Bipod Useless On Marksman[?]

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BadGuy
Posts: 71
Joined: 2009-08-22 06:22

Bipod Useless On Marksman[?]

Post by BadGuy »

Well I looked at the marksmen class rifles that all have a bipod option. The Bipod deployed gives less responsive camera movement and seems to not hit targets at 100> meters still. I gave up on that kit later but I have a brother. What he did was kill 16 people today stalking a firebase. He showed me the corpses and I did not believe it with a SG-1 and no bipod. I saw him put down five people to confirm and I was impressed. What my brother said to my question, "Do use the bipod?" He responded "Naw, the bipod sucks" I would agree with that by what he just did today.

So how does the bipod work for you?
Last edited by BadGuy on 2010-03-30 12:07, edited 1 time in total.
OkitaMakoto
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re: Bipod Useless On Marksman[?]

Post by OkitaMakoto »

I use the bipod when you will not be moving. Pull it out, sit still, aim, and fire. Movement will mess more with it than with the non bipod version but max accuracy is also increased[least deviation]

I use non-bipod for whenever I am often on the move

The numbers in the code are there, so there's no "conspiracy" about it or anything. It just takes practice getting used to how often to fire, how long to wait after moving, etc.


I changed your title because it's not "confirmed" and we don't want people mistakenly thinking it is just because your brother likes the undeployed mode more ;)
Last edited by OkitaMakoto on 2010-03-30 06:26, edited 1 time in total.
BadGuy
Posts: 71
Joined: 2009-08-22 06:22

Re: Bipod Useless On Marksman[?]

Post by BadGuy »

'[R-DEV wrote:OkitaMakoto;1308029']I use the bipod when you will not be moving. Pull it out, sit still, aim, and fire. Movement will mess more with it than with the non bipod version but max accuracy is also increased[least deviation]

I use non-bipod for whenever I am often on the move

The numbers in the code are there, so there's no "conspiracy" about it or anything. It just takes practice getting used to how often to fire, how long to wait after moving, etc.


I changed your title because it's not "confirmed" and we don't want people mistakenly thinking it is just because your brother likes the undeployed mode more ;)
I think the Deployed mode is lacking, my brother has no problem killing without it at over 300 yards.
BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Re: Bipod Useless On Marksman[?]

Post by BlackMagikz »

in deployed mode once you have settled down , the interval between your shots should 4 seconds. It seems forever if you have someone in your sights. It always for me takes two shots to bring someone down
Rudd
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Re: Bipod Useless On Marksman[?]

Post by Rudd »

I'm not sure about the bipod, I can get pretty great shots with it but only if I wait for ages, I'd choose automatic rifle over it any day tbh atm. the MEC and Brit marksmen are ok though since they have full auto.
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Chuc
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Re: Bipod Useless On Marksman[?]

Post by Chuc »

Wait time between shots is 2 seconds (though might consider revising). Also some optics (for example the QBU88 and the M21's scope) have different magnification settings, undeployed is set at the lowest magnification and when deployed, it's at its highest.
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nedlands1
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Re: Bipod Useless On Marksman[?]

Post by nedlands1 »

Try to wait 8 seconds after moving (walking, running, crawling & strafing) in deployed mode as well. If you do that then you should be able to get guaranteed centre of mass shots up to around 400m. Boot up a local server on Kashan Desert and have a practice if you have the time.
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BadGuy
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Re: Bipod Useless On Marksman[?]

Post by BadGuy »

On the battlefield Marksmen does do wonders, but every rifle used correctly can beat a marksmen while he is deploying it at a guy shooting mg at the squad from the highest building. In my case I got both that guy and the guy behind him before the marksmen with a normal scope. Drawback: the delay is too much. Normal guns are beating the marksmen deploy bipod option.

Some marksmen guns do not have noticeable zoom, it all seems the markings or numbers are enlarged and extended at the favorable marksmen range but I still can not see clearly what the squadlead can with his twice zoom binos. The two bullet basic rule is only on flat land, the hills and buildings just give the enemy hiding places and then get out of sight while they bleed and then get healed. No one wants to engage at 400+ yards when the rest of the squad could not, that leads to the "Ignore that and move on" option. The only way useful at the correct way is sniper prevention. All you can do is suppress the sniper but not at all hit him, you may hit him once but then you’re dead.

I read everyone’s comments before this point and no more after this post. This is my assessment.
ComradeHX
Posts: 3294
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Re: Bipod Useless On Marksman[?]

Post by ComradeHX »

^There is a reason that the kit is called MARKSMAN...

It is used for precise shooting. Most of the time, that means get a headshot(much easier due to the minimal deviation, you just need to make sure that the depolyed mods is used correctly and carefully aim).

As for snipers, we usually take cover and try to flank him instead of shooting back from a long range.

However, the 2 second delay between shots really is dumb... Bipod should give more support for the shooter.

I think the resettling time between shots should be the same for crouching/standing, but get that to under 1 second when in prone position.
BadGuy
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Re: Bipod Useless On Marksman[?]

Post by BadGuy »

I just officially confirmed and killed this hoax. Either way the un-deployed state killed a guy on a hotel ladder 230 yards away after I gave up with the deployed.

Everyone try this out.

