Upgrade "Auto Deploy"

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PR.IT Stek_WAR
Posts: 61
Joined: 2008-10-15 23:47

Upgrade "Auto Deploy"

Post by PR.IT Stek_WAR »

I start saying something like the I had already said a long time ago but I was told it was a good idea but not had time to implement it.

NECESSARY
eliminate the error message that appears when you are on deployment and another player able to enter before you do so, bearing the conclusion of autodeploy for players who fail to get first place when it is released

WORKING
increase the functionality of autodeploy with the choice of which side you also want to enter (handy for clans) while leaving the possibility to enter either on one side

DREAM
create a system to get in line or queue during auto-deployment (similar to emule)
My grandfather used to say: you were born in Italy and you will die in Italy :(
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Upgrade "Auto Deploy"

Post by AncientMan »

Can't do.
Can't do.
Can't do.

Sorry.
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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Upgrade "Auto Deploy"

Post by AnimalMother. »

(i appologise my coding knowledge is limited)

why is it not possible for point 3 to just have people (organised by nick, hash) placed in a stack, first in first out?
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
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Arte et Marte
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Upgrade "Auto Deploy"

Post by mat552 »

All the system currently does is manually refresh the server, like clicking off and back onto the server in the browser list. If the criteria for joining is met, it clicks "join server"

In order to create a line, you'd have to interact with other clients, and since no system is in place for this by EA, the devs would have to create a server that keeps track of who wants to join when.

I'm not even sure if the game can support putting you on a specific team straight from the menu, and if the server has autobalance enabled, it's a moot point.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
PaveHawk
Posts: 240
Joined: 2005-10-28 08:09

Re: Upgrade "Auto Deploy"

Post by PaveHawk »

I think one thing that would help is lowering the refresh time. The default time is 5 seconds. I think 3 or maybe even 2 seconds would work better. This would help a little with the people cutting in front of you issue. Maybe even letting the user pick the refresh time would be better.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Upgrade "Auto Deploy"

Post by killonsight95 »

all i wnat to do is be able to do this on multiple servers
iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: Upgrade "Auto Deploy"

Post by iwillkillyouhun »

would be a nice idea though!
As my name shows....... I will kill y'all if you are screwing with me 8-) 8-) 8-)

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PLAYING SINCE Project Reality v0.5 :P
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Upgrade "Auto Deploy"

Post by Smiddey723 »

PaveHawk wrote:I think one thing that would help is lowering the refresh time. The default time is 5 seconds. I think 3 or maybe even 2 seconds would work better. This would help a little with the people cutting in front of you issue. Maybe even letting the user pick the refresh time would be better.
This would not help at all as they also would have the same refresh rate as you and if this was actually true and both players joined at the same time the one with the lowest ping would probably be the one to connect first
.:2p:.Smiddey
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Upgrade "Auto Deploy"

Post by killonsight95 »

the chances your going to refresh at the same time as anyone else would be about null

i still wnat multiple auto-join though
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Upgrade "Auto Deploy"

Post by Teek »

killonsight95 wrote:all i wnat to do is be able to do this on multiple servers
What? I don't understand..... You want to join more than one serve at a time? Or you want to be able to refresh say 3 servers at a time and join thr one that opens first? In that case, I doubt it will ever be used since there is only 2 or 3 servers at max capacity at one time and usually one will posses some variable not to your liking, like being in Germany, or running Muttra 24/7 or perhaps bad admins, reducing that to 2 full servers at most, and with 2 servers it becomes drasticly faster for a slot to open up
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PR.IT Stek_WAR
Posts: 61
Joined: 2008-10-15 23:47

Re: Upgrade "Auto Deploy"

Post by PR.IT Stek_WAR »

I agree that does not make sense to lower the refresh time, I regret above all that can not be eliminated even the recurrent error of autodeploy which in part it also limits its use
Last edited by PR.IT Stek_WAR on 2010-04-23 18:22, edited 3 times in total.
Reason: Error writing
My grandfather used to say: you were born in Italy and you will die in Italy :(
telecam
Posts: 119
Joined: 2010-04-01 13:32

Re: Upgrade "Auto Deploy"

Post by telecam »

I think that it should be lowered as there are so many times when people skip ahead of me in the queue. Maybe there would be a way of editing the time in the game files?
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Upgrade "Auto Deploy"

Post by mat552 »

telecam wrote:I think that it should be lowered as there are so many times when people skip ahead of me in the queue. Maybe there would be a way of editing the time in the game files?
There is no queue.

Auto Deploy is a shortcut for the computer to click "Refresh" and "Join Server" for you.

If 15 people are trying to Auto Deploy, that's the exact same thing as 15 people clicking to refresh the server list, seeing an open spot, and clicking Join server.

Depending on when you refresh, you might see the empty spot first, and click join first, so you get to play first. There is no line you're being cheated out of.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
PaveHawk
Posts: 240
Joined: 2005-10-28 08:09

Re: Upgrade "Auto Deploy"

Post by PaveHawk »

PaveHawk wrote:I think one thing that would help is lowering the refresh time. The default time is 5 seconds. I think 3 or maybe even 2 seconds would work better. This would help a little with the people cutting in front of you issue. Maybe even letting the user pick the refresh time would be better.
Smiddey723 wrote:This would not help at all as they also would have the same refresh rate as you and if this was actually true and both players joined at the same time the one with the lowest ping would probably be the one to connect first
I didn't say it was the fix, all I said is it will help a little. I personally don't use the auto refresh because I can refresh it faster manually. Which allows me to jump ahead of the people that use it. If the time was lower this takes away the advantage to those that do refresh manually.
Last edited by PaveHawk on 2010-04-25 03:07, edited 1 time in total.
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