My ultimate suggestions for Project Reality

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Wolfguard
Posts: 86
Joined: 2005-03-07 05:41

My ultimate suggestions for Project Reality

Post by Wolfguard »

I was really looking forward to Battlefield 2. But when I saw and heard, how unrealistic Battlefield 2 would be, I got bloody sad. So could you imagine how happy I got, when I discovered this modification? I have tons of realistic ideas, and I really have to write them all down.

Some of my suggestions may be written already, but I chose to write down all my suggestions anyway. This has taken me a while to pull together, as I added some suggestions days after day, so please take your time to look it through.

Weapons, items and such
I want absolutely no crosshairs, only iron sights.
You should walk/run around normally with the weapon hipped (beside the hip), and you would only be able to see just a little bit of the front of the weapon, so you have a better view. If you donâ$™t know what Iâ$™m talking about, grab a rifle, and hip it, look straight forward, and keep you head in the same degree/position. If you then use you eyes to look down, not your head, the only thing you can see, is just a little bit of the front of the rifle. But, if you take it up to your head, for aiming, the rifle would take a lot of your view. So, when firing, you should be able to shoot from the hip, but that should be very imprecise, but it should be possible though â$“ and the upside would be better view. The other option should be, to use the iron sight to aim with, which will give a normal accuracy for a trained soldier, but the downside would be decreased view. In addition, as in real life, you should be able to run while aiming with the iron sight too, but it should however, be a little too shaky and your accuracy should decrease a lot, of course â$¦ but hey - thatâ$™s reality.

Weapons should be jamming occasionally, but of course not very often. The chance should be there, and the chance should be increased, if youâ$™ve been in water or such. And to you guys, who just hate weapon-jamming: weapon-jamming happens every now and then, and especially in war zones like Iraq, with lots of sand and so on. Of course, every soldier cleans their weapons before combat, but you can still get sand, water and such in your weapons during the missions. However, there should be a button, so you can quickly repair it (just like in Americasâ$™s Army). So, let this be reality!

Weapons should also be able to be completely disabled too, if they get hit by grenades and such.

Reloading should be more realistic, and it should take the same time, as it does in real life.
When there are still some bullets left in the magazine and you reload, you should automatically save that magazine. This magazine can then be used later on. Empty magazines are to be thrown away. In addition, the reload time should be increased, if youâ$™ve been hit in the arms/hands.

You should be able to drop your weapons - if your weapon gets hit, the powerful force should sometimes be able to rip the weapon out of your hands.

There should also be silencers, lasers, reddot sights (in any color), scopes, thermal scopes, night vision scopes, vertical foregrips (for better accuracy), bipods, flashlights, bayonets, grenade launchers and so on to attach on all your weapons, when reaching certain ranks. There should be multiple weapons to choose from, when reaching certain rank, for every class â$“ so that the snipers not only have one sniper-rifle to choose, but at least three or four, and the same with all the other classes. Moreover, it seems like, they have forgotten all about the almighty Barrett M82A1 .50 cal sniper-rifle in Battlefield 2 - I most definitely want that sniper-rifle in Project Reality! I also want to see flashbang grenades, teargas grenades and gasmasks in the game, but only available when reaching a certain rank. However, I can figure - that it would be somewhat difficult to balance the game then, but thatâ$™s realism too. The Americans always have an advantage in military technology, especially in this war. However, the MEC has that advantage that they are already defending, while the Americans are attacking, and it uses to be somewhat harder to attack some times, than to defend. So I donâ$™t know, if that balances the game enough? But I guess that the Middle Eastern Coalition has lots of weapons to choose from too, or am I terrible wrong?

I also want to be able to cook grenades :)

Instead of dropping your entire class, just to get another weapon from a corpse, you should be able to just aim at the corpse, press a button and two small windows should appear. The small windows should show every weapon and item you and he have. You should then be able to switch or take (depends on how much you can carry) weapons, items or/and ammunition/magazines. Or, you can switch the class and your entire gear (except your cloths â$“ disguising is not accepted). Alternatively, you can put up a body trap, on the corpse, so that the next one who tries to loot the corpse - blows up. Evil, but lots of fun ;)

Wounds and health
I want wounds, enter- and exit wounds to be shown on bodies and corpses.
When wounded on certain places on the body, it should affect that area.

