Nemus wrote:For almost a year there is an alternative in CA. If people think that is better they can play it or ask it, right? But according to CA's forum:
Most people I've seen on a CA server was about 30 or so. It's gonna be hard gettin 64.
The fact that nobodies playing it has less to do with whether people like it or not but more to do with the fact that we haven't released a fully stable build yet.
Over the past year many many more people than actually come on playtest's for CA have expressed that they support the concept and the initiative that we are taking but it is going to be hard to pull numbers until we make something playable from a stability standpoint. This is because there are very few people working on the project all of whom (including myself) are college age.
To address the main issue this thread seems to have turned to; it is an extremely complex one with so many aspects to it that it becomes difficult to describe >.>
Essentially the problem is how do you model the capabilities of modern aircraft without destroying balance and gameplay in PR.
The fundamental option CA is testing is the use of vBF2's target objects to allow for Fire Control. This makes WASD tanking and FCS in tanks along with point tracking and air-ground radar in aircraft and helicopters possible. This also means aircraft no longer need a squad leader or sniper to be capable of dropping a bomb on a vehicle. (but believe me it is still extremely difficult to do so without one especially when you factor in AA)
Doing what were doing in CA also results in countless other minor aspects of gameplay being changed and the issues get very complicated when you factor in radar and the properties of vBF2 laser objects. Fundamentally I feel any conclusions are impossible pending in depth testing.