[?] Models for sale?

Making or wanting help making your own asset? Check in here
Post Reply
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

[?] Models for sale?

Post by PLODDITHANLEY »

Never seen modders selling their work before, but looks like a nice model to me.

http://www.exchange3d.com/cubecart/wmik-modo302-zip-3d-model/prod_13641.html
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Models for sale?

Post by CodeRedFox »

Image
"apcs, like dogs can't look up" - Dr2B Rudd
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Models for sale?

Post by Psyrus »

It probably has like a billion tris and it would take as long to simplify it down as make a BF2 compliant one ;)
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: Models for sale?

Post by supahpingi »

Plenty of people who sells models,skins and sounds online,even game sudios buy from them(there was a thingy about stalker stealing HL2 textures,while both company's bought those textures from a 3rd party)
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [?] Models for sale?

Post by PLODDITHANLEY »

In coderedfox's link I found the same jackal:

Geometry: Polygonal
Polygons: 47,209
Vertices: 25,378
Textures: Yes
Materials: Yes
Rigged: No
Animated: No

That is rather alot of poly's.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [?] Models for sale?

Post by CodeRedFox »

Yep, enjoy poly reducing :-P

I have to do this allot worth bought models for work. Best to just do it yourself.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [?] Models for sale?

Post by PLODDITHANLEY »

Nor within my remit unfortunately, just new to this world of gaming so I am intrigues by things like this I never knew existed in the world.
Thanks for your help and axplanations gentleman.

How many poly's roughly has say the Brit Land Rover WIMIK got?
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [?] Models for sale?

Post by motherdear »

we can't really operate in polygons since it is a totally fubar way of measuring models.
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [?] Models for sale?

Post by DankE_SPB »

PR vehicles are usually under 10k tris(triangles)
if you take your number of polygons and assume that all of them are quads, then double it and you get the tri count
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: [?] Models for sale?

Post by myles »

heard this on the podcast
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Models for sale?

Post by boilerrat »

I love turbosquid, there is some amazing stuff on there.

Image

Pic very related :D
Image
ComradeChaos
Posts: 738
Joined: 2010-01-27 20:45

Re: Models for sale?

Post by ComradeChaos »

boilerrat wrote:I love turbosquid, there is some amazing stuff on there.

Image

Pic very related :D
Thought it was real for a second.
Post Reply

Return to “PR:BF2 Community Modding”