Snipers underpowered

General discussion of the Project Reality: BF2 modification.
varkunus
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Joined: 2009-08-23 06:47

Snipers underpowered

Post by varkunus »

I often snipe in game as it is my favourite class to play. I really enjoy playing with a spotter, reconing and taking enemies down from afar. On insurgency this is fine as the sniper does realistic damage against the insurgants. A shot to the head, neck or up torso will kill (as it would in real life). However, on AAS (presumbably due to added body armour) you need to hit them in the head or very upper chest/verging on neck. This is fine of ranges up to around 300m and is quite easily achievable. But after this it becomes very difficult to one hit kill running targets at say 600m. This game is about realism right? Well why not in the next patch adjust the sniper damage so that it take down in only one shot if you hit the upper 2/3 of the torso. It just seems more realistic. Real life snipers never aim for the head, but always the bulk of the body. Problem is, in this game it doesnt kill and lessens the realism. You simply would not walk off from a high velocity round to the chest - no way. I'm not suggesting lessen the body armour of troups in AAS, but rather, increase the damage of the sniper rifle to make it more realistic.

Anyway what do you guys think?
Rudd
Retired PR Developer
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Re: Snipers underpowered

Post by Rudd »

body armour?
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Zrix
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Re: Snipers underpowered

Post by Zrix »

All the regular forces in PR wears body armor, so a shot from a sniper rifle is not a guaranteed kill as they fire pretty much the same rounds as the regular rifles.

Also;
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Raic
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Re: Snipers underpowered

Post by Raic »

Your wrong, even tho conventional armies have small body armour, round from snipers rifle is still one hit one kill to chest. Only the insurgents and militia sniper rifle lacks power to give kill with one hit to chest.
[R-CON]Rudd wrote:body armour?
Conventional unists have body armour, They take slightly less damage when hit to chest where as insurgents carry none and so take more damage when hit.
Gosu-Rizzle
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Re: Snipers underpowered

Post by Gosu-Rizzle »

Zrix wrote:All the regular forces in PR wears body armor, so a shot from a sniper rifle is not a guaranteed kill as they fire pretty much the same rounds as the regular rifles.

Also;
I agree with your comment, but you cant use that vid as an argument. You have no way of knowing what weapon they used (unless you were the shooter? :-o ) Its titled "hit by sniper" but that just means the shooter was hidden, not that he actually used a sniperrifle.
Its alot more likely it was an AK-47.
varkunus
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Re: Snipers underpowered

Post by varkunus »

The point im making is, its more realistic if AAS damage was same as damage a sniper round does to insurgant. ANd sniper rounds are normally 7.62 i believe where as most standard rifles are nato 5.56. Just seems to make the sniper somewhat useless for the job its designed for. Do you guys agree?
Cheditor
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Re: Snipers underpowered

Post by Cheditor »

Well an AK-47 fires 7.62 and that takes more than 1 shot to kill.
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Zrix
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Re: Snipers underpowered

Post by Zrix »

Gosu-Rizzle wrote:I agree with your comment, but you cant use that vid as an argument. You have no way of knowing what weapon they used (unless you were the shooter? :-o ) Its titled "hit by sniper" but that just means the shooter was hidden, not that he actually used a sniperrifle.
Its alot more likely it was an AK-47.
True, but unless they are playing around with a .22 or something(unlikely) it shows that a standard-ish round is not always a 1S1K.

And even if it was a AK47, it fires a similar round to several sniper rifles ingame, like the M24 and L96.
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Coolio
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Re: Snipers underpowered

Post by Coolio »

varkunus wrote:The point im making is, its more realistic if AAS damage was same as damage a sniper round does to insurgant. ANd sniper rounds are normally 7.62 i believe where as most standard rifles are nato 5.56. Just seems to make the sniper somewhat useless for the job its designed for. Do you guys agree?
Wuuuut :39_poscom
Pirate
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Joined: 2009-10-25 22:30

Re: Snipers underpowered

Post by Pirate »

I find the sniper fine as it is to be honest, they were pretty gimped in the previous patch but I find them satisfying and pretty balanced in 0.9.
snooggums
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Re: Snipers underpowered

Post by snooggums »

I don't agree, I think that the snipers not being guaranteed a kill on a chest shot is fine at the ranges and with the zoom levels that they have in PR. Since it is so much close, having the head be the single shot target makes it as difficult as it should be for the close range sniping we have in PR with the current settings.

If increased to easier one shot kills on the chest the kit would require further difficulty to use, such as a longer settle time after firing for game play reasons. Being able to pop a solder every four seconds would be a bit too strong, but I could see an 8 second settle between shots to match movement settle time being reasonable.

I do think that the changes to the Marksman kits make them better than snipers for actually killing people.
varkunus
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Re: Snipers underpowered

Post by varkunus »

Its definately better now they all have thinner sights. Before the m24 was unusable at ranges over 400m. Made heashots impossible. Anyway I like the sights now, just wish the ones with more double zoom had slightly more zoom. Would make headshots eaiser. So nay to increasing damage?
boilerrat
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Re: Snipers underpowered

Post by boilerrat »

Raic wrote:Your wrong, even tho conventional armies have small body armour, round from snipers rifle is still one hit one kill to chest. Only the insurgents and militia sniper rifle lacks power to give kill with one hit to chest.



