spawning

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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starwarsfan11
Posts: 110
Joined: 2005-02-05 02:40

spawning

Post by starwarsfan11 »

insteadof just apperingwe should drop in by parachute
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By mad78 and editied by [R-Dev] JS.Fortnight.A
sjogren
Posts: 50
Joined: 2004-08-06 14:10

Post by sjogren »

Why should they parajump if they got a base? Btw, it's a map setting.
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starwarsfan11
Posts: 110
Joined: 2005-02-05 02:40

Post by starwarsfan11 »

no but it would be good if we changed them to paratroopers so spawing is more realistic
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By mad78 and editied by [R-Dev] JS.Fortnight.A
m0ldym1lk
Posts: 368
Joined: 2004-08-25 20:28

Post by m0ldym1lk »

Or we could just spawn in the barracks and main bases?
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

How is paradropping more realistic? I think having one main assembly point or main base that serves as the spawn would be best. Then, certain special vehicles could be used as portable spawns(like a C-130, Or a 5-ton truck). They wouldn't be heavily armored or armed, and you could get ammo from the ground based vehicles. While IRL people do not spawn in vehicles, or at all for that matter, it is a game and IRL there are more than 32 people trying to fight a battle at once... there are hundreds.
Archangel
Posts: 202
Joined: 2004-09-24 22:50

Post by Archangel »

I like the barrack idea, plus as another option we could simply have BOTH, ever think of that? Didn't think so, lol
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

I personally would just like to have several spawn points compared to vanilla 42. You could actually wait beside the 3 spawn points at flags and knife people as soon as they spawn in, fun but so very cheap.
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Oh its good fun, as long as your not on the receiving end. :wink:
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

LMAO :twisted:
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