Mumble - Advertisement discussion

General discussion of the Project Reality: BF2 modification.
AaronFraher
Posts: 93
Joined: 2009-06-04 11:36

Re: Mumble - Advertisement discussion

Post by AaronFraher »

Yeah, I wonder will the result be the same though
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Mumble - Advertisement discussion

Post by Feriluce »

Gaffertape wrote:Pahahah, anyone else remember what happened last time someone said smiley was 'butthurt'?

:D :D :D
No. What did happen though?
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Mumble - Advertisement discussion

Post by PLODDITHANLEY »

Arrr Feriluce be afraid....very afraid.

Anyway enough silly nonsense in a serious thread. UKWF did try a Mumble event but didn't advertise it here which may not have helped it fill.
Narco
Posts: 707
Joined: 2009-04-16 18:22

Re: Mumble - Advertisement discussion

Post by Narco »

Feriluce wrote:No. What did happen though?
PLODDITHANLEY wrote:Arrr Feriluce be afraid....very afraid.

Aahahaha, the best (imo) PR server got closed down.

(Reality Teamwork)
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Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Mumble - Advertisement discussion

Post by Feriluce »

Jonny wrote:Removing mumble would be outright stupid. VoIP is great, but you still need mumble for inter-squad communication. It'd be total chaos without it. It would be especially bad when several squads are in the same area. Then there would be either no communication between the squads, or the team would have to clutter the server with typing.



What?
Someone had to do it.
The status-quo should need defending too, not just mumble.
You're completely right. Thats why using both is the optimal solution, and using only 1 or the other would result in worse gameplay.
Gaffertape wrote:Aahahaha, the best (imo) PR server got closed down.

(Reality Teamwork)
Sounds like delicious drama!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mumble - Advertisement discussion

Post by Rudd »

You're completely right. Thats why using both is the optimal solution, and using only 1 or the other would result in worse gameplay.
we did play a mumble only round when testing once cuz the test server VOIP buggered up :D

it was much more realistic...but jesus it was hard.
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Mumble - Advertisement discussion

Post by Pronck »

I think that a big step would be that EVERY server will be on mumble as some of them are not, and when it copies your BF2 mic settings it will be much smoother to start with it. And that you'll we automaticly connected to their mumble server, and automaticly sorted in the right team as it does not invite you if you if when you need to connect and choose the teamchannel on your own. People just want an easy pogram, and not one that you need to configure first for half an hour. Maybe it will be hardcoded again, but it coulde be implemented at the PR:Arma 2 mod.
We are staying up!
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Mumble - Advertisement discussion

Post by Feriluce »

ghost-recon wrote:I think that a big step would be that EVERY server will be on mumble as some of them are not, and when it copies your BF2 mic settings it will be much smoother to start with it. And that you'll we automaticly connected to their mumble server, and automaticly sorted in the right team as it does not invite you if you if when you need to connect and choose the teamchannel on your own. People just want an easy pogram, and not one that you need to configure first for half an hour. Maybe it will be hardcoded again, but it coulde be implemented at the PR:Arma 2 mod.
Eh, I dont know if you realize it, but PR mumble is about as easy as it gets. The settings are already set up. You cant even touch them. The server is also already keyed in. All you need to do it press connect, find your server and doubleclick on it.

If that takes you 30 min then I'm not sure what to say.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Mumble - Advertisement discussion

Post by Pronck »

Feriluce wrote:Eh, I dont know if you realize it, but PR mumble is about as easy as it gets. The settings are already set up. You cant even touch them. The server is also already keyed in. All you need to do it press connect, find your server and doubleclick on it.

If that takes you 30 min then I'm not sure what to say.
Yeh press connect and afther than the server is full because somebody else joined, or PR will crash. Or you get a 2 team server without any names which server you need to join.
We are staying up!
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Mumble - Advertisement discussion

Post by PLODDITHANLEY »

Ghost recon:

1. Launch Mumble
2. Join for example TG
3. BEFORE spawning in check through SL's which channel you are, decide if you're going to SL
4. Alt Tab join appropriate channel

Thats' it....

The Alt Tab problem was solved.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Mumble - Advertisement discussion

Post by Feriluce »

ghost-recon wrote:Yeh press connect and afther than the server is full because somebody else joined, or PR will crash. Or you get a 2 team server without any names which server you need to join.
Funny how I never had any of those problems. Choosing the right channel is not very hard either.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Mumble - Advertisement discussion

Post by Qaiex »

Sgt.Smeg wrote: The ideal thing (to increase usage) would be Mumble putting players in the correct server channels automatically, although I understand that may be a coding nightmare.

