Mumble - Advertisement discussion

General discussion of the Project Reality: BF2 modification.
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: Mumble - Advertisement discussion

Post by Welshboy »

'[R-CON wrote:Rudd;1326914']just going to leave this here, nostalgia attack I'm sure you understand....we loved you iGi server...we loved you so damn much 'cries'

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AHHHHHHHHHHHHHHHHH nostalgia attack! It was almost impossible to do the BTR's going over the bridge on the second picture, as well as the LAV's with the chopper flying over because of your fail internet Rudd :razz:


I miss iGi, so many good memories of seeding on it :cry:
Jagger
Posts: 193
Joined: 2007-09-20 15:52

Re: Mumble - Advertisement discussion

Post by Jagger »

Haven't played for a while now due to a feeble box with a single athlon XP mobile chip from years ago,a gig of ram, and an AGP graphics card to boot.Crushingly slow load times meant it could take three quarters of an hour to connect to a decent server.Once there it was hit or miss whether I could get into a squad using VOIP (which is a user-friendly built-in system don't forget,everyone has access to it).VOIP doesn't even get used to the max on most servers which is a bit of a flag for Mumble I'd say.

When I tried Mumble, just before and just after 0.9,it wasn't even possible to find an operating server with more than two folk in a waiting room.Rarely were there more than 6 folk using even the busy servers.Bearing in mind that my loading time is so slow that I lose connection to some servers at the map stage I never got to use Mumble in anger.

Those experiences led me to stop even trying to play 0.9 on this box and the new sooper dooper replacement is on the verge of delivery. I may,just may,try mumble again.The problem being that it didn't inspire me the first several times that I tried it.And I guess that may be a problem other folk have too,which wouldn't exactly lead to a rush for places on Mumbled-up servers.

I think Mumble PR needs more work to make it a user-must rather than just user-friendly,perhaps it needs to get to the built in stage before it works fully for everyone.I'll see when the new box arrives.(4 cores, 4 gig, and a 5850 ought to do it for a couple of months)
"and pray that there's itelligent life somewhere out in space because there's bugger all down here on Earth" :camper:
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Mumble - Advertisement discussion

Post by snooggums »

When I play I generally have:
mumble
TS3 (for TG IHS channel)
in game VOIP
I read text messages

Do I miss stuff once in a while? Yeah. When SL chat gets verbose do I simply remind people that it is helpful to keep it short? Yup. Do I mute TS3/mumble when needed, yes.

While I may miss a few things, I'm glad I have mumble and VOIP as well as text as a useful tool for the 99% of the game where it isn't distracting and I can always mute. mumble is so handy when used with discipline like all coms should be, and the positional just adds so much context to the listener. When I say 'I need a crate' 5 feet from an APC driving past one pops out. When I get a ride I can update the driver with a changed plan or they can update me with a needed change due to danger on our original target. I can request fire support from a friendly APC as my squad moves forward in real time, calling out targets for my squad AND the APC at the same time, or let him know of AT in the area relative to his position in real time.

So incredibly useful, it's worth the few annoyances. I also mute it between rounds most of the time :)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mumble - Advertisement discussion

Post by Rudd »

Do I miss stuff once in a while? Yeah. When SL chat gets verbose do I simply remind people that it is helpful to keep it short? Yup. Do I mute TS3/mumble when needed, yes.
yeah I tell people to shut up when necessary

e.g.

"This is CAS squad, please laze targets and give grid, but not if enemy AA is nearby..."

"This is squad 1, cas squad please stop filling the coms with unnecessary information"

what the cas squad should have said

"CAS ready"

23 syllables becomes 3
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Mumble - Advertisement discussion

Post by BloodBane611 »

The greatest games in my memory were on RT where everyone was using mumble. When everyone on your team is on mumble it really is a superior experience, hands down just awesome. Increases teamwork and communication 1000%, as you can now just VOIP to the guy next to you, rather than stopping your game to type out whatever you have to say.

I'm all for more mumble event nights, if people who don't currently pop on mumble every time they join a server they will start to when they play a few games with 64 mumblers
[R-CON]creepin - "because on the internet 0=1"
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Mumble - Advertisement discussion

Post by McBumLuv »

If you'd like to see mumble actually used most of the time, the best things you can do are:

1) Create mumble only servers where the mumble users are given spaces in servers over non-mumblers.
2) Completely incorporate Mumble into PR. It's not incorporated, Alt-Tabbing still crashes many people despite the fix (IE, me), and it's not all self explanatory. If it was actually done to the point where it would do all the work for you, it would be used as often as ingame voip.
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-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Mumble - Advertisement discussion

Post by -.-Maverick-.- »

My idea is radical but would be useful.

