Elaborate IED's

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
General Fuct
Posts: 85
Joined: 2007-10-02 07:27

Elaborate IED's

Post by General Fuct »

G'day all, I was thinking about IED's and improvised weapons the other day and had a bit of an idea in relation to the sapper/explosive expert (105IED) kits for the insurgents/taliban...

Would IED that require construction in the way assets do be a viable option for this game?
For example a sapper walks up to a spot of the road uses his radial menu like he was building a asset examples could be:

Pressure Plate IED - set off by prox like the AT mine is coded
Deep Buried IED - for MASSIVE compressive attack to roll vehicles over
Explosively Formed Penetrator - directed attack set off like the vbf2 claymore was (simulate a pressure plate)
107mm improvised rocket - no aiming marks just dig it in enter it like a vehicle, no aiming marks to go off, single shot, bad/random flight paths (just something fun to shoot off and get a lucky hit now and then).

by having these build like assets it makes the insurgents/taliban have to come down and use their shovel like they were burying it (like they do IRL and being observed in this manner is the best intel collection against these devices IRL). The bigger badder IED's like the EFP and Deep Buried would require more digging/building like a firebase does. The asset actually built could just be a shaped texture on the ground that looks like turned earth, hard to see from a distance but obvious from close up...encourage the sqd's of these factions to come down together and work as a team to construct these objects rather then one class just throwing a lame looking pipe bomb with a phone detonater (which if you are in the know, you know this doesn't work again us anymore for reasons I won't go into. ;) ) - engineer wrench could disarm these until a proper tool may (or may not) be added.

--- also on a side note, the bomb cars could be remodeled so their back seats are packed with 105 shells rather then the vbf2 c4 charge sitting on the back seat and make them slightly slower then non explosive cars (weight difference). I wish I could model because the taliban's current outfits don't really look like stuff they wear...I belive I saw another bf2 mod that had some very convincing taliban skins (can't think of the name).

Anyway thanks for reading :smile:
General Fuct - - Since 0.5J
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: Elaborate IED's

Post by velocity »

there have been lots of threads like this involving pressure plates and such and burying / disguising IED's next time please do a full search.

although i do like the idea but i cant remember if the devs said this is hard coded.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Elaborate IED's

Post by boilerrat »

I made an EFP, I was hoping someone could bring this up so I could use this picture to show we are interested.

Not unwrapped yet
Image
Image

I like how you made it balanced so that you would have to "Bury" them, giving blufor a chance to see them being placed.

I think this idea of burying would be possible, FOBs are shoveled and when you knife the radio or throw incendiary... they blow up and damage things around them..

Which could be modified to be IED sized explosions
Last edited by boilerrat on 2010-04-02 04:08, edited 2 times in total.
Image
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Elaborate IED's

Post by killonsight95 »

i really like the idea of deep burried IED's when a vech goes over they shoot a projecttile traight into the air that collides with vechs but does very little damage to give thme time to get out.
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Elaborate IED's

Post by dtacs »

This is an excellent idea. TBH I think the Cell Leader should be the one placing them, this would essentially encourage the cell mentality that I like to employ, everybody packed into a civi car rolling around completing objectives.

For the pressure plate sort of deal to be utilized fairly they should only be placeable in limited numbers, for example 3 on the map at any one time. They are pretty extensive devices so this would reflect that rarity.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Elaborate IED's

Post by goguapsy »

Yeah, like dtacs said, this could encourage Insurgents missions... working togheter you know? While you can still lonewolf! (Which makes insurgency fun).

Also the bomb car suggestion... I agree with that. Would be simply awesome. Just don't lower it TOO MUCH... I mean, General Fuct, we KNOW you are basing off "The Hurt Locker" but that vehicle was not moving.

Also, I think we might get a suggestion that involves shooting a bomb car and it bursts into flame :twisted:
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Elaborate IED's

Post by steve_06-07 »

boilerrat wrote:I made an EFP, I was hoping someone could bring this up so I could use this picture to show we are interested.


