new to PR (with "feedback")

General discussion of the Project Reality: BF2 modification.
zelatur
Posts: 24
Joined: 2010-04-25 09:11

new to PR (with "feedback")

Post by zelatur »

1. Sorry for my F&"!()"g shit english.

2. You do very great job with PR. But i must to say something, maybe it gona change something!

Before i connect to server i got 2-6 lost connections.

Shoting is very f**** up. I aim for some ***, shot and WHAT? Bullet go everywhere. I ask What The F**** is This? Where is your f**** Reality? This is biggest Fail in this game.

Maps are f**** big BUG. I got maybe 10fps sometimes ;/ Its f**** frustraiting!

You must do something with that Connection Problem and Shoting system, its biggest fail in this game! You know... you see enemy and he dont see you, you have your gun, and you disorve it to kill him! You f**** hold gun, you have control about him, not gun about you! You see where bullet drops, YOU HAVE F**** CONTROL ABOUT GUN! AND YOU CAN FEEL IT!

Little Things - can be Good.
Last edited by zelatur on 2010-05-06 18:17, edited 2 times in total.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: all about PR

Post by gazzthompson »

Welcome,

Project Reality Forums - Forum Rules
Swearing
Remember that we have younger members in our community. Overuse of swear words will result in a warning. Further excessive use of adult language will result in further sanctions towards those concerned.

1. disconnects, seems like a problem your end and not PR's fault .
2. the deviation, takes time to learn. you must wait before you shoot (depends on range, but 1-2 seconds is good) and dont go prone in CQB
3. Maps, sounds like you need an upgrade (tho the DEVs are looking to optimise PR in future.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: all about PR

Post by rampo »

first of all, welcome to the forums

You might wanna exercise cleaner language when youre posting here but everything you just said cant help anyone in anthing in any way at all.

And people please stop complaining about the deviation! Its one big thing i love about this game because it takes skill and practice to be able to use the weapons effectively in PR.
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: all about PR

Post by boilerrat »

Also, tone down your swearing... most English speakers do not use words like that in EVERY sentence.

Thats called the "Deviation system"

After you are sprinting for a long time you need to wait around 4 seconds before firing.

So make sure to fire one bullet at a time and wait before shooting.


Also the maps are not buggy, its your computer... A lot of the issues with maps were fixed this patch, there are more to be done but mostly its your problem.

Welcome to PR


EDIT: double ninja + triple helpers :P
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SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: all about PR

Post by SnipeHunt »

It's just that new Google translator. The Swearalotalator
zelatur
Posts: 24
Joined: 2010-04-25 09:11

Re: all about PR

Post by zelatur »

I have good internet its not possible to problem with my internet ;/ In CS or BF2 (normal) i never get that problem connection.. only in PR.

Yes i know i must wait 5s before i can get clean shot, i read manual. But this is not true. See this picture:

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This is maybe 100m ? And i give 10 shots before i kill him. I have prone and dont move about 10 min (yeah). I waiting when he doesnt move, you know "looking somewhere". I give shot, bullet go over him and nothing happend ;/ he's go dawn and injured me -LOL- A firing 10 shots before he die. This is unrealistic and you must agree with me.

That game has very nice climate. But is very unfair.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: all about PR

Post by motherdear »

although you say that you have waited for several seconds before firing, i can almost guarantie that you did not fire 10 shots with proper spacing. i am able to take out targets at 250m in about 5-10 shots depending on conditions. you should be able to do as well.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: all about PR

Post by Smegburt_funkledink »

zelatur wrote:you must agree with me.
You're right, That picture says it all. It MUST be a problem with PR and not you as everyone complains in the same manner.[/SARCASM]

You're saying you didn't move for 10 mins but you must have to acquire your target...

There's nothing unfair about it, everyone has to deal with it the same.

With time, comes experience.

As others have said, watch your language, you might want to edit your first post. ;-)
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
zelatur
Posts: 24
Joined: 2010-04-25 09:11

Re: all about PR

Post by zelatur »

Have you guys played ArmA 1 or 2 ?

There is everythin CLEAR.

You see where bullet drops.

You see when you arms shaking after running. (even in sniper scope are shaking)

That game is just CLEAR.

But PR sometimes is very unclear and frustraiting situation. Sometimes i got very piss of becose: I running 500m on foot, then i spoted enemy i aim for him chest and fire and SHIT Happens. Really I aim for him very clear and some times skill of mouse is not so important.

You have 100% accurary with 50cal. on humvee, but you dont have it on deployed M249.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: all about PR

Post by rampo »

zelatur wrote:Have you guys played ArmA 1 or 2 ?

