I have been modifying some vanilla maps for the mod I am working on, and I can mostly trouble shoot crashes but last night I was play testing and got a crash on a map load with this as the log:
I should also note that I have the vehicle in the said error log working just fine in other maps.Comment: 'