Insurgent deployable: a big rock
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: Insurgent deployable: a big rock
i would actually like that. the ability to setup roadblocks wherever insurgents want would be really nice 
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Insurgent deployable: a big rock
I vote a small minivan or SUV should be "deployed". Would take a long time to build, but would have the same effect as tank traps.
Or, Just have some sort of gate that would stop, say, a humvee or supply truck, but not an APC or tank.
Or, Just have some sort of gate that would stop, say, a humvee or supply truck, but not an APC or tank.

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goguapsy
- Posts: 3688
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Re: Insurgent deployable: a big rock
+1 for the rock, could add to some interesting gameplay 
Also, we can make an awesome "SWAT" convoy style.
Also, we can make an awesome "SWAT" convoy style.
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dbzao
- Retired PR Developer
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Re: Insurgent deployable: a big rock
One of the reasons we added the SL radios was to have different deployables for different factions, and the roadblocks were some of them. We just never got somebody to model/texture/export/code them yet. You want to contribute, go ahead.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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snooggums
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Re: Insurgent deployable: a big rock
Is there any chance to use the BluFor razorwire as a placeholder for game play testing (like with the vehicle depot) or is it something that would be automatically added if there was a model for it?[R-DEV]dbzao wrote:One of the reasons we added the SL radios was to have different deployables for different factions, and the roadblocks were some of them. We just never got somebody to model/texture/export/code them yet. You want to contribute, go ahead.
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goguapsy
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Re: Insurgent deployable: a big rock
Can't we get a rock static (like the ones on the hill in Op Archer, not the huge ones, the medium ones) and make it deployable, and with HP? I'm not a coder or texturer, but if it's possible to turn a static into a dynamic (?) object it should be pretty simple?snooggums wrote:Is there any chance to use the BluFor razorwire as a placeholder for game play testing (like with the vehicle depot) or is it something that would be automatically added if there was a model for it?
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bullet112
- Posts: 23
- Joined: 2009-01-08 16:48
Re: Insurgent deployable: a big rock
Why a rock though? Wouldn't just a humble civvie car be more plausable, just drive your civvie car to the desired location, deploy it, then shovel it till its built and the end product would be a civvie car that is now unuseable but is surrounded by dirt/garbage/etc to create a viable roadblock.
That way insurgents can now have a choice, to stay mobile with civvie cars or to take your civvie car and turn it into a roadblock. Hell for extra effect an insurgent could throw a molotov on it to turn it into a flaming roadblock.
That way insurgents can now have a choice, to stay mobile with civvie cars or to take your civvie car and turn it into a roadblock. Hell for extra effect an insurgent could throw a molotov on it to turn it into a flaming roadblock.
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snooggums
- Posts: 1093
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Re: Insurgent deployable: a big rock
Yes, I could easily see a car wreck as part of a barricade, possibly made of bricks and rubble, tires and trash with barbed wire, broken glass and other dangerous stuff to injure people who try to climb over like razor wire does. Wish I knew how to model or skin in BF2.bullet112 wrote:Why a rock though? Wouldn't just a humble civvie car be more plausable, just drive your civvie car to the desired location, deploy it, then shovel it till its built and the end product would be a civvie car that is now unuseable but is surrounded by dirt/garbage/etc to create a viable roadblock.
That way insurgents can now have a choice, to stay mobile with civvie cars or to take your civvie car and turn it into a roadblock. Hell for extra effect an insurgent could throw a molotov on it to turn it into a flaming roadblock.
@goguapsy: The giant rock idea is terrible for random locations, absolutely terrible. Did Wile E. Coyote come through looking for the Roadrunner? How is a big rock any more realistic than a low tech barricade?
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Hitman.2.5
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Bringerof_D
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Re: Insurgent deployable: a big rock
ok just to clarify when i say big rock, i dont mean a giant boulder. i just mean maybe a 2-3 by 2-3 foot rock. something 2 men could easily roll onto the road from the side of the road.
yes i do agree a pile of trash would be more realistic in the city maps but again someone would then have to model that. the rock we could use pre existing statics. and hell even if it needs to be modeled its probably 1/10th of the work by comparison to a pile of ruble
also i think someone mentioned that it is possible to change it from map to map
yes i do agree a pile of trash would be more realistic in the city maps but again someone would then have to model that. the rock we could use pre existing statics. and hell even if it needs to be modeled its probably 1/10th of the work by comparison to a pile of ruble
also i think someone mentioned that it is possible to change it from map to map
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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rushn
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Re: Insurgent deployable: a big rock
what about just digging trenches like the did in WWII easy to model I think big fox hole although would be kind of hard in the cities 