Example:

If youâ$™re hit in the bone of your arm (so it breaks), you should not be able to use your arm. However, if youâ$™ve been hit in the artery, you should still be able to use your arm, but your accuracy should decrease a lot. Of course, you start loosing blood - pain arises, and after youâ$™ve lost a certain amount of blood, you become a little dizzy and disorientated and so on, and you will eventually die without medical attention. If youâ$™ve just been hit in the surrounding tissue, your accuracy should just decrease a bit.

If youâ$™re hit in the bone of your leg (so it breaks), you should not be able to use that leg correctly (just limp around very slowly). If you break both legs, in case youâ$™re hit in both legs, or just fall down somewhere, you should only be able to prone around. However, if youâ$™re hit in the artery, you should just limp around in a ordinary limp speed. Of course, you start loosing blood - pain arises, and after youâ$™ve lost a certain amount of blood, you become a little dizzy and disorientated and so on, and you will eventually die without medical attention. If youâ$™re only hit in the surrounded tissue, you should still be able to walk/run around, but just a little bit slower than normal.

If you break a leg, you should limp around until you die, because a medic canâ$™t heal a broken leg on a day or less, this takes a month. That means, you got to take care ;)

I think that this is pretty realistic. And Iâ$™m sure, that you guys can take care of this, so it matches with the reality.

Eliminate the health bar, and put up a 3D figure of yourself, as you can turn around using the mouse, so you can see the figure from different angles, so you actually know exactly where youâ$™ve been hit, wounded or injured. I imagine something, almost like SWAT 4 or Day of Defeat, but just a 3D figure, not detailed, but just a figure that easily shows your condition with colors as red, yellow and orange. If you example break your leg, the whole leg should become red on the figure, and you can see the enter- and exit wounds, if youâ$™ve been shot or hit by a fragment. However, if your artery is hit, the whole leg, on the figure, should become yellow, and the area of the enter- and exit wounds should just still become red. If you jump down from something high, but you donâ$™t break your legs, it still hurts if itâ$™s high enough, the legs should just be flashing yellow for a short period of time, and you should meanwhile slow down in that period. This indicates the pain. The pain normally takes a few seconds, perhaps 10 seconds, and then it disappears.

So basically, if youâ$™ve been hit in an artery, you should be treated quickly with bandage, to stop the bleeding, otherwise youâ$™ll just loose too much blood, and youâ$™ll die. When loosing a certain amount of blood, you become a little dizzy and disorientated and so on, this should of course, be illustrated in the game. But if you arenâ$™t hit in an artery, and just break your leg, you shouldnâ$™t be bleeding to death, of course â$“ just limp around, or prone if both are broken â$“ and so on.

It should also be possible to become engulfed in flames, if exposed to, just like in the real world. You can then go prone, and roll around on the ground to kill the flames. The pain should then be indicated on the figure, with a flashing orange color on the exposed areas. And even when the fire is killed, you do still have a lot of pain afterwards, that is showed with a flashing yellow color, you should slow down and not function normally, actually until you die, except if you get morphine to kill the pain, so you can function normally again.

When loosing a certain percent of your overall health, when wounded, is not realistic. The well-known health bar is just too unrealistic â$“ eliminate it! There should instead be this figure, a blood-o-meter, which indicates how much blood you have left, and there should appear some text above the figure of yourself, which describes your wound, where youâ$™ve been hit, broken legs/arms, if youâ$™re burning, pain and so on (in that way, you can't misunderstand it).

Spawning, death and communication
I believe that when you die, you have to wait until your entire team dies, or a new round starts after X minutes has gone. This gets people afraid of dying, and youâ$™ll think twice of what youâ$™re doing. Teamwork will therefore be much better, and the game will become much greater. However, itâ$™ll be very annoying, if you have a teammate killer/damager on your team. But you can do something about that. You can example, put he/she in jail for a period of time, if he/she ex. kills more than a certain amount of people in the game, or damage people more a certain amount of times in the game, the victims can then vote to forgive, or to put he/she in jail. And even if he/she tries to reconnect, he/sheâ$™ll start up in jail again, and have to serve the remaining time. Something like that perhaps.

In the real world, you wouldnâ$™t be able to tell your living buddies, where the sniper is, if you die. So, when you die, all communication to the living buddies should be cut off, of course. You shouldnâ$™t be able to join a server, if TeamSpeak, Ventrilo, Skype, MSN, mIRC or other such communication programs are open. If people then just open the programs, after joining a server, they should be kicked automatically.