Basically all the PR servers must have a PR mumble channel. That must be in their license agreement or something. Then all the servers must be passworded and the password would be in their mumble channel. This would force people to get in the mumble first and then into the server.

Its very radical I know, but if all servers had this system PR would probably lose some players, but would also gain a lot of more teamwork oriented ones.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Mumble - Advertisement discussion

Post by McBumLuv »

But, Mumble is in no state to even start thinking about that. It's such an unreliable system that requires so much work and preparation, and is still in many ways buggy that requiring it on all servers is more destructive than productive at this point.
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Mumble - Advertisement discussion

Post by L4gi »

It also seems to get overloaded when there are loads of people on. Somewhere between 64 and 100 i'd say.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mumble - Advertisement discussion

Post by Rudd »

McLuv wrote:But, Mumble is in no state to even start thinking about that. It's such an unreliable system that requires so much work and preparation, and is still in many ways buggy that requiring it on all servers is more destructive than productive at this point.
thats an overstatement imo, I don't agree with requiring it on all servers but its quite reliable, the server only has trouble when the hoster has trouble or sometimes when the team upload stuff.
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McBumLuv
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Joined: 2008-08-31 02:48

Re: Mumble - Advertisement discussion

Post by McBumLuv »

[R-CON]Rudd wrote:thats an overstatement imo, I don't agree with requiring it on all servers but its quite reliable, the server only has trouble when the hoster has trouble or sometimes when the team upload stuff.
I know, I'm not trying to say that in any way it's unstable or bad. in fact I've always supported mumble and I think it's a great tool for communication (when it works).

However, it does have many problems that don't make it 100% idiot proof.

1) When flying at certain heights, mumble can de-synchronize and allow you to hear and broadcast to everybody in the channel.
2) Most people start up Mumble first, then PR, then load into a map, then choose a side, then switch to the correct Mumble channel. However, this recquires the user to Alt-Tab, which has had many problems with BF2 lately for at least a few people, which means they either have to plan their PR sortie out and hope it all works or crash and try all over again.
3) Mumble still recquires the user to start it up, set the correct parameters, and then find the exact server info. It may seem easy to most veteran users, but I've tried helping many players use the tool and it takes quite a bit of effort for some people.
4) The server isn't 100% reliable, it's been down at times, but more importantly has had trouble with large numbers of players.
5) To a lesser extent, the 2 channel / 1 channel set-ups can be both hard to admin (especially when kicking for lack of mumble as RT used to--I should know, I was an admin at the time), and also to organize yourself within the server properly (I've had several experiences where around half a team's on one channel and the other half on the opposite channel, whilst the same happened to the enemy team).

They all at up to the point basically where Mumble reaches a peak capacity still as a somewhat "niche" communication system, where only the few from the few that play this mod don't experience the aforementionned problems or can still be bothered to start it up in spite of them.

Improvements in numbers would quickly increase if more time was spent on actually getting it to work across the board. I say this not to put down the people coding it for not having released an update in just under a year (I realize that the coding can be difficult), but because I truly do want Mumble to continue and to proliferate even further as an easier, more realistic system. We already know of it's extreme potential, so why haven't there been any published developments happening to it?

Also, think of the new advertisement Mumble would get every time a new version was released ;)
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Mumble - Advertisement discussion

Post by PLODDITHANLEY »

To return OT IMHO an advert won't change much, if there is a good mumble TW server they will come.
Who said that anyway 'build it and they will come' (well DL and channel switch).

Ahh a film field of dreams
build it and he will come
about baseball iirc.
Thanks Google
Magrioteli
Posts: 304
Joined: 2006-06-23 16:01

Re: Mumble - Advertisement discussion

Post by Magrioteli »

We at the community Skyttegrav.se are running a Mumble version 1.1.8 on our own physical server. As Zrix so wisely wrote, people play other games than Project Reality and for us as a community; it is great fun to be together in a VOIP. Regardless of which game one is playing (or to just hang out and talk).
We also are aiming for version 1.2.2 (we are testing it now) however, there have been some issues with "MAP" (Mumb1e Admin Plugin).

