I'm an APC/LAV whore, and that's the only time I lock squads. If there are only 2 APCs on the map, I dont need 2 randoms in my squad clogging comms.
It happens all the time though, I find that when I am infantry we can never get a ride. The APC's think they are to important to be supporting infantry or their off trying to be a tank. And they get it blown up, doing something stupid, instead of doing their job.
Like if you lose a huey because you were bored and decided to drop a squad a crate they didn't need or ask for.
To whom it may concern
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-Prowler-
- Posts: 169
- Joined: 2010-03-10 15:06
Re: To whom it may concern

"Teamwork is essential; it gives the enemy other people to shoot at."
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: To whom it may concern
Because good players playing with bad players (Good SL leading new/bad tactic players) encourages overall skill. Think about it, instead of getting 6 pr0 players in a squad, what about having them all lead a squad? Surefire method for victory.Gaffertape wrote:I do this.
What if I dont want random people in my squad? I like to play with a group of guys that all know each other. Just makes life easier.
I never lock squads or kick people for others to join, regardless of how skilled they are. Each one teach one or something.
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TomDackery
- Posts: 611
- Joined: 2009-01-11 02:23
Re: To whom it may concern
I dunno why, but I always let random players in infantry squads, even if its locked, if they ask-they're in. Sure, some end up not paying attention or literally ignore my orders, but hey? What is the "Kick player from squad" button good for?
Hence forth <3 Pubbers. Also <3'ing... other squads on Mumble, and smurfantry on Mumble. Because everyone knows it takes communication to be a winner.
On another side, I do check the KDR ratio on AAS, since I find that if the squad is positive, they are helping with tickets more than a squad who is 0 - 72 K - D. Happy moments start with happy kids. By kids, I mean KDs, and by KDs I mean positive KDRs. Happy face?
Hence forth <3 Pubbers. Also <3'ing... other squads on Mumble, and smurfantry on Mumble. Because everyone knows it takes communication to be a winner.
On another side, I do check the KDR ratio on AAS, since I find that if the squad is positive, they are helping with tickets more than a squad who is 0 - 72 K - D. Happy moments start with happy kids. By kids, I mean KDs, and by KDs I mean positive KDRs. Happy face?
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: To whom it may concern
You insist that your tactics are superior and that you can do far better in any position by using your strategies, whether it's flying, commanding, driving, or front line infantry-ing.



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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: To whom it may concern
You never volunteer to take the medic kit when SL asks: "Who wants to go medic?" in the beginning of a round.
Peace is that brief glorious moment in history when everybody stands around reloading
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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: To whom it may concern
You never listen to what the medic says.
You want to get revived the instant you die or you press give up within 30 seconds.
You think you know how to use the AR kit.
You take the marksman kit even though you are useless with it.
You make VoIP squads but you have no mic.
You think you are better than the SL.
You want to get revived the instant you die or you press give up within 30 seconds.
You think you know how to use the AR kit.
You take the marksman kit even though you are useless with it.
You make VoIP squads but you have no mic.
You think you are better than the SL.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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zebra.actual
- Posts: 80
- Joined: 2010-02-12 08:30
Re: To whom it may concern
I know my squad is doing good based on how the game is playing out. If we are destroying caches, capping flags, getting ammo where people need it or providing great APC support then I know we are good to go. I don't need a KDR to tell me that. It's personal preference though.Sir.Grossi wrote:know it's a bit of an exploit, but as it is a ticket based game, I do check the KDR of my squad, on the whole if our KDR is positive then I know
that we are at least holding our own and doing some good.![]()
I won't deny that I lock my squad on occasion or play with only people I know on certain days. However, half the fun of PR is making a squad, getting people you have never played with or talked to before and leading them to having a great round. If you constantly play with the same peoeple you are limited to only playing with the people you currently play with. There will be no increase in your playerbase.Gaffertape wrote:What if I dont want random people in my squad? I like to play with a group of guys that all know each other. Just makes life easier.
I'm just the opposite. I like being the medic when I play with someone else as the Squad Leader.Sgt. Mahi wrote:You never volunteer to take the medic kit when SL asks: "Who wants to go medic?" in the beginning of a round.
Last edited by zebra.actual on 2010-04-16 10:06, edited 1 time in total.

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deadlie1
- Posts: 22
- Joined: 2007-11-21 14:16
Re: To whom it may concern
Your clan teamstacks and leaves the other team without admin support so the kiddies get to assett steal and tk in main. I dont belong to any clan and i often play on the retarded team. Greifers win, Map loses, clan gets no challenge to make them better
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: To whom it may concern
A wise thing to do IMO.zebra.actual wrote:You check your score often to see if someone you just shot is really dead.
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chimpyang
- Posts: 237
- Joined: 2008-03-16 23:10
Re: To whom it may concern
I check the KD thing for the team, esp on Insurgency to see how many BluFor tickets might be left.
When a PR round takes circa 2 to 3 hours on a sort of evenly balanced map/team combo...you forget about improving and just want to enjoy the damn thing, especially when you get to the point in life where you have to make time and compromises so you can fit one such long round in. So sorry for kicking you from the squad, but I just want a quiet life sometimes.
Also, on teams with no commander, I would say that one of the SL's for a combat region on the map has to take charge of the situation. Otherwise there are different lines of ducklings following their own SL without an overall aim. Mumble can help, but not everyone/every server uses it. Plus, you might as well follow someone, tribal anarchy is less preferable to depotism.
(Re mumble, the best times I've had with it is when you can hear to opposition team, epic lolz)
When a PR round takes circa 2 to 3 hours on a sort of evenly balanced map/team combo...you forget about improving and just want to enjoy the damn thing, especially when you get to the point in life where you have to make time and compromises so you can fit one such long round in. So sorry for kicking you from the squad, but I just want a quiet life sometimes.
Also, on teams with no commander, I would say that one of the SL's for a combat region on the map has to take charge of the situation. Otherwise there are different lines of ducklings following their own SL without an overall aim. Mumble can help, but not everyone/every server uses it. Plus, you might as well follow someone, tribal anarchy is less preferable to depotism.
(Re mumble, the best times I've had with it is when you can hear to opposition team, epic lolz)
