Never-dieing sniper

Astromici
Posts: 130
Joined: 2008-11-21 03:53

Never-dieing sniper

Post by Astromici »

On Kashan Desert, the coalition had set up a firebase in the mountains, and with it came a sniper. We were down by the bunkers, 800 m away, so we called in an airstrike on the sniper. KABOOM! Direct hit! He's taken care of. A minute later, the guy respawns and takes the sniper kit again, since it's still in the same spot. This happens over and over again, with the guy simply respawning to pick up is 4 minute-lasting 500 lbs bomb proof kit. Eventually, our squad is suprresed, demoralized, and wiped out by this single sniper.
Solutions, anyone?
Narco
Posts: 707
Joined: 2009-04-16 18:22

Re: Never-dieing sniper

Post by Narco »

Possible he was just spawning on a glitched FOB and picking up his sniper kit again and again.

EDIT: Wait, I misread your post methinks. If you take out the FOB he cant respawn?
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Nagard
Posts: 217
Joined: 2008-05-02 17:06

Re: Never-dieing sniper

Post by Nagard »

A few possible solutions: If he was alone out there: Get out there and kill him as well as taking the FB down.

If he had plenty of guys around him: Use smoke to conceal your movement and KEEP moving. Also you were inside the complex and last time I took a look there has been good cover everywhere.
Rudd
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Posts: 21225
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Re: Never-dieing sniper

Post by Rudd »

I'd like it if you could destroy enemy kits, but in that situation you woudl have had to go destroy the rifle :)

otherwise its not avoidable imo as even though it was the same player he was a respawn, which is kinda like a new soldier arriving to reinforce the battle; if he finds a sniper rifle...so be it.
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Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Never-dieing sniper

Post by Drunkenup »

Well, I feel if the person dies when hit, then his kit should be gone immediately.
Deathangel_321boom
Posts: 29
Joined: 2007-05-18 11:35

Re: Never-dieing sniper

Post by Deathangel_321boom »

Why so drunkenup, if for example a medic gets incapped it seems reasonable for both gameplay and realism that another member can grab the epipens from him and carry on...
May be possible to stop people respawning and picking up their own weapons in a similar script to the teamkilling for specialist kit kill but wouldn't know
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Shredhead99
Posts: 301
Joined: 2009-05-20 09:20

Re: Never-dieing sniper

Post by Shredhead99 »

Astromici wrote:On Kashan Desert, the coalition had set up a firebase in the mountains, and with it came a sniper. We were down by the bunkers, 800 m away, so we called in an airstrike on the sniper. KABOOM! Direct hit! He's taken care of. A minute later, the guy respawns and takes the sniper kit again, since it's still in the same spot. This happens over and over again, with the guy simply respawning to pick up is 4 minute-lasting 500 lbs bomb proof kit. Eventually, our squad is suprresed, demoralized, and wiped out by this single sniper.
Solutions, anyone?
First, if you don't hit the FOB properly and you and your teammates don't take care of it after the area attack, it's your fault!
Second, if you let your squad and yourself get wiped out by a single sniper in a distance of 800 meters, it's your fault.
Third, if you are not able to use the knowledge about the kit's location to your advantage, it's even more your fault!
And why should this kit magically disappear, because guns of fallen soldiers always magically vanish?
nabiul
Posts: 5
Joined: 2010-04-11 23:40

Re: Never-dieing sniper

Post by nabiul »

It would be neat if kits dissapeared when damaged, but it would probably be impractical to implement.

What I would like to see is the ability to replenish your kits supplies using other/enemy kits, or customize your kit in the field, ie drop your shovel and take officer pistol. But again, would probably require reprogramming the bf2 engine.
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Never-dieing sniper

Post by Kim Jong ill »

If you're stupid enough to repeatedly waste 500lb bombs on a single infantry man and leave their FOB alone you and your squad deserve to be wiped out by a sniper whom you could easily avoid.
iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: Never-dieing sniper

Post by iwillkillyouhun »

Shredhead99 wrote:First, if you don't hit the FOB properly and you and your teammates don't take care of it after the area attack, it's your fault!
Second, if you let your squad and yourself get wiped out by a single sniper in a distance of 800 meters, it's your fault.
Third, if you are not able to use the knowledge about the kit's location to your advantage, it's even more your fault!
And why should this kit magically disappear, because guns of fallen soldiers always magically vanish?
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Astromici
Posts: 130
Joined: 2008-11-21 03:53

Re: Never-dieing sniper

Post by Astromici »

Shredhead99 wrote:First, if you don't hit the FOB properly and you and your teammates don't take care of it after the area attack, it's your fault!
Second, if you let your squad and yourself get wiped out by a single sniper in a distance of 800 meters, it's your fault.
Third, if you are not able to use the knowledge about the kit's location to your advantage, it's even more your fault!
And why should this kit magically disappear, because guns of fallen soldiers always magically vanish?

