If i remeber correctly in 0.9 you implemated a new kit geometry system that make draw the kits at longer distances.
So just now as i was playing muttrah after the 0.917 release (as i havnt played almost at all since 0.8 because of the performance issue) i noticed that whenever i looked the way my team was clustered my FPS dropped
So i went on a empty muttrah server and i got the steady 99FPS im used to.
With some drop to 60~ but not anyway near the 20~ i got on the populated server
Im not saying this is the definite cause but can it be that LOTS of buildings/static (as in muttrah, beirut, fallujah) + the new kit drawing system causes these annoying drops in FPS
Please everyone who have this problem test this out.
I´ve only tested it on muttrah so far
renderer.drawfps 1 is the command for fpsmeter, go on a populated server study your fps and then go to a empty server and do the same compare results
Edit; i checked it out on fallujah too kind of a differance but not as dramatic as muttrah
Pretty sure what´s causing the FPS drops after 0.9
-
frankwilliam
- Posts: 61
- Joined: 2010-02-05 12:22
Pretty sure what´s causing the FPS drops after 0.9
Last edited by frankwilliam on 2010-04-09 22:57, edited 1 time in total.
Reason: add content
Reason: add content
-
Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Pretty sure what´s causing the FPS drops after 0.9
Its like that with any map, when you look into the middle your FPS will drop loads.
-
Nihilius
- Posts: 14
- Joined: 2010-04-09 15:36
Re: Pretty sure what´s causing the FPS drops after 0.9
I get over 80 FPS on maps such as Kashan Desert, Asad Khal, Ramiel, Silent Eage etc.
But whenever I join Fallujah West, Gaza Beach or the others which are the same, I get terribly low FPS.
This happened on 0.909 and still happens in 0.917. Surely this should have been fixed?
But whenever I join Fallujah West, Gaza Beach or the others which are the same, I get terribly low FPS.
This happened on 0.909 and still happens in 0.917. Surely this should have been fixed?
-
frankwilliam
- Posts: 61
- Joined: 2010-02-05 12:22
Re: Pretty sure what´s causing the FPS drops after 0.9
Im giving up on PR for now.. see you on the next patch
-
maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Pretty sure what´s causing the FPS drops after 0.9
i just cant understand that fallujah what is pretty much very ugly map and small lag that much even after patch.
ÿamalia,nice
silent eagle(beatifull map)works.
ÿamalia,nice
silent eagle(beatifull map)works.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Pretty sure what´s causing the FPS drops after 0.9
Ye the new kit gemos we have also noticed is one of the contributing factors of .9's performance issues since they have little to no lods and could be optimized in other areas too. I believe for .91 there draw distance was reduced (or at least was going to be) until we had time to fully fix them at a later date. Aint read the change log to see if anyone got round to reducing there draw distances for the patch but it was defiantly talked about.
-
frankwilliam
- Posts: 61
- Joined: 2010-02-05 12:22
Re: Pretty sure what´s causing the FPS drops after 0.9
Yeah i think there was something in release notes about that, but it clearly was´nt enough
So the problem is adknowledged and is being worked on? so i shouldnt give up hope?
So the problem is adknowledged and is being worked on? so i shouldnt give up hope?
-
Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Pretty sure what´s causing the FPS drops after 0.9
Yeah it was reduced, but only slightly afaik.[R-DEV]Rhino wrote:Ye the new kit gemos we have also noticed is one of the contributing factors of .9's performance issues since they have little to no lods and could be optimized in other areas too. I believe for .91 there draw distance was reduced (or at least was going to be) until we had time to fully fix them at a later date. Aint read the change log to see if anyone got round to reducing there draw distances for the patch but it was defiantly talked about.
Could do with having at least 2 stages of LODs made up, especially with the far more detailed kit geoms for many factions although that is obviously a fairly mammoth task.[R-DEV]AncientMan wrote:Slightly lowered kit geometry draw radius in an attempt to fix lag issues, however it is still much bigger than the original draw radius.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "