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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Insurgent deployable: a big rock
I think changing the terrain DURING a match is hardcoded. I'm not sure though
I like the idea of a disabled civi car, but the problem is, to make it disabled (safely, cuz if you got blufor to destroy it then chances are it wont be used as a roadblock) you would need to destroy it yourself, causing you to cause team vehicle damage.
Just saying
I like the idea of a disabled civi car, but the problem is, to make it disabled (safely, cuz if you got blufor to destroy it then chances are it wont be used as a roadblock) you would need to destroy it yourself, causing you to cause team vehicle damage.
Just saying
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Bringerof_D
- Posts: 2142
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Re: Insurgent deployable: a big rock
i believe the reason the foxholes are raised currently is because we cant do this. hell the trench idea's been going around for a while, reason we dont have it is the same as the raised fox holes. as chicken said, the terrain cant be changed in game.rushn wrote:what about just digging trenches like the did in WWII easy to model I think big fox hole although would be kind of hard in the cities
in anycase the specific object to be used is not really my suggestion. just the road block itself. the point of the rock really is to keep it simple and in maps like "something valley" dont remember the name, rocks should be common enough in the mountains
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Smiddey723
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Re: Insurgent deployable: a big rock
So if 2-3 men can push it onto the road. How does this stop Jeeps, APC's, Tank and Trucks which im sure we all know, have more pulling/pushing power than people. Seriously if 2-3 Insurgents can push it whats saying 2-3 BLUFOR soilders that have to do 14 weeks training requiring intense excersise drills from pushing it?Bringerof_D wrote:ok just to clarify when i say big rock, i dont mean a giant boulder. i just mean maybe a 2-3 by 2-3 foot rock. something 2 men could easily roll onto the road from the side of the road.
.:2p:.Smiddey
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DrugKoala
- Posts: 285
- Joined: 2008-08-20 14:23
Re: Insurgent deployable: a big rock
Well, if anyone played Opposing Fronts, you should know PE could build roadblocks which were basically all types of tank traps and junk put together, creating an impassable barrier... If you ask me, it sounds quite plausible to me. Those cities look like junkyard pretty much, as there is enough destroyed cars, junk and stuff to make such a roadblock...

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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Insurgent deployable: a big rock
The whole INS with deployable road blocks idea needs to have maps designed with this in mind for us to get a proper assessment of their power and role.
Speaking of Iron Ridge INS this is the perfect testing grounds of the Road Block idea and it has already been done to an extent. Unlike Fallujah West the roads in Iron Ridge's West City are designed perfectly to facilitate the use of Wire Traps. This leads to a minimum of two FOs to block off the City completely to vehicular traffic. The effects of this is an incredible multiplier to the ability to defend caches in the urban setting.
However, as the West City is quite small when compared to Ramiel or Gaza the full potential of Wire Traps as an assist to ambush tactics is unknown.
Therefor, I suggest allowing the Hamas to build active FO's and give them the Wire Trap option much like the Militia have on Iron Ridge INS. For the Hamas it is not so far fetched as to be able to build Wires and Tank Traps.
Speaking of Iron Ridge INS this is the perfect testing grounds of the Road Block idea and it has already been done to an extent. Unlike Fallujah West the roads in Iron Ridge's West City are designed perfectly to facilitate the use of Wire Traps. This leads to a minimum of two FOs to block off the City completely to vehicular traffic. The effects of this is an incredible multiplier to the ability to defend caches in the urban setting.
However, as the West City is quite small when compared to Ramiel or Gaza the full potential of Wire Traps as an assist to ambush tactics is unknown.
Therefor, I suggest allowing the Hamas to build active FO's and give them the Wire Trap option much like the Militia have on Iron Ridge INS. For the Hamas it is not so far fetched as to be able to build Wires and Tank Traps.
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Spinkyone
- Posts: 200
- Joined: 2008-07-02 22:40
Re: Insurgent deployable: a big rock
Yes, but opt for something in PR's timescale and not Sisyphus's. Something like a couple of tyres set on fire would be nice temporary barrier, provides some cover and looks good in an urban environment.


