Mortar For FBs

General discussion of the Project Reality: BF2 modification.
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10thMTNLoco!
Posts: 10
Joined: 2010-04-05 15:22

Mortar For FBs

Post by 10thMTNLoco! »

Wouldnt it be cool if a mortar tube position was part of asset deploying just like a TOW or HMG..Right? once it is built it has to be manned by one guy and some how the area that is to be hit can be lazed or marked with the "set contact distance marker". something like that?
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Mortar For FBs

Post by Qaiex »

This isn't the suggestion forum, and there's a reason you're not allowed to post there.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Mortar For FBs

Post by sweedensniiperr »

i believe someone made a model for mortars and it should be implemented somehow.
what happend after that i do not know
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Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: Mortar For FBs

Post by Nitneuc »

Here is the mortar model released by Matrox last year :
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source : https://www.realitymod.com/forum/f196-p ... ortar.html
Many thanks to everyone involved in the making of the best videogaming experience ever !
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Mortar For FBs

Post by killonsight95 »

mortors will probs be used one day for something or other and untill that day comes the DEV's have had every suggestion under the sun about them and i think they know what to do by now
please used the search functiona nd post in the correct forums
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Mortar For FBs

Post by rushn »

I am pretty sure this was suggested before
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Mortar For FBs

Post by General Dragosh »

killonsight95 wrote:mortors will probs be used one day for something or other and untill that day comes the DEV's have had every suggestion under the sun about them and i think they know what to do by now
please used the search functiona nd post in the correct forums
ver. 1.0 might have them, as a big suprise of course ^^
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Mortar For FBs

Post by maarit »

100% support.(maybe :-P )
with this i think in some cases you can stop never ending fob wars.
i experienced that kind of situtiation in qwai river.
we have fob other side of the bridge and enemy has its own at other side.
they try to rush with apc in our place but we just destroyed those.
our guys tryed to rush from the bridge,from river but get killed alltime.
it was just masacre and situtiation ended then when people get frustratious and leaved the server.
of course if there is commander we would use area attack but its usual that we dont have commander.
maybe need 3 crates to have this in there and not much ammo,so you should use it wisely.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Mortar For FBs

Post by PatrickLA_CA »

FH2 has nice mortar system and about the models, maybe they're planning them for PR:V
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Mortar For FBs

Post by Thermis »

There is a reason that you have to have a certain amount of posts before you are allowed access to the suggestions section.

Re-acquaint yourself with the rules before posting again.
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