BIG

General discussion of the Project Reality: BF2 modification.
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sAueR115
Posts: 48
Joined: 2009-02-18 04:37

BIG

Post by sAueR115 »

Don't you think this mod is getting... too big? I love PR but i mean... U guys are worknig on arma 2, vietnam, AND a retail version ON TOP of the current game - holy ****. How will you manage this and how will it effect the current bf2 versions development pace? I am not trying to be disrespectful, i hope you understand

UPDATE: I know u are teaming up with EOD team for PR: V (wise decision they are very good) but there are still the other 3 games to respond too (retail, arma 2 bf2) - Thank you.
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: BIG

Post by Welshboy »

The dev team has grown a lot, this does mean that they can spread to other games. Also afaik there is only around 5 people working on PR2 atm. And no it probably wouldn't affect the current BF2 version because the same devs are still going to be working on the mod.
USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: BIG

Post by USMCMIDN »

Explain this retail version...
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: BIG

Post by crazy11 »

We have expanded the DEV team to help with all the new things we are working on.
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You miss 100% of the shots you don't take.- Wayne Gretzky
theiceman
Posts: 297
Joined: 2009-03-19 04:17

Re: BIG

Post by theiceman »

USMCMIDN wrote:Explain this retail version...
https://www.realitymod.com/forum/f10-pr ... 2-faq.html

Through Superior Firepower
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: BIG

Post by Dunehunter »

An expanded team, and the different versions are in different places. Skills that are needed for PR2 at this stage are not necessarily the same as those needed for PR.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: BIG

Post by AfterDune »

PR1:
The core team is still in place, no changes there, so don't worry about it.

PR:V:
The EoD2 "team" is one guy who's working on just about every BF2 mod that exists. Whether he works on EoD2 or PR:V, that doesn't matter. Of course, the PR1 team will assist if and when needed, but that has always been the case, so really, don't worry about it.

PR:ArmA:
All developers from the PR:A2 team are experienced ArmA2 modders, it's a new development team, focusing on PR:A2.

PR2:
Small team, read the faq, don't worry.


There. This is also another thread about the same subject that has been brought up (and answered) before, so I'm locking this one.
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