Insurgency--C4

Suggestions from our community members for PR:BF2. Read the stickies before posting.
User avatar
bad_nade
Support Technician
Posts: 1499
Joined: 2008-04-06 18:26
Location: Finland

Re: Insurgency--C4

Post by bad_nade »

What's the point in a kit with C4 (or similar) if it cannot be used to destroy IED's, which, I think, is it's main purpose of use on insurgency theatres?

What's the point in a kit with C4 (or similar) if weapons caches can and will be destroyed with incendiary grenades, hand grenades and all kinds of small and heavy arms fire?

None. Abso-f*****g-lutely none.

Currently C4 is used only for defending main base, destroying caches behind walls or even rock and doing bombing runs from a chopper. All these usages are considered as abuse of game mechanics as long as I'm conserned. Back in the days when the only way to destroy a cache was C4, it had valid purpose of use, but not anymore.
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Insurgency--C4

Post by ankyle62 »

EvilWaffles wrote:You guys are missing the point that all he wants is removed stickiness. I'm all for that as long as the asset remains.
i cant think of a reason it would need to be sticky in the first place.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Insurgency--C4

Post by ComradeHX »

ankyle62 wrote:i cant think of a reason it would need to be sticky in the first place.
You can:
1. Stick a C4 on an enemy transport vehicle (for APC, it may take two or more).
2. Run into concealment.
3. Find a moment when it is full of people and blow it up (especially on obvious things like BRDM, which has awesome external seats).
4. Profit... you just made several (up to 8) kills and the other side lose a bunch of tickets.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: Insurgency--C4

Post by dunem666 »

should maybe make 1 of the bombcars loes powefull, will kill infantry not apcs/tanks etc
dunem
ImageImage
ImageImage
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Insurgency--C4

Post by Inca_Killa »

dunem666 wrote:should maybe make 1 of the bombcars loes powefull, will kill infantry not apcs/tanks etc
Stop jacking my thread, this is about sticky C4.

My original points stands; the 'Sticky' property of C4 is not needed, it causes more unrealistic game play than improved gameplay, and removes other valid uses from combat engineer like EoD and area denial because the kit is much too valuable to risk giving to insurgents.
Image
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Insurgency--C4

Post by SnipeHunt »

Inca_Killa wrote:Stop jacking my thread, this is about sticky C4.

My original points stands; the 'Sticky' property of C4 is not needed, it causes more unrealistic game play than improved gameplay, and removes other valid uses from combat engineer like EoD and area denial because the kit is much too valuable to risk giving to insurgents.
I think you succeeded in giving me a new way to use C4, safely from the main!
Thanks for the idea.
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Insurgency--C4

Post by Inca_Killa »

SnipeHunt wrote:I think you succeeded in giving me a new way to use C4, safely from the main!
Thanks for the idea.
If you have nothing constructive to say, Get out.

:) .
Image
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: Insurgency--C4

Post by DevilDog812 »

:hissyfit: aarrrggg!
just got off of insurgancy al basrah (rage quit)

my full squad just got off of a supply truck and were in a group, when a bike drove up to us, literally running over people, when all of a sudden, he blew up and killed everyone. besides normal riflemen, he got a sniper, a medic, a grenadier, and an officer.

DONT LOSE YOUR COMBAT ENGINEER KIT ON INSURGANCY
:26_suicid :28_behead
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Boris.T.Spider
Posts: 224
Joined: 2008-05-27 16:18

Re: Insurgency--C4

Post by Boris.T.Spider »

No, keep the sticky C4, its too much fun. You see someone outside of main with it and call them out on it, if they want area denial, steal a sapper, they are dime a dozen. As it is, capture and retrival of certain kits, and the VIP status they endow their user with provide interesting distractions for the insurgencey team and the recapture and retival of these assest is also a fun side mission for BLUFOR.