Conventional unists have body armour, They take slightly less damage when hit to chest where as insurgents carry none and so take more damage when hit.

Taliban sniper has the most powerful handheld round for a weapon ingame.

The Lee enfield has a more powerful round than AK47s ingame since last patch.
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Truism
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Re: Snipers underpowered

Post by Truism »

I'm just going to pop my head in and explain that the width of a round (eg. 5.56mm or 7.62mm) is not the only factor in determining A: The dimensions of the round or B: The stopping power of the round.

An AK fires a 7.62x39mm intermediate power cartridge, while an M14 for example fires a 7.62x51mm full power cartridge. A PKM fires a 7.62x54mm full power cartridge. All the same bore calibre, all very different dimensions, energy carried by the round and thus stopping power.

Sniper rifles often, but not always use more powerful ammunition, and often come in different models that scale up the calibre. The AI AWP ('Police'), AI AWM ('Magnum'), AI AW50 ('.50 BMG') are all the Artic Warfare sniper rifle by Accuracy International, with minor differences, but chambered for completely different cartridges with insanely different stopping powers.

Ayway, that is all, go back to saying the AK fires the same round as a sniper rifle and other such things.
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varkunus
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Joined: 2009-08-23 06:47

Re: Snipers underpowered

Post by varkunus »

Well how I see it at the moment markman is almost better at taking down targets than sniper. I believe that marksman should be used in squads to provide precision fire, and long range fire of up to around 350-400m. Snipers on the other hand should be used to recon and assassinate high priority targets. Marksman should do some serious damage but no necessarily kill first shot. They should just provide accurate high power fire for a squad. Snipers should be one shot, some serious damage, one kill. Snipers should not be used to take out inf. They should be well out the way of the battle, sat back reconing and assasinating squad leaders and medics etc. So atleast change the damage so that these assasinations are possible. Also whats really annoying as a sniper is on hills how at range part of the hill disappears, why is this and why hasnt it been gotten rid of?
DaKillerFox
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Re: Snipers underpowered

Post by DaKillerFox »

Coolio wrote:Wuuuut :39_poscom
Yeah, what ^ he said. First off, an AK and the M16 or M4, IIRC, are all 7.62 in dimension, but as Truism stated, all have different cartridge lengths and thus varying amounts of gun-powder and therefore stopping power. But if you all want realism, then, wouldn't we have to account for bullet drop over 500 M? Plus you have decreasing power over that range as well, so who's to say that a sniper, unless firing a 50 Cal, would be able to have a 1 shot kill from over 500 M in PR, on someone wearing body armor for that matter, when the shot is to the torso?
DaKillerFox
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Re: Snipers underpowered

Post by DaKillerFox »

varkunus wrote:I often snipe in game as it is my favourite class to play. I really enjoy playing with a spotter, reconing and taking enemies down from afar. On insurgency this is fine as the sniper does realistic damage against the insurgants. A shot to the head, neck or up torso will kill (as it would in real life). However, on AAS (presumbably due to added body armour) you need to hit them in the head or very upper chest/verging on neck. This is fine of ranges up to around 300m and is quite easily achievable. But after this it becomes very difficult to one hit kill running targets at say 600m. This game is about realism right? Well why not in the next patch adjust the sniper damage so that it take down in only one shot if you hit the upper 2/3 of the torso. It just seems more realistic. Real life snipers never aim for the head, but always the bulk of the body. Problem is, in this game it doesnt kill and lessens the realism. You simply would not walk off from a high velocity round to the chest - no way. I'm not suggesting lessen the body armour of troups in AAS, but rather, increase the damage of the sniper rifle to make it more realistic.

Anyway what do you guys think?
Ever watch army sharpshooters? If you have, you will know that some of them have trouble hitting walking targets at over 500 M, let alone running targets and that is because they must account for wind velocity and bullet drop and all the other factors. I find it a bit laughable that you can hit running targets at 600 M and then whine about them not dying immediately. Consider it a God-send that you can even hit running targets at that range.
Pedz
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Re: Snipers underpowered

Post by Pedz »

Snipers at the moment are fine.... It sorts the men from the boys in the world of aiming and patience.. You will not be able to kill every person you see running but you will have to choose who to kill and when to kill them, in order to kill the others in due time.

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bad_nade
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Re: Snipers underpowered

Post by bad_nade »

varkunus wrote:This game is about realism right?
Real world snipers do much more recon than shooting. So you should help your team by observing enemy locations instead of fighting your own little war ;)
0331SgtSpyUSMC
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Re: Snipers underpowered

Post by 0331SgtSpyUSMC »

I have no problem taking targets down at 700+ in AAS. maybe you need to compensate more for bullet drop and lead as well
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