[0917] IDF medic - dot missing

If you find a bug within PR:BF2 (including PRSP), please report it here.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

[0917] IDF medic - dot missing

Post by killonsight95 »

- map: Gaza
- discription: the medics dot on his sight no longer appears, i'm not sure if it was meant to in 0909 but now its got it feels emty.
- Video settings:
1024x768 60htz
Low everything except for textures which is on medium
veiw distance is 100%

sorry no screenshot or video
Image
RED
Posts: 31
Joined: 2008-02-09 12:30

Re: [0917] IDF medic - dot missing

Post by RED »

Same applies to the alternative Israeli automatic rifleman kit. No dot. (tested on Beirut)
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: [0917] IDF medic - dot missing

Post by Smiddey723 »

i noticed it says "Reflex Iron Sights" when you select it, dont think its a bug think its how it was supposed to be
Sir frags alot
Posts: 32
Joined: 2010-03-01 01:38

Re: [0917] IDF medic - dot missing

Post by Sir frags alot »

Same thing here. No dot on medics sight.

P.S. does anyone now the name of that type of sight.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [0917] IDF medic - dot missing

Post by Conman51 »

same on beruit
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [0917] IDF medic - dot missing

Post by Brummy »

Thanks for reporting, this is known to the PR Team. In the meanwhile use the MARS sight, by right clicking on the request medic screen :)
Cpl_Lib
Posts: 1
Joined: 2009-05-25 05:17

Re: [0917] IDF medic - dot missing

Post by Cpl_Lib »

Hi PR-peeps! This is the first time I ever post in here (thou I´ve created this profile an year ago for the PRSP section which is now disabled) and I´d like to congratulate all devs for this astonishing mod for the already old bf2 engine, you guys have accomplished sooooo much with so little EA support, it´s kinda miracle lol

Secondly I´d like to introduce myself: I´m Corporal_Lib, a BF2 SP fanboy from Brazil, creator of the long gone POE2_SP minimod (which I´ve discontinued due to RL issues and to the fact that POE2 devs incorporated the SP part into their mod, by that time) and long known to the Battlefield Singleplayer foruns community 8)

Politeness protocols aside, and going straight to this post point: I´ve got a quick-fix for this m4mepro issue, just in case you guys use PR strickly to SP and coop - the missing dot seems to be related to wrong altgui index number, so I´ve copy'n'pasted the altgui index from the m4mars (which is 53 ) and voilá, it worked as a charm! The specific line from idfrif_m4mepro.tweak file should look like this

ObjectTemplate.weaponHud.altGuiIndex 700

and thus all you have to do is change the index number from "700" to "53" so it would read

ObjectTemplate.weaponHud.altGuiIndex 53

For the MP guys, this hint won´t work as it messes with server files and it could ban them from online servers... maybe if you create a weapon_server.zip on the IDF maps folders and put the edited tweak file into it (preserving the original folder structure) renaming the tweak file to idfrif_m4mepro_SP.tweak and directing the init.con for using it in the SP version of the map, could work, but I haven´t modded PR this far yet... just my 2cc and attempt to help

cheers =)
Last edited by Cpl_Lib on 2010-04-12 00:10, edited 1 time in total.
Reason: some typing mistakes
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