Image
Image
OMG I love you boilerrat, I was thinking about learning how to model JUST to make this EFP, DEVS consider this in game atleast!
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
General Fuct
Posts: 85
Joined: 2007-10-02 07:27

Re: Elaborate IED's

Post by General Fuct »

dtacs wrote:They are pretty extensive devices so this would reflect that rarity.
They aren't rare, they are the most commonly used method of functioning an IED now as rad freq is no longer viable and command wire is just going to get the operator caught.Pressure plates are so easy to make you can find everything you need in your house hold and 30 mins to mock it up.

Having the cell leader would be good to build them because I rarely see anyone playing CL because the Ak74 is superior to the G3...But yeah they will need a limit similar to assets have now for the sake of server stability at the very least.


Never seen the Hurt Locker...

By the way boileratt that EFP is looking promising ;-)
Last edited by General Fuct on 2010-04-03 00:37, edited 1 time in total.
General Fuct - - Since 0.5J
Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: Elaborate IED's

Post by Stoic Sentinel »

General Fuct wrote:Never seen the Hurt Locker...
Never... You never-- you never seen the Hurt Locker? Then get up off your *** and go watch it, man! :D
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Elaborate IED's

Post by dtacs »

General Fuct wrote:They aren't rare, they are the most commonly used method of functioning an IED now as rad freq is no longer viable and command wire is just going to get the operator caught.Pressure plates are so easy to make you can find everything you need in your house hold and 30 mins to mock it up.

Having the cell leader would be good to build them because I rarely see anyone playing CL because the Ak74 is superior to the G3...But yeah they will need a limit similar to assets have now for the sake of server stability at the very least.


Never seen the Hurt Locker...

By the way boileratt that EFP is looking promising ;-)
Ah I didn't know that, but for balances sake they would have to be fielded in little numbers.

The only problem with the Cells moving around would give a more conventional warfare aspect, removing or supplementing the zerg nature of the Insurgents.

But who knows, this could work in practice. I'd suggest getting together with some community dudes who know coding and the bf2editor inside and out, and boilerrat to maybe give this thing a test ingame.

From my experiences the G3 is actually taken quite a bit due to its power...I know I take it (avatar :razz :) .
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Elaborate IED's

Post by Redamare »

yea it IS a resuggestion i know because i posted a smimilar thread ... but yes i agree there should be differnt kinds of IEDS ... ( burried ieds NO) it would spam up EVERY road..... but diffent looking ieds suchas boxes and cans would be nice
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Elaborate IED's

Post by boilerrat »

I would gladly offer up my model, but its not finished.

Look at FH2, they have mines that can be buried and I haven't noticed any issues with it.
Image
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Elaborate IED's

Post by SGT.Ice »

Mmmm more IED options XD i'm loving it. Wouldn't mind burying some IED's in the road just too bad people don't play much basrah now :/
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Elaborate IED's

Post by SGT.Ice »

Redamare wrote:yea it IS a resuggestion i know because i posted a smimilar thread ... but yes i agree there should be differnt kinds of IEDS ... ( burried ieds NO) it would spam up EVERY road..... but diffent looking ieds suchas boxes and cans would be nice
That would be nice having IED's that aren't so conspicuous so you can use them to maximum effect.

As for buried IED's that might just be something for ArmA 2 PR I guess
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: Elaborate IED's

Post by Lemon »

boilerrat wrote:I made an EFP, I was hoping someone could bring this up so I could use this picture to show we are interested.

Not unwrapped yet
Image
Image

I like how you made it balanced so that you would have to "Bury" them, giving blufor a chance to see them being placed.

I think this idea of burying would be possible, FOBs are shoveled and when you knife the radio or throw incendiary... they blow up and damage things around them..

Which could be modified to be IED sized explosions
Nice! But surely you can decrease the polycount from 400! That's a little much for a 'bucket'...
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Elaborate IED's

Post by boilerrat »

Lemon wrote:Nice! But surely you can decrease the polycount from 400! That's a little much for a 'bucket'...
of course I can.

EDIT: Just did.

Image

400 poly - > 238 poly
Last edited by boilerrat on 2010-04-04 03:25, edited 1 time in total.
Image
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Elaborate IED's

Post by Saobh »

Guys this is indeed a resuggestion check the *** thread.

The DEVs are conscious of this 'problem' but its not high priority atm.

Locked.
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

Image
Locked

Return to “PR:BF2 Suggestions”