We've still to even assess the ins and outs of this, never mind go firm on anything at the minute. Unfortunately some in the wider community have hit the panic button already and think we are going to come round and visit them personally to check their server setupsZi8 wrote:I just simply love the way BF2 mod PR makes "the ultimate hardcore military sim" Arma2 more realistic and better, like PR is owning vbf2 now
And I assume the current Server License entitles the owner to get arma2 server aswell?
Good work with the mod and with the news
PR:ARMA 2 - Highlights Reel #1
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Gaz
- Posts: 9032
- Joined: 2004-09-23 10:19
Re: PR:ArmA2 - Highlights Reel #1
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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DudeofDeath
- Posts: 68
- Joined: 2008-06-08 22:53
Re: PR:ArmA2 - Highlights Reel #1
Looks totally awesome!! So stoked for the release... 
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
Re: PR:ArmA2 - Highlights Reel #1
PR is reaching success in all kinds of ways its great to be a member of this family!

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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: PR:ArmA2 - Highlights Reel #1
Wait, is the panther only for ARMA? or are the BF2 players going to get that kitty love?
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Donner
- Posts: 5
- Joined: 2010-03-21 19:06
Re: PR:ArmA2 - Highlights Reel #1
That _is_ huge.ANDROMEDA wrote:Map 25x25 km??? Oh, my poor computer! Will he survive?
I thought the maximum would be 20x20km with that engine...
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Freedom
- Posts: 34
- Joined: 2010-02-25 22:35
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SnR
- Posts: 195
- Joined: 2010-03-12 15:23
Re: PR:ArmA2 - Highlights Reel #1
All coming together looking good 
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Gaz
- Posts: 9032
- Joined: 2004-09-23 10:19
Re: PR:ArmA2 - Highlights Reel #1
Being developed for both engines. From now on you will see this a lot. However, the ARMA2 varient will look better as an end product due to the better rendering system ingame, as it is far more recent. Models like those already ingame for ARMA2 are very high quality. Unforunatley the older BF2 engine cannot do them as much justice visually. The guys are still getting 110% from the BF2 rendering engine though.DeltaFart wrote:Wait, is the panther only for ARMA? or are the BF2 players going to get that kitty love?
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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Freddy Chickenbatter
- Posts: 20
- Joined: 2010-02-15 20:02
Re: PR:ArmA2 - Highlights Reel #1
It is awesome we should all be stokedDudeofDeath wrote:Looks totally awesome!! So stoked for the release...![]()
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UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
Re: PR:ArmA2 - Highlights Reel #1
Amok@ndy wrote:no i didnt mean the mod else i would say A.C.E.![]()
Twas a Joke my friend
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: PR:ArmA2 - Highlights Reel #1
Considering the default ArmA map is like 225 km²....Donner wrote: I thought the maximum would be 20x20km with that engine...
Great update, really excited to be part of the testing team.. bring it on!
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: PR:ArmA2 - Highlights Reel #1
HOLY SCHEISSE! That Panther is freaking awesome!
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: PR:ArmA2 - Highlights Reel #1
Very cool, that's quite some scope for v0.1! Great update.
It is also refreshing to see the dev team sharing its plans with the community in an open manner, bravo.
It is also refreshing to see the dev team sharing its plans with the community in an open manner, bravo.
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KeksTerror
- Posts: 144
- Joined: 2009-12-26 12:51
Re: PR:ArmA2 - Highlights Reel #1
Supporting Teamspeak3
- NO!!! All other changes are great 
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: PR:ArmA2 - Highlights Reel #1
Can you elaborate please?KeksTerror wrote:Supporting Teamspeak3- NO!!
Or are you just TS3ist
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: PR:ArmA2 - Highlights Reel #1
why aren t u supportin mumble ? - "because someone did the work for us with the ts3 plugin already ..."
mumble ftw
mumble ftw
- bad_nade
- Support Technician
- Posts: 1497
- Joined: 2008-04-06 18:26
- Location: Finland
Re: PR:ArmA2 - Highlights Reel #1
Started nine months ago and release is still three months away. That's good 12 months of development with ~20 people just for the 0.1 version. Definitely not an average Sunday modding project[R-DEV]UK_Force wrote: it is now looking more likely that we will not be releasing v0.1 until at least June / July.
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: PR:ArmA2 - Highlights Reel #1
The default map is 15x15 so 25x25 will be over 600km^2gazzthompson wrote:Considering the default ArmA map is like 225 km²....
Great update, really excited to be part of the testing team.. bring it on!
But it must be a typo?
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: PR:ArmA2 - Highlights Reel #1
i maths failed, huur duur.
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Lanthan
- Posts: 162
- Joined: 2010-03-13 09:18
Re: PR:ArmA2 - Highlights Reel #1
Sorry mate... I think that´s not a typo 


