Revising M-Kills

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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Revising M-Kills

Post by Hunt3r »

Don't know if this is realistic or adds to gameplay, but how about increasing the probability of m-kills? In modern warfare, tanks almost never have catastrophic explosions, unless you are in an Asad Babil.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Revising M-Kills

Post by Rudd »

this logic was applied to an extent to the choppers a long time ago, increase HP, increase chance of systems being critically damaged - turret not working/tracked vehicle can only improve gameplay imo, especially atm with such large numbers of AT weapons and other threats to vehicles on the battlefield.

We can't specifically simulate a track being blown off a tank by a mine, but increasing HP and chance of systems being damaged (which is random at a % of damage iirc) is the next best thing.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Revising M-Kills

Post by BloodBane611 »

Totally agree, would like to see more mobility or weapons kills, rather than boom-everyone dies
[R-CON]creepin - "because on the internet 0=1"
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Re: Revising M-Kills

Post by GeZe »

From what I recall, there is an issue with the disabling of turrets or tracks not occurring sometimes.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Revising M-Kills

Post by rushn »

terrific idea except I think the enemy will continue to fire until the thing explodes
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Revising M-Kills

Post by mat552 »

[R-DEV]GeZe wrote:From what I recall, there is an issue with the disabling of turrets or tracks not occurring sometimes.
Kind of like in real life where systems and machines function despite major catastrophic failure or damage? You never truly know what something is capable of until you put it to the ultimate test. That story about the F15 landing with one wing comes to mind.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Revising M-Kills

Post by Rudd »

[R-DEV]GeZe wrote:From what I recall, there is an issue with the disabling of turrets or tracks not occurring sometimes.
then AT gunners will be happy when they are lucky, not reliant on it :)
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mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Revising M-Kills

Post by mangeface »

mat552 wrote:Kind of like in real life where systems and machines function despite major catastrophic failure or damage? You never truly know what something is capable of until you put it to the ultimate test. That story about the F15 landing with one wing comes to mind.
Or the A-10 that got mauled by AAA fire over Baghdad, Iraq in 2003<-? and safely RTB.
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