Would IED that require construction in the way assets do be a viable option for this game?
For example a sapper walks up to a spot of the road uses his radial menu like he was building a asset examples could be:
Pressure Plate IED - set off by prox like the AT mine is coded
Deep Buried IED - for MASSIVE compressive attack to roll vehicles over
Explosively Formed Penetrator - directed attack set off like the vbf2 claymore was (simulate a pressure plate)
107mm improvised rocket - no aiming marks just dig it in enter it like a vehicle, no aiming marks to go off, single shot, bad/random flight paths (just something fun to shoot off and get a lucky hit now and then).
by having these build like assets it makes the insurgents/taliban have to come down and use their shovel like they were burying it (like they do IRL and being observed in this manner is the best intel collection against these devices IRL). The bigger badder IED's like the EFP and Deep Buried would require more digging/building like a firebase does. The asset actually built could just be a shaped texture on the ground that looks like turned earth, hard to see from a distance but obvious from close up...encourage the sqd's of these factions to come down together and work as a team to construct these objects rather then one class just throwing a lame looking pipe bomb with a phone detonater (which if you are in the know, you know this doesn't work again us anymore for reasons I won't go into.
--- also on a side note, the bomb cars could be remodeled so their back seats are packed with 105 shells rather then the vbf2 c4 charge sitting on the back seat and make them slightly slower then non explosive cars (weight difference). I wish I could model because the taliban's current outfits don't really look like stuff they wear...I belive I saw another bf2 mod that had some very convincing taliban skins (can't think of the name).
Anyway thanks for reading








