kill counter suggestion.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

kill counter suggestion.

Post by maarit »

maybe hardcoded but got to try.
so if you shoot enemy,you get automatic one kill to you stats.
and its gamey.
so what if you have to check the enemy casualty to get that kill?
i mean,if i shoot enemy who is 50 meters from me and he goes down,i dont get any kills.
i have to go maybe 10-20 meters from the body to confirm kill.
if this is possible to add,i dont know is there positive/negative sides but it would be more realistic then.
and i dont know how this would change the way how players play,if nothing but thoughts?
maybe this would also change how apc act.they cant any kills if they are camping in some hill and rape the enemy fob.
maybe they would then do what they are supposed to do.
hotfranc
Posts: 57
Joined: 2009-05-14 20:12

Re: kill counter suggestion.

Post by hotfranc »

That sound good, but what will happen to the sniper. When he hits a guy at 400+ meters, he will have to run next to him to get his kill?
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: kill counter suggestion.

Post by maarit »

hotfranc wrote:That sound good, but what will happen to the sniper. When he hits a guy at 400+ meters, he will have to run next to him to get his kill?
hmm,yeah,that is maybe one negative side on this :-P
first i wanna know is this even possible to code.
then is it possible to code to the different weapon act differently.
Last edited by maarit on 2010-04-06 10:24, edited 1 time in total.
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: kill counter suggestion.

Post by alberto_di_gio »

hotfranc wrote:That sound good, but what will happen to the sniper. When he hits a guy at 400+ meters, he will have to run next to him to get his kill?
hehehe...also first thing I thought :) or what happens if your mine or trap kills a squad?

Truth I'm against every change on kill counter. May worth nothing bu I love to see my progress.
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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: kill counter suggestion.

Post by Tarantula »

If any friendly walks near a the body of an enemy you killed it then gets added, smells hardcoded but if possible could be great
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: kill counter suggestion.

Post by Sgt. Mahi »

I would think it would be possible to implement the kill count to the enemy's kit just like when you die when picking up a kit from a guy you just TK'd, no? Long range engagement is another matter though. I still say just show the kills at the end of the round.
Peace is that brief glorious moment in history when everybody stands around reloading
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: kill counter suggestion.

Post by killonsight95 »

i say remove the kill counter untill the end of the round, keep the team K/D and maybe squad K/D.
and improve the scroing system.
is there anywhere i can find the scoring system such as how many points you get for building a FOB
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: kill counter suggestion.

Post by maarit »

Sgt. Mahi wrote:I would think it would be possible to implement the kill count to the enemy's kit just like when you die when picking up a kit from a guy you just TK'd, no? Long range engagement is another matter though. I still say just show the kills at the end of the round.
yeah,i like also that only end of the round but also wanna that it should show only confirmed kills.
if its possible...
and maybe add also that its only squadbased kill ratio.
your squad should go confirm the enemy casualty and secure the area from enemy troops.
now you dont really have to do it cos you can see kills from scorelist.
but MAIN-IDEA was that you have to go near enemy body to confirm kill.
Last edited by maarit on 2010-04-06 12:53, edited 2 times in total.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: kill counter suggestion.

Post by boilerrat »

This seems like a good idea, but personally killing people would feel more like a chore.

I would get very annoyed if this was the system.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: kill counter suggestion.

Post by maarit »

i forget some point from the suggestion.
what if you shoot someone,they lost tickets just how is it now.
but if you confirm kill,they lost one more?

im gonna edit all my posts:
but keep the original idea on mind.
im sure that there is lot players who cares how they are doing,how many kills they have.
thats why i dont wanna take away competively their change to see their score but leave option to them.
but how this kind of suggestion would change theirs thinking?
their squad shoot someone,their gonna put more fire there to prevent medic do his job.
other squad is pinned down,they cant save their squadmember.they retreat but stay on area.
another squad needs to go there to confirm and secure that area is clean from hostiles.
put sawgunner in good point,send patrol there.
maybe this kind of situtiations would come...i hope.
and also i dont know how is it in real,can you just shoot someone and leave it there?
Last edited by maarit on 2010-04-06 14:20, edited 1 time in total.
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: kill counter suggestion.

Post by TheOldBreed »

i don't think it matters as long as the guy's on the floor and not shooting at you.
NM|rotten
Posts: 61
Joined: 2007-08-03 15:03

Re: kill counter suggestion.

Post by NM|rotten »

it's still a game, and frags are still important. dunno why people gets so mad against the kill counter....

IRL you can tell if you killed somebody, since you get clear evidence of your hits (blood, body parts, crying, etc).

In game you don't, so you have the kill counter. Easy
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Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: kill counter suggestion.

Post by Saobh »

Sorry guys this has already been suggested ;) And from memory this wouldn't so much be a hardcoded problem as more of a pain to code with all the server checks needed to make this work. All of that for not much.

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