It's definitely doable. There's a website called Spelarenan.se that is a very popular, ranked, Counter-Strike community where they have added a lot of different gadgets to regular gameplay to better regulate cheating (they have virtually no cheating, which is incredible for a cheat-filled game like CS) and full demo tracking of all players which you can check if you suspect someone is cheating.


The interesting part however, is a program they use called VOIP, which is essentially just like teamspeak/ventrilo.
But whenever you join a game, it automatically starts up and puts you in the correct channel and on the correct team.

They obviously figured out some way to do it, maybe they'd be willing to share the technique.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Mumble - Advertisement discussion

Post by Pronck »

qaiex wrote:It's definitely doable. There's a website called Spelarenan.se that is a very popular, ranked, Counter-Strike community where they have added a lot of different gadgets to regular gameplay to better regulate cheating (they have virtually no cheating, which is incredible for a cheat-filled game like CS) and full demo tracking of all players which you can check if you suspect someone is cheating.


The interesting part however, is a program they use called VOIP, which is essentially just like teamspeak/ventrilo.
But whenever you join a game, it automatically starts up and puts you in the correct channel and on the correct team.

They obviously figured out some way to do it, maybe they'd be willing to share the technique.
That kind of system is exactly what I want to see.
We are staying up!
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Mumble - Advertisement discussion

Post by maarit »

it would be nice to have some training event for mumble.

i got some problems today when i tryed to set mumble up.
i made some changes to my settings but testing that is mumble working is pain.
in pelitutka,there was few but they were other side of team or otherside of map or...
bigd have mumble users lot but too much ping.

i really dont know that is my mumble working now and i dont wanna go goofying in public server.
just training event where everyone have mumble,everyone can test it there.
there would be also some regular event going on like nato had those training event.
but only mumble users...
in my old comp i managed to set mumble correctly and testing was easy.i just went in mumble only server and say first dude"hello".it was easy but in mixed up server testing is hard.

just thought
=]H[=TangFiend
Posts: 265
Joined: 2008-08-14 01:51

Re: Mumble - Advertisement discussion

Post by =]H[=TangFiend »

This is copy/pasted from my clan forums: Tang's PR mumble 101 For Dummies: I apologize for the length and some of the redundant info that can be found elsewhere on these forums.

For the uninitiated:
PR-Mumble is a low latency VOIP chat program not unlike Ventrilo or Teamspeak. Mumble sets itself apart from the aforementioned by offering positional VOIP audio relative to the players location in game. Additionally mumble offers an intermediary chat layer for just squad leaders and their above squad and under commander coordination.


"Okay sounds great, so what the heck does all that mean for me?"
For the player at the squad member level this is the best tool to talk to people who are in your immediate vicinity.

Traditionally VOIP was the method for BF2 and Project Reality for talking within your squad. Ventrilo or TS was always used for inter-squad communication. Unfortunately for the average player this could often lead to an auditory train-wreck of too many spammy people talking at once. As the game action picks up so does the confusion. Even the most disciplined clan level play coordinating more than two good squads using Ventrilo/TS can prove too challenging for anyone. Hence they old Project Reality adage "Use VOIP for your squad, Vent for everything else"

For Project Reality, using mumble in addition to Vent/TS can open a huge door for vastly improved game play. Anything close to a platoon wide combat action was largely out of reach on any public servers. The inability to communicate with the "smurfs" (blue guys outside your squad) using in game VOIP being one huge limitation.

The ability to deal with what is immediately around you without talking over everybody else on your channel is what makes Mumble great. It's another layer of voice chat that takes place under everything that can fill up voice coms. I will give you a few short examples of common scenarios you will encounter on a PR Mumble usage server that simply do not happen as cleanly with the old school Vent/VOIP combo.

Scenario 01:The most basic

Player a (you): "hey buddy got a patch?"
Random smurf b: "yeah dog, -plop- . . you ok? Good luck homie"

What is important here is nobody else hears this transmission, and it doesn't add to the greater ton of info being passed around a project reality round.

Scenario 02: The directional call out

Player a: "Enemy two forty five! He's right there left corner of the building! Nading in!"
Squadies b and c: "I see him, flanking. -hangs back for friendly nade-
Squadies d, e, f : 150+ meters away, don't start spinning in circles with a call out that doesn't pertain to them.

