Insurgency Add-on

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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Insurgency Add-on

Post by Pronck »

What I discovered was that the Insurgency game-type now is only based on fighting against the insurgents and not building a good relationship with the local population. So what I made is something to be implemented in the start of the round. (First 30 minutes)

There will be a maximum of 6 "warrior" kits at the start of the round, only one full squad can choose them (Randomly chosen by the admin). The other squad will get random civilian kits;

Civilian type #1: "Annoying" Children, these will get stones and grappling hooks. Mobiles are also available to give information to the warriors.

Civilian type #2: "Screaming" Woman, a woman with a burka that can also throw stones, heal people and will get a emotion to scream :mrgreen: , she won't get a mobile phone .

Civilian type #3: "Collaborating" guy, a normal civilian just like now.

BLUFOR;

The BLUFOR has to "help" these civilians in the first 30 minutes of the round. In this part of the round they won't have heavy assets, only humvees and trucks. They aren't able to get request-able kits. They can still shoot the 6 warriors, and find caches but their main objective is to hold- fire and remain the peace.

Rules of engagement; (In the 30 minutes)

* Do not shoot civilians, unless they are using grappling hooks, healing or reviving.
* Civilians are now allowed to drive cars/bikes don't shoot them.
* When hit by a stone you can arrest that civilian. That will raise the intelligence points
* Only shoot warriors when they are holding their weapons.

Warriors;

The warriors need to hide themselves and need to defend the cache(s). Using civilians to cover them in anyway is allowed. They are allowed to shoot at BLUFOR troops, but they won't get technicals or bomb cars/trucks in this 30 minutes. If they hold the caches in this period they will get a bonus (More arty IEDs etc.). They will get random kits, but not the ones that are spawn at the cache.

Civilians;

They need to act if they are living their normal life. Just walking around, annoying BLUFOR troops. Driving around or helping the warriors hiding.

The 30 Minutes are over what now?

The civilians will get a message that the "time" has come. They need to move to main base or the cache where they can get their ak's and sapper kits. The BLUFOR troops will get orders to move to the FOBs , as they can be build in the passed 30 minutes. Now the "real" insurgency will start. The BLUFOR will get their heavy assets and the insurgents will get their weapons.

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Leave your comments, and give tips to make it better!
Last edited by Pronck on 2010-03-31 12:55, edited 1 time in total.
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: Insurgency Add-on

Post by Serbiak »

I does not really make the game interesting to have a 30min start of doing civil work (building bridges and schools).

After all the game still is about armed forces fighting armed forces.

The civilian kit is a nice addition but don´t try to push this too far pls.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Insurgency Add-on

Post by dtacs »

I'll look over this a bit more tomorrow morning, sounds interesting.

One problem though, child civilians. No.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Insurgency Add-on

Post by Arnoldio »

If everybody uses mumble and the system is tweaked a bit (dont know how) there could be civilian interactions during the game...

Your suggestion is too complicated... keep it simple and work with your imagination ingame...
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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Insurgency Add-on

Post by Adriaan »

I'm pretty sure this won't work in pubbing games. Near to none would want to be on the insurgent side, and without mumble proper communication between blufor and civies is near impossible. I'd definitely enjoy something like it for an insurgency event though. :)
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Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: Insurgency Add-on

Post by Stoic Sentinel »

ghost-recon wrote:[/Idea]
I love this idea, but seriously, 30 minutes? I'm sure it'll be fun and all for like 10 minutes, but then people will start to leave.
Adriaan wrote:I'm pretty sure this won't work in pubbing games. Near to none would want to be on the insurgent side, and without mumble proper communication between blufor and civies is near impossible. I'd definitely enjoy something like it for an insurgency event though. :)
Yes, definitely, it's a fun idea.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Insurgency Add-on

Post by PatrickLA_CA »

Good idea that will improve reality, because the BLUFOR forces aren't fighting to kill as much as insurgents possible and destroy their caches, but they are fighting to establish peace in reality , but seriously 30 min is kinda too much :D maybe 20 or 15 min
Charliesierra-RCR
Posts: 143
Joined: 2009-11-21 20:57

Re: Insurgency Add-on

Post by Charliesierra-RCR »

I dont know, sounds kinda dorky.. insurgency fighting is a 3 stage campaign.. not 1 battle solution..

You must remove the threats.. Provide Security, and then rebuild infrastructure.. what your suggesting is all 3 combined into 1 4 hour map... Just look at past battles in Iraq, or Afghanistan.. Coalition Forces will drop leaflets and warn civilians to leave the fighting area... which most of the smart ones do, leaving only insurgents. Then the Coalition forces will walk into the hot zone.. kill everything that moves.. and stay there weeks after the battle to provide security, Then the old government will come in, along with local security forces to rebuild the City or village infrastructure.


Now my question is, What if you get a noob in there, who just shoots everyone?.. does the insurgency start right away? or do they still wait the 30 minutes?
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: Insurgency Add-on

Post by 0331SgtSpyUSMC »

Should we have the map last 6 moths long as well? As stated above the game is about armed forces and not the Sims :) lets stick with basics :)
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Insurgency Add-on

Post by Pronck »

Okay, the time could be decreased to a minute of 10-15. And noobs that shoot immidiatly will get an auto-kick. When shooting a civilian ----> Auto-kick, unless he broke the rules.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Insurgency Add-on

Post by boilerrat »

Way too complicated.
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Insurgency Add-on

Post by Bellator »

No. Never.

The insurgency maps depict high level combat situations, not low-intensity conflicts: The shit has already hit the fan (as far as hearts and minds go) when the round begins, I.e. the uprising/insurgency has begun and the Blufor has to extinguish it with the force of arms. The whole "working with the civilian population" thing precedes the round and is not depicted in PR, nor should it. But we can presume that co-operation with the population failed (which is why the soldiers have to fight the population).

This is combat game, not an occupation management simulation.

Of course, I'd like the idea of randomized textures for the collaborator kit (civilian is a misnomer). These random textures could include a female figure, but the kit should remain the same.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Insurgency Add-on

Post by rushn »

Would be to hard to implement in BF PR but I think they have something similiar in Arma 2 so maybe you can try your luck there
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: Insurgency Add-on

Post by XxxGrANdmA »

Bellator wrote:No. Never.

The insurgency maps depict high level combat situations, not low-intensity conflicts: The shit has already hit the fan (as far as hearts and minds go) when the round begins, I.e. the uprising/insurgency has begun and the Blufor has to extinguish it with the force of arms. The whole "working with the civilian population" thing precedes the round and is not depicted in PR, nor should it. But we can presume that co-operation with the population failed (which is why the soldiers have to fight the population).

This is combat game, not an occupation management simulation.

Of course, I'd like the idea of randomized textures for the collaborator kit (civilian is a misnomer). These random textures could include a female figure, but the kit should remain the same.
There can't be female soldiers/civis cause theyd have the same voice as the other grunts, (which is a man's voice)
hotfranc
Posts: 57
Joined: 2009-05-14 20:12

Re: Insurgency Add-on

Post by hotfranc »

Yeah it could be a good idea, but for the beginning put it in the events or stuff like that to try it
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: Insurgency Add-on

Post by velocity »

and after 30 mins of hearts and minds everyone will grab a ak47 and shoot you in the face. it will be totaly pointless.

edit: and what is anyone supposed to do for the 30 minutes? grow some poppys?
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