I came to this question when looking at maps like Silent Eagle, Asad, Barracuda or any map with many many flags until a cap out can happen and not even a bleed on one team.
Often, and I am sure everybody saw this happen hundred of times, the teams attack and maybe 1 or 2 squads defend.
Also very often the attacking squads get killed very often and have a negative k/d ratio and keep attacking no matter what.
Also often the attacking squads succeed at one point because the defence is very weak. This is obviously the case because both teams attack with all except 1-2 squads and all available assets.
So it depends on who gets the flag greyed or capped first. If the flag is capped the enemy team disappears from the map. They still are "attacking" a flag that cannot be captured and often can't get any transport out because of behind enemy lines.
Also if they can move away from that flag they dont move to the flag with the defence marker on it but to the flag with the attack marker on it. Of course.
On that note: How often have you experienced that a team is capped out with only 10-20 kills ON THE WINNING team? Recently that happened to me very often and no: not noob teams or wrong server or wrong time. People just keep attacking or "rushing" like some call it.
That doesn't happen always, I know. Good teams find a balance between attacking and defending.
But why on earth should we attack anyway?
It only brings risks but no gains.
You have to put a lot of efford in that attack but gain nothing except the slight chance of a capout if the other team is also stupid enough to attack with full force too just like your own team.
Some might say: "hey, players are hardcoded idiots". I say: True. So maybe we should change the gamemode?
People keep attacking and attacking but for what? So often nothing comes out of it and the game is only lost because the players on the enemy team did the same as your own team.
ATTACK, attack and attack....
Maybe the game is won by that, but the game is not enjoyable anymore.
The winning team has no enemies to fight and just cap one flag after the other with nearly no resistence and the losing team tries to fall back but can't do it in most cases, because nearly the whole team is 2 flags behind.
AAS needs to be changed or removed imo.
Bring back counter-attack or just the gamemode "attack and defend".
One team attacks the other defends the flags.
Or at least give the "objectives" a sense, I mean why do I have to take a hill objective in qinling if there are still 2 more other objectives to cap?
Is that PRs war criticism like saying: "See in war you have to die for nothing and CO can say WE HAVE THE HILL 133 CAPTURED but we lost 10000 soldiers(tickets) for it!!".
If you know what I mean...
So after this I post the question again:
Why are we attacking flag objectives?