When youâ$™re about to die, you should just fall down to the ground and still watch the battle continue for a while, from your position, but slowly fade away into the darkness, until you actually die. You should then be able, to see your death in slow-motion and from different angles and zoom. But not in a away, that the killer would be exposed. After that, you should only be able to watch your teammates playing, in first or third person perspective, and of course chatting with the other people who are dead as well. No enemy-spectating and no free-spectating! (NB: if my idea, that involves that you canâ$™t join a server, while you have a communication program running, if this isnâ$™t possible, then limit it to ONLY first person perspective of your buddies when you die, this would also eliminate ghosting). But of course, you can never fully eliminate ghosting. Example, when two friends sit besides each other, with their computers, they can simply look on the otherâ$™s screen to see where the enemies are, if the friend has joined the opposite team. But thatâ$™s here administrators come in ;) And of course, only administrators should be allowed to enemy-spectate and free-spectate, so they can control and administrate the server correctly.

Medics should not be able to awake you from the dead, but they can stop your bleeding and remove your pain, with drugs/morphine, so that you can function normally, hit better or move normally again.

It would be cool, if there were some well-known radio scratching/noise in the background, and a slightly louder start and stop radio scratch/noise/sound, when people were talking via the VOIP. If you know what Iâ$™m talking about.

Vehicles
When it comes to tanks, there should most definitely be a whole crew to operate it optimal. A chauffeur, a canon operator and a commander on the top, with his high-caliber machine gun, attached to the top of the tank. A reloader should we try to forget all about, because what about fuel? And whoâ$™s going to clean the toilets on the bases, and other vital things? We just have to face it â$¦ some things should we just forget all about. And of course, every 3 tank operators should get the same amount of points, when one of them kills an enemy. This is the same with planes and such.

And please make it so, that you are forced to only first person perspective all around. If youâ$™re a tank chauffeur example, you should only be allowed to have a limited view, and NOT be able to press a f*****g â$œF9â$ (or what it is) button, to have a better view or get it in a third person perspective. And this should of course be the same with all other vehicles, planes and ships/boats. Reality rules!

I also want to be thrown out of the front window and be wounded and such, if Iâ$™m driving directly into a wall with high speed. The vehicle should of course, be disabled too.

It should also be possible to shoot through front windows of vehicles and such, to kill the chauffeur or passenger for example.

Weather and time
Iâ$™d really like to see different weather on the same map and different maps as well. It could be really really nice, if time was included too. Iâ$™d love to see the sun goes down and it becomes dark, and you could choose to use your night vision goggles, or the night vision scope on you weapon, if you chose one from the start. There should be some kind of clock, on the screen, that determined the time. However, the time should be a bit faster than the normal time - perhaps 24 hours in the game would be 1 hour in real life? Then you could say, that one daytime in the game, would be the overall map time, perhaps?

Destruction
It would be the dot over the â$œiâ$, if weâ$™d be able to destruct buildings and such.

Movement, view and character
In Counter-Strike, you run faster with your knife drawn, even though youâ$™re also equipped with a heavy sniper-rifle. And when you then switch, and draw your sniper-rifle, you actually run much slower â$¦ thatâ$™s bloody unrealistic. You donâ$™t run faster, just because you havenâ$™t drawn your heaviest weapon. I hope, that this is more realistic in Project Reality, so that it doesnâ$™t matter which weapon you draw, because you wonâ$™t run any faster. So, what Iâ$™m talking about, is, that the overall weight of all your equipment, decides your fatigue/stamina when running or swimming â$“ and NOT only the drawn weapon.

Please implant a leaning function in the game. I just love to lean around corners, and fight in that way.

Please decrease the height of jump. I saw a video of Battlefield 2, where I saw a soldier jump extremely high. I doubt that a trained soldier can jump that high with all his gear.

It could be cool, to be able to climb different things, just as you could in Rainbow Six: Rogue Spear. Because there are certain things on a battlefield, that you simply canâ$™t jump up on, without using your hands, example a tank perhaps. So you actually have to â$œpocketâ$ your weapon, and use you hands to climb the tank, if you just want to get a ride, in case the tank is full.

Something nice would be to be able to drag wounded soldiers to safety.

I also want to see my entire weapon, gear, body and feet, when I look straight down.

Another nice feature could be, if itâ$™s possible, to be able to create your own character/soldier â$“ like choosing race/color, sex, height, weight, hairstyle and color, facial shape and so on.