Waste all of your non-deployed magazines, switch to deployed mode and reload one mag. Switch back to the un-deployed and there you have it, the remaining mags from the deployed state are transferred to the un-deployed state.

What I described was a glitch, or a way to get a total of 11 possible mags.

The Bipod thing needs two separate guns as scripts to work. The marksmen rifle is just fine un-deployed, the bipod deploy is like an unfinished bug. Yes four or more seconds is too long in a prone state to kill a person when the un-deployed state is better.
OkitaMakoto
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Re: Bipod Useless On Marksman[?]

Post by OkitaMakoto »

BadGuy wrote:I just officially confirmed and killed this hoax. Either way the un-deployed state killed a guy on a hotel ladder 230 yards away after I gave up with the deployed.

Everyone try this out.

Waste all of your non-deployed magazines, switch to deployed mode and reload one mag. Switch back to the un-deployed and there you have it, the remaining mags from the deployed state are transferred to the un-deployed state.

What I described was a glitch, or a way to get a total of 11 possible mags.

The Bipod thing needs two separate guns as scripts to work. The marksmen rifle is just fine un-deployed, the bipod deploy is like an unfinished bug. Yes four or more seconds is too long in a prone state to kill a person when the un-deployed state is better.
Its a known issue. Mag linking was mistakenly left out of the marksmen[at least m14, not sure of others] as far as I know. It'll be fixed so that they use the same ammunition, just like the SAW kits.
badmojo420
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Re: Bipod Useless On Marksman[?]

Post by badmojo420 »

BadGuy wrote:the bipod deploy is like an unfinished bug. Yes four or more seconds is too long in a prone state to kill a person when the un-deployed state is better.
You don't have to prone with the deployed mode. Standing, crouching, or prone your accuracy, deviation, & recoil will be the same.

And look at the recoil between deployed and un-deployed. IIRC the undeployed mode kicks like any normal assault rifle, where as the deployed mode almost doesn't move. I regularly use the un-scoped SVD and can instantly put 2 bullets into someone with a quick double click, out to about 300m. I'd like to see that done with un-deployed or a normal assault rifle. You just have to remember NOT to move, and to wait 6-8 seconds prior to firing.

Deployed mode isn't a hoax and all that you confirmed was that you and your brother have never mastered the deployed mode. If you honestly believe it is, then please do us all a favor and stick with your regular assault rifle, using a marksman rifle without ever switching to deployed is a waste of that kit. The factions assault rifle performs exactly the same as the undeployed marksman, so leave the marksman kit to someone who's spent the time to learn how to use it correctly.
Arnoldio
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Re: Bipod Useless On Marksman[?]

Post by Arnoldio »

For closer engagements use undeployed, and vice versa, its that simple...
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Hunt3r
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Re: Bipod Useless On Marksman[?]

Post by Hunt3r »

Well, can we have the deployed mode have lower accuracy and a halved time to settle for each shot?

Basically, keep the current deviation min/max, but have settle time for each shot while deployed to be 1 second. Currently, there's a lot of disadvantages with deployed mode, because of the fact that it takes a long time to deploy compared to undeployed, and also the reduced sensitivity while deployed. This would mean that you could scope in, and get back on the trigger, fast, for a second followup.

The disadvantages would mean that deployed is bad for close in, but as range increases, it makes sense to spend the extra time to deploy.
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Hotrod525
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Re: Bipod Useless On Marksman[?]

Post by Hotrod525 »

Hunt3r wrote:Well, can we have the deployed mode have lower accuracy and a halved time to settle for each shot?
That dosent make sens to me =\ a deployed weapon will be alot more accurate than a weapon that you hold in you're hand... :|
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killonsight95
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Re: Bipod Useless On Marksman[?]

Post by killonsight95 »

increase acuracy and decrease settle time for deployed mode from a single shot but keep the overall settle time *8 secs an't it?* but after a shot take like 1 sec to settle fully. Also if you move while in deployed mode don't make the deveation go all the way upto full maybe half for a second of movement and then full after 2-3 seconds of movement to aloow for adjustments.
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[k]MuffinMaster
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Re: Bipod Useless On Marksman[?]

Post by [k]MuffinMaster »

Good point. Should be applied to LMG also.
-MuffinMaster, former [R-CON]

".....there's a life past those weapons you know." -[R-DEV]Gaz
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Qaiex
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Re: Bipod Useless On Marksman[?]

Post by Qaiex »

Deployed has more zoom than undeployed, except for the brits' DMR, which uses the same 4x SUSAT as the rifleman.
cellycell
Posts: 13
Joined: 2010-03-30 17:12

Re: Bipod Useless On Marksman[?]

Post by cellycell »

it actually doesnt zoom in more when deployed on alot of the marksman rifles. the changes with .91 makes the deployed mode very useful. it absolutely makes a difference in accuracy, especially when standing or crouching. my personal opinion is that the increased zoom that occurs on the deployed m21 makes it SEEM less accurate because the deviation appears magnified compared to rifles with lesser zoom; it makes shots look easier than they are and encourages you to take shots at longer ranges than you really should be taking with a marksman. although the m21 is the coolest marksman and has a powerful zoom, i tend to prefer the marksman kits that look and sound more like their assault rifle counterparts (for example the STAR): the marksman kit is most effective when people dont realize youre a marksman.
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