There is everythin CLEAR.

You see where bullet drops.

You see when you arms shaking after running. (even in sniper scope are shaking)

That game is just CLEAR.

But PR sometimes is very unclear and frustraiting situation. Sometimes i got very piss of becose: I running 500m on foot, then i spoted enemy i aim for him chest and fire and SHIT Happens. Really I aim for him very clear and some times skill of mouse is not so important.

You have 100% accurary with 50cal. on humvee, but you dont have it on deployed M249.
Theres Battlefield 2 engine for ya, however there is a dust plume that appears when you hit the ground, just like in ArmA2

and ofc a mounted 50.cal is more accurate than a M249 held in ones hands
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: all about PR

Post by Smegburt_funkledink »

Weapon sway is not possible in BF2, as it seems.

If you had searched the words 'Deviation' or 'Weapon Sway' on these forums, I bet you'll find many topics discussing this.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
zelatur
Posts: 24
Joined: 2010-04-25 09:11

Re: all about PR

Post by zelatur »

I even do for you guys Paint Job for example ;P And you cant tell my i'm wrong. Just look at the picture!

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Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: all about PR

Post by Welshboy »

zelatur wrote:I even do for you guys Paint Job for example ;P And you cant tell my i'm wrong. Just look at the picture!

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BECAUSE YOU HAVE TO WAIT!

It's been said so many times in this thread. Also you need to remember to wait half a second to a second between firing. Either that or your a **** shot.
zelatur
Posts: 24
Joined: 2010-04-25 09:11

Re: all about PR

Post by zelatur »

Waiting for WHAT ? For sing from GOD? Damn it man ;/

But look from real side, and tell me is it possible.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: all about PR

Post by ComradeHX »

zelatur wrote:Have you guys played ArmA 1 or 2 ?

There is everythin CLEAR.

You see where bullet drops.

You see when you arms shaking after running. (even in sniper scope are shaking)

That game is just CLEAR.

But PR sometimes is very unclear and frustraiting situation. Sometimes i got very piss of becose: I running 500m on foot, then i spoted enemy i aim for him chest and fire and SHIT Happens. Really I aim for him very clear and some times skill of mouse is not so important.

You have 100% accurary with 50cal. on humvee, but you dont have it on deployed M249.
Difference in engine. The inaccuracy is to simulate arm unstability after running/moving...etc. because vBF2 engine does NOT support realistic gun movement.

Also, ARMA 2 takes a much more powerful PC to run and cost money for both the game and TrackIR(if you like that sort of thing).
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: all about PR

Post by Welshboy »

zelatur wrote:Waiting for WHAT ? For sing from GOD? Damn it man ;/

But look from real side, and tell me is it possible.
Look, before you want to fire, to have a perfect shot, you have to wait (and this means not touching your WASD keys) around 6-8 seconds before your gun becomes perfectly steady, the timer will reset though if you press WASD again. This is to simulate you steading your gun. Also being prone, crouched and standing affects your accuracy as well.
telecam
Posts: 119
Joined: 2010-04-01 13:32

Re: all about PR

Post by telecam »

tbf he is right though ive noticed my connection has got worse since the last release.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: all about PR

Post by Rudd »

zelatur wrote:Waiting for WHAT ? For sing from GOD? Damn it man ;/

But look from real side, and tell me is it possible.
the wait time simulates the soldier getting his weapon correctly positioned, his breathing steady, his eye focused etc etc, stuff we can't simulate in other ways.

just wait a few seconds without pressing WSAD and you'll shoot accurately.
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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: all about PR

Post by motherdear »

the current wait timer can be frustrating, but it is only there to simulate what we can not do with the engine. this is because the engine can not simulate the sway that the weapon should have, can't simulate proper ballistics (at least if you still want your tracers to work) and it can't simulate you having been running around being fatigued.

this means that you have to wait for the weapon to steady (4-5 seconds of being perfectly still) and then you can take your shot. after 2 seconds you should be ready to move with perfect accuracy again.
if you move your wasd keys, the aim will be offset, as long a time as you have moved. so move for 4 seconds to the left with your wasd key and the aim will be offset for 4 seconds.

nothing we can do to simulate it more atm. as soon as you learn the system and know it off the top of your head it just becomes a part of your play style instead of a system.
all things considered it is better than having a run and gun perfect hit system.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: all about PR

Post by 0331SgtSpyUSMC »

Only thing I can say is you have to play the game for a while and gain some experience. If you practice you will be hitting your targets in no time, bitching about it however never got anyone anywhere, and please, pretty please with a cherry on top, watch your language.
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Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


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