It could be so cool, to be able to choose a female - a sexy female of course, with nice boobs - hehe ;)

I want to be able to swim around under the water! And please make the swimming more realistic. In Battlefield 1942, you just lost your health gradually, when swimming for long distances. I donâ$™t want to see that! You should have a fatigue/stamina bar, and the lower it goes, the slower you get. And when it reaches 0, you should be too tired to swim any longer, and you should just sink down in the dark deepness - drown. And it would be cool, to watch it from the first person perspective, while drowning â$¦ slowly getting deeper and deeper. A nice feature would be that corpses reach the surface again, after drowning, and the corpses would just float around on the ocean, and perhaps reach the shore/beach.

Please make an animation, when entering vehicles. I really want to go up to the vehicle, press a button, and to see the soldier, still in first person perspective, climb the tank and actually proceed down in the tank, and to the chauffeur position example. This should be the same with planes and ships/boats as well.

Sounds
I like to hear better and more realistic sounds in the game.
Now, you canâ$™t have the real volume of the weapon-firing and such, because that would just make us deaf. However, I hope you guys are able to balance the volume enough, so that it works with sounds far away in the game too. But perhaps you should be able to become deaf in the game, permanently or temporarily - depends on how bad the situation is, example if a bomb lands too close to you, and you donâ$™t die.

Effects and such
Better and more realistic explosions, could be nice. Itâ$™s not always, that most of the bodywork of vehicles are standing around on the ground, around the explosion site, after an explosion. Sometimes it just explodes completely, with deadly fragments flying around in the air, and not much are left of the bodywork, at the explosion site â$“ if you know what I mean. But this all depends on the power of the explosion. Iâ$™d like to see more realism in this. It could be cool, to be hit by a fragment from a vehicle explosion, or be burned alive in the game! Not that I want do try this in the real world â$¦

Parachuting
In real life, the chances of survival are very small, if you just fold out your parachute in the very last seconds, before you hit the ground. Youâ$™d simply die, or if youâ$™re lucky â$“ just break your legs. Please make it similar in the game, as it is in the real life. Parachutes are also very vulnerable, so if a bullet hits your parachute, the parachute should response just like in the real life. Bullets would probably be fatal, and youâ$™d probably fall to the ground, with almost the same speed as without a parachute. There should then be catapult seats in the planes, so that youâ$™re still able to survive, even though you shoot yourself out in a low altitude.

I have plenty of suggestions left circling in my head, but I think itâ$™s about time to release these for now.

And to you guys, working on this modification: may the water you find in the desert, not shine on you in the dark ;)
Opinions are like ******** - we all got 'em and they all stink!
Wolfguard
Posts: 86
Joined: 2005-03-07 05:41

Yeah, it became quite long :)

Post by Wolfguard »

All the suggestions above, are some of my favorite suggestions, so I'd be extremely pleased, if just some of them where integrated in the modification.
Opinions are like ******** - we all got 'em and they all stink!
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: My ultimate suggestions for Project Reality

Post by Eddie Baker »

Wolfguard wrote:Moreover, it seems like, they have forgotten all about the almighty Barrett M82A1 .50 cal sniper-rifle in Battlefield 2 - I most definitely want that sniper-rifle in Project Reality!
Well, you'll be happy to know that the M82 is an unlockable weapon in BF2. A variant of it will likely be in Project Reality as well.
Koolchamp
Posts: 20
Joined: 2005-01-17 05:59

Post by Koolchamp »

(It could be so cool, to be able to choose a female - a sexy female of course, with nice boobs - hehe) Even though that i agree with having the choice of being a male or female, that line could have been left out.

Otherwise, you have some pretty good ideas. [/quote]
Cheers,

Koolchamp
JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

IRT to Wolfguard's first post: :shock: Welcome to the PR boards Wolfguard!, that has to be the largest single first post of a new member anywhere, I've ever seen. :D We'll be sure to look it over thoroughly and see what we deem feasible for the mod.
Project Reality Operations Lead v0.2-0.3
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Archangel
Posts: 202
Joined: 2004-09-24 22:50

Post by Archangel »

thats sooo much, title wasn't kidding
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Love all of it excpet i think spawn times should be like 1 - 2 minutes, not an entire round, as a game in battlfield can last a very very long time. I want to be able to respawn, just make my life more worth living. maybe you can only die so many times, then all you can do is spectate. maybe you get more lives as your score goes up.
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Wolfguard
Posts: 86
Joined: 2005-03-07 05:41

Post by Wolfguard »

[R-DEV]Eddie Baker: Damn, I should have known that â$“ hehe. Thanks for the information :)

Koolchamp: Sorry about that pal, it was only meant with a little smile on my lips ;) Actually, I'm more in for those normal sized tits.

