1. Is it possible to have 2 Follow Comp Modes, and 2 Seeking modes simultaneously?
if so, how?
2. Is it possible to put on 2 Target objects, i.e. both heat and laser simultaneously?
if so how? When I tried it, one overwritten the other
3. Whats allow solid penetration about? It never seemed to penetrate anything
4. Is there a function that prevents missiles from targetting friendlies?
5. What do the changePitch, changeYaw mean?
6. How to extend life of a missile? i.e. won't explode after a preset period of time
Thanks!
[Help] with a few things
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cataphract
- Posts: 3
- Joined: 2010-03-29 23:25
Re: [Help] with a few things
Sorry to bump this, i got the above mostly figured out, now I am working on a Night map, but this is happenning:
Basically, its showing Different brightness around the soldiers,makes very blocky patches that glitch onto buildings nearby, and makes them completely black.
Whats the most likely problem?
Basically, its showing Different brightness around the soldiers,makes very blocky patches that glitch onto buildings nearby, and makes them completely black.
Whats the most likely problem?
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: [Help] with a few things
night maps are like that in PR no fix as of yet, if you find one pelase tell us

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Help] with a few things
hello mate, unfortunately true night maps aren't going to happen with newer graphics cardscataphract wrote:Sorry to bump this, i got the above mostly figured out, now I am working on a Night map, but this is happenning:
Basically, its showing Different brightness around the soldiers,makes very blocky patches that glitch onto buildings nearby, and makes them completely black.
Whats the most likely problem?
whenever a dynamic glow touches a static it goes black
the soldiers are glowing because you need to darken your groundhemi.dds found in ur client.zip
you can have a working night map without NVGs, or you can have a night map with tonnes of bugs.
its a sad state of affairs, but thats how the cookie crumbles.