In AAS the sticky properties of the C4 are needed when using on both manned and unmanned enemy vehicles so you have time to clear the blast range and arm before they move off, and again provides and interesting distraction and element of realism when recovering abandoned vehicles, where someone goes underneath to check for mines beneath the tires and C4 attached to the belly.
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Insurgency--C4

Post by Inca_Killa »

Boris.T.Spider wrote:No, keep the sticky C4, its too much fun. You see someone outside of main with it and call them out on it, if they want area denial, steal a sapper, they are dime a dozen. As it is, capture and retrival of certain kits, and the VIP status they endow their user with provide interesting distractions for the insurgencey team and the recapture and retival of these assest is also a fun side mission for BLUFOR.

In AAS the sticky properties of the C4 are needed when using on both manned and unmanned enemy vehicles so you have time to clear the blast range and arm before they move off, and again provides and interesting distraction and element of realism when recovering abandoned vehicles, where someone goes underneath to check for mines beneath the tires and C4 attached to the belly.
I'd say its pretty much fine in AAS, but the fact is, to my knowledge you can't have two different CE kits for Insurgency/AAS, and it really breaks the game in Insurgency. The extra fun C4 provides for AAS is minimal in comparison to the problems it creates; on both players and admins. Like the saying goes, players are hardcoded and many of them are either going to give themselves the kit (switch over and get it) or just be stupid and take it out of the main, and no one can really do anything about it. No one is going to babysit them while they place mines that really will probably TK allied vehicles, or while they make their over-excessive firebase no one is willing to defend. Its not fair to anyone else when you give the insurgents a weapon more powerful than a tank and much more numerous.

Note1: You can't retrieve a kit in their main, thats baserape.
Note2: C4 has arming time anyways, you have time to clear the blast regardless.
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Insurgency--C4

Post by Rudd »

I'd say its pretty much fine in AAS, but the fact is, to my knowledge you can't have two different CE kits for Insurgency/AAS,
I dunno....teams etc is decided map side, you would have been able to in .8, but I don't really understand how the team inits work in .9
Image
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Insurgency--C4

Post by Imchicken1 »

Sticky insurgency C4? Isnt the smaller IED already sticky? Or am i being a noob?
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgency--C4

Post by badmojo420 »

I'll admit I skimmed through this thread since it went off topic pretty fast. So, I'm sorry if someone has already suggested this, Rudd said give the combat engineer his slams back and take away the C4. Which is a good idea, but why not go one step further and create two Combat Engineer kits,(right & left click) left click being the current engineer kit, and then right click for slams instead of C4.

This would allow people to still use the CE kit in insurgency, without having to risk giving the C4 to the hajis. And for normal AAS games you can have your C4. This removes nothing and still fixes the problem the OP described. I'm strongly against banning(on a server) or removing the engineer kit from insurgency, because of the fact that they're the only one with the ability to remove mines and grenade traps.
Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: Insurgency--C4

Post by Phantom2 »

Trust me, C4ing a Tank with motorized vechicles is kinda difficult if the tank know's what he is doing. We've used up about 50+ Vechicles to get him. BUT WE GOT HIM :-P
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Insurgency--C4

Post by Inca_Killa »

Phantom2 wrote:Trust me, C4ing a Tank with motorized vechicles is kinda difficult if the tank know's what he is doing. We've used up about 50+ Vechicles to get him. BUT WE GOT HIM :-P
All It takes is a distraction really; or the .50 to not be watching his six like he should be. Plus with Hitreg of Bf2 those little bikes are hard to hit sometimes...

I like the double kit idea, but I feel people wouldn't really realize this is possible, or even care about it and take the default. For a lot of people unscoped marksman/ar is still unknown to them. But If we have different kits like an earlier poster messaged..I'd be entirely happy with a non-sticky C4 version for Insurgency only. Or SLAMS only for Insurgency, w/e, any of that would fix the problem.

Thanks for the good suggestion!
Image
Post Reply

Return to “PR:BF2 Suggestions”