[R-DEV] JS.Fortnight.A: Well, thanks dude! Hehe â$“ it's also my very first post on any board, that has been that long.

Figisaacnewton: I'm afraid that would ruin the realism a little perhaps. But then it should at least be 3 minutes, before you can respawn, and you should only have about 3 lives as well. And of course, respawning should only be possible at the main base. However, I still hope for 1 death per round, and the rounds would perhaps only last 5, 10 or 15 minutes, or even more.
Opinions are like ******** - we all got 'em and they all stink!
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

Great suggestions! About spawning though, we can only stretch BF so far. For one thing, spawn times are server-side. And another, limiting the amount of spawns someone gets would hinder gameplay. IE you spawn once, go out get killed, spawn again get bombed in your main base, spawn again get bombed again and your done. Camping would ruin the game, and would be the quick solution to an easy victory. It also detracts from the games "ticket" system. So while maps could be set up with low tickets, IE low # of re-spawns, you wouldnt be limiting each individuals # of spawns.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

I don't want an America's Army with vehicles. I really think it is important that you can respawn. Only at the main base is fine, just you need to be able to respawn, the good thing about bf is that the maps can just keep going and going. 1 life per round may be tottaly realistic, but i don't think it s necesarry, it just doesnt work with the gameplay as well. FH and DCR are pretty realistic, and you have spawn times of about 30 -40 seconds usually. I hink in PR, depending on maps, a spawn time between a minute and 3 minutes would be good, maybe with lives, and your lives would increase with your score to reward good playing.
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Archangel
Posts: 202
Joined: 2004-09-24 22:50

Post by Archangel »

I like the idea where certain flags cause vehicles to spawn at the main base and at that base only. For example a factory like flag(or an airport/train depot) is capped by a us force. Tanks would be able to spawn at the US's main base until they lose that flag and so on, it would encourage people to actually capture flags as all the main would start off with is jeeps and maybe transport helos.
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Wolfguard
Posts: 86
Joined: 2005-03-07 05:41

Post by Wolfguard »

Solodude23:
Thats not realistic. You don't increase in accesories as you gain rank in real life. All Marines have Vertival Grips, Grenadiers have M203's, Special Forces can choose a loadout for their weapon, bipods for Snipers and Auto-Riflemen, and so on.
That's correct, you don't get things like that handed out in the army â$“ but you can still purchase these things, and attach them on your weapons. In addition, it definitely gives more fun to advance in rank, when there is new stuff waiting for you.
You will still bleed though right?
Yeah, you still bleed, but not that bad as if you are hit in the artery â$“ and you won't die as quickly. So I think that bleeding in the game, should only be in associating with damage to the artery. There are certain things in games, which should be just a little more simple than the real life reality.
Medic's can't heal bullet wounds, broken bones, or anything of that sort in battle. They just keep the wounded soldier alive to go to a hospital.
Yeah, that's my point in my post. However, you can still take away some of the soldier's pain and/or stop bleeding, so that he won't die because of that, and in that way he can be almost functional again. But broken bones can't be healed just by taking away some of the soldier's pain and/or stopping the bleeding, because you simply can't walk probably again with a broken leg.

So perhaps I wasn't clear enough? Because I really don't understand why you actually brought this up, when I already have explained it in my post.
I like most about deaths and such, but I think all the dead soldiers should be able to talk to eachother and there should be something more like free spectate. It won't matter since you can't talk to your alive teamates anyway.

About talking to others dead, it can be alot of fun talking about and laughing on how you guys died afterwards, and more people will like the mod. It can obviously be boring to be stuck in Spectate mode with no one to talk to as you can't even go to free spectate.
If you read my post again, especially "Wounds and health", you will notice, that I actually don't speak against communication with your teammates or the other team, while dead or alive (of course, you shouldn't be allowed to communicate with the dead, if you're alive, and the other way too). But free-spectate and enemy-specate should NOT be allowed, because people with communication programs, like TeamSpeak and such, can speak to each other, totally independent from the game. However, if two friends join the same server, but the opposite teams - they can actually report to each other, and tell where their teammates are located (this is called ghosting). That's of course unfair for the rest. So the best solution would be to disallow people from playing on a server, with such communication programs running. But that would probably not be possible, so otherwise you'll have to limit spectating to only team-spectate, just to minimize the ghosting as much as possible.

And again, perhaps I wasn't clear enough? Because I really don't understand why you actually brought this up, when I already have explained it in my post.
Opinions are like ******** - we all got 'em and they all stink!
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