Project Reality 0.40 Status Update 2 - July 10th
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Project Reality 0.40 Status Update 2 - July 10th
Hey Folks,
Thought I'd post a quick update here cuz euhhh... the previous one was about 2 weeks old.
PRMM v0.40
We've been hard at work on v0.40 over the last couple of weeks. We're a little off in our first release to testers mainly because of my Canada Day drinking escapades. This release has a lot more features in it than we originally planned for, so it's taking some time to bring it all together.
In terms of a few of the key items, here's where things stand:
- Kit Limiting looks like our approach is going to work!
- Kit Limiting means a class system overhaul which we have mapped out
- XTRACT game mode now includes the ability for a player to be the VIP and we're working on some "Blackhawk Down" type scenarios. We've also added "checkpoints" to this game mode that require the "VIP" to go through more than 1 location to succesfully be extracted. This game mode looks like its going to be a hoot and is coming together very nicely.
- SCENARIO mode is also coming together very nicely. This game mode will be more suited to the tactically oriented gamer, combining two different types of objectives: SECURE and DESTROY. Secure objectives are capturing CPs as BF2 gamers have come to know. DESTROY objectives are objectives to destroy particular assets. There's a bunch of parameters for configuring scenarios and they can be strung together to make for some varied game play dynamics
- We have some new maps in development as well as a bunch of new statics. Some of the new maps are looking outstanding. Some of you also tested the Community Maps and you'll be seeing a couple of these in 0.4. More than likely, we'll be releasing some maps ONLY in certain game modes. By that I mean that a particular map may only be avaible in XTRACT mode. We want to optomise some of the maps for specific game modes and this is going to take a little time with each map and game mode to get things right.
- The Light AT weapons for GB (LAW 80), USMC (AT 4), MEC (RPG 7) and PLA (PF 89) are all well into production
- All the small arms in the game have had an overhaul and we're continuing to tweak them to be more realistic
- The British Infantry are coming along nicely. We have them in game, tho they are using placeholder small arms in certain cases. I'm optomistic that we can get the Brit Infantry into 0.4
BF2 v1.4
It seems as though nothing in the beta BF2 1.4 patch has broken Project Reality v0.31. This is good news for us as we won't get distracted with a PR patch, which would take us away from our next major release. We hope this remains the case so we can stay focussed on 0.4.
The new map in BF2 1.4 Road to Jalalalalalalalabad looks like a great map. It's also very AAS friendly and should be a great Project Reality map.
Timeline
We hope to have the next release of Project Reality done shortly after BF2 1.4 releases. However, v0.40 is a major release for us in terms of features, so we'll know more about what's a realistic timeline as we get into testing.
Thanks for your continued support and enjoyment of Project Reality!
egg
Thought I'd post a quick update here cuz euhhh... the previous one was about 2 weeks old.
PRMM v0.40
We've been hard at work on v0.40 over the last couple of weeks. We're a little off in our first release to testers mainly because of my Canada Day drinking escapades. This release has a lot more features in it than we originally planned for, so it's taking some time to bring it all together.
In terms of a few of the key items, here's where things stand:
- Kit Limiting looks like our approach is going to work!
- Kit Limiting means a class system overhaul which we have mapped out
- XTRACT game mode now includes the ability for a player to be the VIP and we're working on some "Blackhawk Down" type scenarios. We've also added "checkpoints" to this game mode that require the "VIP" to go through more than 1 location to succesfully be extracted. This game mode looks like its going to be a hoot and is coming together very nicely.
- SCENARIO mode is also coming together very nicely. This game mode will be more suited to the tactically oriented gamer, combining two different types of objectives: SECURE and DESTROY. Secure objectives are capturing CPs as BF2 gamers have come to know. DESTROY objectives are objectives to destroy particular assets. There's a bunch of parameters for configuring scenarios and they can be strung together to make for some varied game play dynamics
- We have some new maps in development as well as a bunch of new statics. Some of the new maps are looking outstanding. Some of you also tested the Community Maps and you'll be seeing a couple of these in 0.4. More than likely, we'll be releasing some maps ONLY in certain game modes. By that I mean that a particular map may only be avaible in XTRACT mode. We want to optomise some of the maps for specific game modes and this is going to take a little time with each map and game mode to get things right.
- The Light AT weapons for GB (LAW 80), USMC (AT 4), MEC (RPG 7) and PLA (PF 89) are all well into production
- All the small arms in the game have had an overhaul and we're continuing to tweak them to be more realistic
- The British Infantry are coming along nicely. We have them in game, tho they are using placeholder small arms in certain cases. I'm optomistic that we can get the Brit Infantry into 0.4
BF2 v1.4
It seems as though nothing in the beta BF2 1.4 patch has broken Project Reality v0.31. This is good news for us as we won't get distracted with a PR patch, which would take us away from our next major release. We hope this remains the case so we can stay focussed on 0.4.
The new map in BF2 1.4 Road to Jalalalalalalalabad looks like a great map. It's also very AAS friendly and should be a great Project Reality map.
Timeline
We hope to have the next release of Project Reality done shortly after BF2 1.4 releases. However, v0.40 is a major release for us in terms of features, so we'll know more about what's a realistic timeline as we get into testing.
Thanks for your continued support and enjoyment of Project Reality!
egg
Last edited by eggman on 2006-07-11 17:50, edited 1 time in total.
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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
Time to get moving on the voice samples?
The game is getting to the point where the Reality Dev team need to buy matching t-shirts, go visit the EA Devs and giggle hysterically all the way through the tour!
The game is getting to the point where the Reality Dev team need to buy matching t-shirts, go visit the EA Devs and giggle hysterically all the way through the tour!

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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Harmless_Mad_Man
- Posts: 156
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Batalla35
- Posts: 397
- Joined: 2006-05-25 18:52
new sounds???
What about the new sounds???
Batalla35
Batalla35
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Top_Cat_AxJnAt
- Posts: 3215
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Dandy
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ARMY RANGER
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Billy_gunner
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Malik
- Posts: 1676
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
I think it's time you update that old "PRMM 0.3 coming soon!/out now!" image to incorporate "PRMM 0.4 coming soon!", along with new images showcasing new media. 0.4's gonna rock, but let's just hope the community's a lot better when it comes out. I had a not so fun game today on PRMM because no one was working together and they were abusing support and sniper as usual.
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Thank eGor and KoC .. KoC's crazy experiments have been used by just about every BF2 mod team in existence. And eGor used them to do some amazing work with the kit limiting.Skullening.Chris wrote:Thanks again for keeping us up-to-date!
Congrats on getting the kit limiting to work![]()
Still some issues to iron out. I was able to uh.. confuse it the other day... woldn't give me any more kits even tho I should have been able to get them... but those kinda bugs are expected and, I hope, should be relatively easy to resolve (in comparison to actually finding a workable kit limiting approach).
egg