The reasons that we are running our own Murmur/Mumble-server have nothing to do that we are "dissing" the PR team's efforts to make the game funnier. It is just easier to our players and us.
  • First, we have control over our own software, connection, settings, and configuration and so on.
  • Second, since we are in Sweden and we are mostly Swedish players, the language is usually Swedish. (Of course, anyone is welcome, and we all speak English).
  • Third, we admins have the ability to kick out anyone from any channel that misbehaves. We do host a lot of other games, besides PR.
  • Fourth, something I forgot...
    (All above in no chronological order.)
To "force" Project Reality game server providers, to use the PR edition 0.5 of Mumble only, would be a sad way to go. It would be no benefit to the game at all. A wild guess is also that the Murmur server will "puke" if every single soul that plays PR on this planet would join it.

That's my 2 cents.

/Magrioteli
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Mumble - Advertisement discussion

Post by Arnoldio »

Mumble needs to be forced to use somehow. Some things must go the hard way :D
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Orgies beat masturbation hands down. - Staker
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Mumble - Advertisement discussion

Post by PLODDITHANLEY »

ChizNizzle wrote:Mumble needs to be forced to use somehow. Some things must go the hard way :D
In a wishful world I agree, but what percentage of the community would quit? I would of thought as much as half....

Purely hypothetical question not the DEV's style that.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Mumble - Advertisement discussion

Post by Feriluce »

smiley wrote: I only post in the public section occasionally and when I do I sense a slight tone of hostility in some peoples posts. Anyone and everyone is entitled to disagree with me but I would appreciate it if they did it in a more polite grown up way.
Welcome to the internet.
smiley wrote:Tartan just go away will you and stop trolling me, ever since you came into this thread you've done nothing but try and pick a fight.
I'm sick and tired of your attitude when I'm trying to help out. Nothing I have said should have been taken in the way that you did.


This isn't a classroom this is a forum open for discussion, you have done little to no discussing and a lot of criticising start being productive and contribute or just go away


Stop telling me to back my statements up as I have said on multiple times that that they are my f**king opinions of which I believe I still am allowed to have here. I am not living in Tartans fantasy nazi land where you are god and get to tell everyone and anyone what they can or cannot do, grow the f**k up and stop arguing like a little child and start trying to understand another's point of view.

I am done talking to you, thanks for spoiling this thread you are all I detest about the internet and more. All you have wanted from the start is an argument, you have no interest whatsoever in discussing anything with me so please go back to whatever hole you came from and leave me be.
It doesn't seem like you wanna help out at all. In fact it seems like you want other people to promote mumble on your server without doing any work at all, or possibly without even participating on mumble yourself with your oh so lazy clan members.
If you actually wanted to promote mumble you'd just do it and tell your clan members to get on.

I dont know what kinda world you live in, but in my world you have to back your opinions up with fact for them to be taken seriously. I could state that it is my oppinion that the moon is made of swiss cheese, but noone would take me seriously.
You seem to expect people to take your oppinions seriously just because they're your opinions, and you get butthurt when they dont. I think you're the one living in smiley fantasy land to be quite honest.

If you actually want to help you should probably get off your moral high horse and do some actual work instead of pretending to help while actually doing absolutely nothing.

Also, last time I checked criticism was part of discussion.
Last edited by Feriluce on 2010-04-21 14:29, edited 3 times in total.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Mumble - Advertisement discussion

Post by Feriluce »

Jonny wrote:What if we do it ourselves, server by server?

It would need an easy to install system to kick non-mumblers before mumble users and keep 2 slots open for members or mumble users, and optionally removing BF2 VoIP from any participating servers. How hard would it be to get an automated system to kick non-mumblers based on IP address? Any python coders here?
Removing VoIP would be outright stupid. Mumble is great, but you still need VoIP for squadlevel communication. It'd be total chaos without it. It would be especially bad when a squad is split up. Then there would be either no communication within the squad, or the squad would have to clutter the channel with center self broadcasting.
Narco
Posts: 707
Joined: 2009-04-16 18:22

Re: Mumble - Advertisement discussion

Post by Narco »

Feriluce wrote:You seem to expect people to take your oppinions seriously just because they're your opinions, and you get butthurt when they dont.

Pahahah, anyone else remember what happened last time someone said smiley was 'butthurt'?

:D :D :D
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