Amok@ndy wrote:thats a known issue of the editor if you set up your windows new it maybe will work or maybe not its just a big secret
usually those crashed maps are broken you can load them in the editor but sometime the lightmaps or the .desc files are wrecked and it will cause a crash
i always use my notebook to create maps because it works there dont ask me why
Thanks, i see. Well, looks like it doesnt generates *.desc file at all. I have copied it from another map.
Here it is:
<map>
<name>Polygon</name>
<briefing locid="MAPDESCRIPTION_fools_road">map description for modders maps not localized (english only)</briefing>
<music> common/sound/menu/music/map6.ogg </music>
<modes>
<mode type="gpm_cq">
<maptype players="16" type="headon" locid="GAMEMODE_DESCRIPTION_aasinfantry">Unlocalized test for this mode on this map</maptype>
<maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_aasfullassets">Unlocalized test for this mode on this map</maptype>
</mode>
<mode type="gpm_skirmish">
<maptype players="16" type="skirmish" locid="GAMEMODE_DESCRIPTION_skirmish">Unlocalized test for this mode on this map</maptype>
</mode>
<mode type="gpm_coop">
<maptype ai="1" players="64" type="headon" locid="GAMEMODE_DESCRIPTION_coopfullassets"></maptype>
</mode>
</modes>
</map>
For me, looks like there is nothing special.
And i have copied init.con from kashan map :
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\polygon\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run SoundDistances.con
run tmp.con v_arg1
Undergrowth.load Levels\polygon\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../factions_usa/usa.con
run ../../factions_mec/mec.con
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/0/0 4/4/4
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 400
gameLogic.setDefaultNumberOfTicketsEx 16 2 400
gameLogic.setDefaultNumberOfTicketsEx 32 1 600
gameLogic.setDefaultNumberOfTicketsEx 32 2 600
gameLogic.setDefaultNumberOfTicketsEx 64 1 600
gameLogic.setDefaultNumberOfTicketsEx 64 2 600
gameLogic.setDefaultNumberOfTicketsEx 128 1 100
gameLogic.setDefaultNumberOfTicketsEx 128 2 100
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
And anyway it stops map loading on 62%, while loading geometries. Music playing, cursor moves but nothing happens after it reaches 62%, no errors etc. How can i get error message or something?
And how did You create map by hand ?

By copying and changing init.con from another map?