Scenario 03: Dealing with intersquad assets

Player a: "Sup there APC, can we roll with you?
Mumble apc guy: "Sure hoss, where y'all headed?"
Player a: "Kid we gotta get up near squad 2, maybe let us out west of them. -everyone mounts and zoom zoom-

Player a: "Can you you hook us up with an ammo box before you bounce?"
Mumble apc guy: "We'll be just over this ridge to support y'all give us a holler if ya need us"



"I'm starting to see where this is going. I like it. So uhm, how do I get it?"

First obviously you will need to download the PR version which is .5beta this can be found here:

http://www.realityteamwork.com/download ... taller.exe

1. Once downloaded MAKE SURE YOU RUN MUMBLE AS ADMINISTRATOR on any non XP operating system. Failure to do so can result in positional audio bugs and it not working as advertised.

2 Agree to the license agreement.

3. Install the client only, have BF2 :P roject Reality Closed for now.


4. Once installed hit yes for the audio wizard. Follow the instructions on the menus to get your mic and volume set up. You will set your initial push to talk key here which you can change later. Also you will be allowed to test the positional audio.


5. Once setup is complete you should have mumble opened in front of you. Now you must connect to the official project reality mumble server. Go to Server/Connect and click the custom servers tab. The PR Mumble server is already set as the default. If it is not here is the info.

Label: Project Reality Official Mumble Server
IP:217.146.93.46
Port: 64738

6. Don't forget your in game username, no need for a password.

"Okay I'm in! I see a crapload of people and server names and games, man this is confusing"


7. One easy step you can do to help get this sorted out initially is -collapse- all the branches of the channel tree back to base so all you can see is server channels, other game channels and the AFK list.


8. Now is a good time to tweak your push to talk and mute/deafen key toggles. Configure/Settings - Shortcuts tab. You should already see your key that you initially set listed for your local speech. Click the 'add' button to create another unassigned function and double highlight it. It should create a dropbox, select 'deafen self' Choose your keys wisely so you aren't constantly muting and or deafening yourself by accident.

Once you have these three keys set a Local Speech, Toggle Mute Self, Toggle Deafen Self you should be good to try an in game round!

The default audio volumes and levels are preset to sound best for project reality by the [R-DEV]s but you may need to do some tweaking.


9. Go ahead and load and log into your Project Reality game. Select the server you want to play on. Some servers are very heavy with mumble users some are almost completely devoid. As of writing this guide TacticalGamer is the most used but there are a few others.


10. ALT-TAB back to mumble and move yourself to the corresponding servers and team's mumble channel. Stay out of the squad leader radio branches. Just stick with the base team. Sometimes figuring out what team you are on is a bit challenging. I myself try to focus on one or two clanners or [DEV]s in game in the scores before I alt-tab switch. The listings of "Team 1/Team 2" mumble channels do not always correspond the same with BlueFor/Opfor.

"OMG Everyone's talking at once this is bullshit what a headache aaaah!!"


11. First relax. Then press that handy 'deafen self' key you set. Select your squad and now take note: When you are not spawned in game the positional audio doesn't take effect yet. Likewise when you speak also everyone can hear you in the channel thus:

**Be sure NOT to talk until you are in-game and spawned in. Only then you will be truly linked to the game world.**

Hence why this message is in massive fontsize right on the mumble screen. Also remember between rounds all players' cameras are in the same place for the scenic views of the map you will also hear everyone at once.


12. Once you are walking around physically in game ensure you are undeafened and unmuted.

"I hear someone over there. .. who said that?. . those guys over there are talking"

Walk over and join the conversation. Now play PR and enjoy the game come as it comes alive in ways you've never before seen.

Some common problems: Positional audio not working even while spawned in? Did incorrectly open PR before mumble? Did you run mumble as administrator?

Again sorry for the length I hope all of this helped at least one person.

Tip: For text to speech notifications ie "muted, Player Kicked" etc etc. Click Audio and check text to speech. Now go into Configure / Settings - Messages tab. You can click the checkbox for what you want mumble to inform you of. I have everything unchecked except for Mute and Deafen toggle messages. Keeps me from having to ALT-Tab out of game to check if people can hear me.
Last edited by =]H[=TangFiend on 2010-05-02 05:16, edited 8 times in total.
Reason: Editing
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Mumble - Advertisement discussion

Post by ankyle62 »

great examples. mumble is the best, i dont see any reason why someone would not want to use it.
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