Here's the map:

(OUR BUNKER)-100 m open space-(A BUNKER)-50 m open space-SANDBAG WALL-600 m of open space- respawning sniper.

First of all, the Americans weren't stupid enough as to stick an FOB where we could see it.

Second of all, what sort of mystical super-infantry can kill stuff at 800 m without fire support?

Third of all, there was a tank 1200 m away that was blowing up any choppers that tried to land so we had no way to get supplies nor extraction.

And this kit should dissapear because a 500 lbs bomb hit it, blowing the sniper up into orbit yet leaving the kit completely intact.

And how is it my fault if my teamates fail to do their job?

There was no possible way to reach that FOB. It is built on the side of a mountain between two valleys. You cannot climb one side. The other side had an emplaced TOW missile so armor could not reach it. No infantry units had direct line of sight to the FOB so groundpounder strikes could not be called on it. And there is 800M of open space with no cover between everything and it, and it had the superior firepower. What do you expect a six-man rifle squad to do about it?
Shredhead99
Posts: 301
Joined: 2009-05-20 09:20

Re: Never-dieing sniper

Post by Shredhead99 »

Something like staying inside the bunker? It is a damn hard task for a sniper to hit a target at 600 meters, 800 meters needs a hole lot of luck and a sitting duck (like soldier standing in the open) as a target. You were able to lase the target, so you should have lased the tank too and get rid of it via airstrike. Furthermore, you've got a six man squad full of smokes, an LMG for supressing fire, maybe even a marksman. Have you been in caprange? Then why didn't you just stay inside and defend?
And even if all of this wasn't especially YOUR fault, it was your teams fault. Playing on public servers can result in hopeless situations because your team is ****.
And yeah, maybe the kit should be destroyed by such a strike, but I'd guess it's hardcoded, and these things don't happen that often. BTW, in your OP it sounds as if you managed to kill the sniper more than once, so tell me how you did this?
Little hint, snipers are not able to hit a moving target at more than 300 meters regularly.
So there were several alternatives for you, now tell me why the heck did you play target practise for the sniper and engaged him until your squad was wiped out?
scope
Posts: 133
Joined: 2009-02-19 14:26

Re: Never-dieing sniper

Post by scope »

Wait, let me get this straight. You had a tank shooting down choppers and you decided to laze......the sniper? um fail.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Never-dieing sniper

Post by Rabbit »

Shredhead99 wrote: And why should this kit magically disappear, because guns of fallen soldiers always magically vanish?
It should vanish because in real life you can't just run over so some random weapon and shoot dead on with it, it's someone elses weapon, chances are you wouldn't have the same zero. All and all by all reality some guy picking up someone elses weapon and picking people off at 800m is fairly inaccurate.
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Hotrod525
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Joined: 2006-12-10 13:28

Re: Never-dieing sniper

Post by Hotrod525 »

Astromici wrote:
Second of all, what sort of mystical super-infantry can kill stuff at 800 m without fire support?
I can shoot at somone at 900M on Kashan,

And realisticly talking : Sniper can engage well over 2km's.

That guy hit on target @ 2430 meters... is he cheating ? obviously no since its real life =D
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shribey22
Posts: 103
Joined: 2009-03-24 23:05

Re: Never-dieing sniper

Post by shribey22 »

yeah hotrod some guy hit a target at 2430 meters... so what? That doesn't make it a common occurrence or mean its should be any easier to hit one at 800 meters.

Look yeah it sucks that ppl can manipulate the game to their advantage to keep picking up a sniper kit, but as a lot of ppl have already mentioned, if you would have just stayed in cover that sniper would not have had a chance to hit you.
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: Never-dieing sniper

Post by 0331SgtSpyUSMC »

Shredhead99 wrote: It is a damn hard task for a sniper to hit a target at 600 meters, 800 meters needs a hole lot of luck and a sitting duck (like soldier standing in the open) as a target.
I have to disagree, I can hit a target at 800+ while it is still and about 50% of targets on the move from 500 to 700 m. It seems to me that their sqlds just had a lack of leadership or knowledge to effectively eliminate the sniper and his spawn.
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Fishbone
Posts: 78
Joined: 2008-05-08 18:27

Re: Never-dieing sniper

Post by Fishbone »

I think the point of the OP is that kits remain active for so long that it becomes very easy to pick them back up after you respawned.

I do not like it how kits play such a large role during gameplay. The saving/recycling/picking up of (enemy) kits feels so gamey. I much rather see all the kits as spawnable accept for a few elite few that could unbalance the game.
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