Retreat encourage

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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Retreat encourage

Post by HAAN4 »

Since our new rally sistem has autmost deploy for that propouse, But it still not fuction, i guess is that why we need to give up 3 rally points for each SL.

Of course, we must place a delay betwhen placing one and other, since refoircements take up some time to arrive, I don't kwon how many time will be fine, but maybe 15 min, since 30 min is more real but far more Dificult to add Gameplay in the game.

what you guys thick about it?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Retreat encourage

Post by Arnoldio »

I think that its good as it is.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Retreat encourage

Post by killonsight95 »

nah it'll encourage the seige tactics where you stay far away and take pot shots untilll their rallies run out or their tickets.
also i noticed that you say thick in sted of think
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Retreat encourage

Post by dtacs »

Are you asking for permanent rally points again like 0.8, but three of them?

What will insurgents do when there are NINE rally points from 3 different squads around a cache? This would be totally imbalanced. Plus it would make for a good alarm system as well, you could just place them all over Muttrah or whatever.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Retreat encourage

Post by goguapsy »

HAAN4 wrote:Since our new rally sistem has autmost deploy for that propouse, but it still not function, i guess is that why we need to give
How not? It's perfect! I always use it when a new guy joins my squad, or half of my squad was wiped out... also, the distance needed between you and the enemies is perfectly tuned in my opinion, making you actually need to retreat to make one, but not to the other side of the map... take Qwai for example, that city in the middle of the map: if there are enemies in it, you have to literally leave the city, fall back, lose your positions so you can get your guys to rally up with you.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Retreat encourage

Post by goguapsy »

HellDuke wrote:This time I think I actually understood what he meant....

I think what he means to say: leave the rally system as it is, but give the SL 3 rallies instead of 1 (you place 3 and then rearm instead of the 1 as current). Since you only get 1 rally point some SL might be reluctant to place it for one person and pretty often the SL is among the first to get killed...
The rally point rearms pretty fast actually, IMO. I did have situations where I used my rally, 2 minutes later someone dies. Well, don't die :P he wasn't where he was suppose to be anyways.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Retreat encourage

Post by Wilkinson »

I have 0 problems with the new rally system. I think it makes you think alot more. Shows who can really SL
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Retreat encourage

Post by McBumLuv »

Interesting concept. I'm imagining rally points being dropped prior to engagements, dropped of x meters from enemy, and can only be activated when so many members of the squad return to it.

The key factor is that it should only spawn y many people prior to disappearing rather than disappearing after z many minutes, if that's possible. Or even disappears after z minutes of being "spawnable" with squad mates close by so that it can only actually be used as a fall-back point to rally up on if things don't go so well.

I like keeping things limited to the reload-at-FOB idea though.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Retreat encourage

Post by alberto_di_gio »

When this system first announced I thought it will ruin the game play but looks like although not perfect it is not that bad after all :) The problem is until now I did not have any chance/need to reload it because there are no FOBs around.
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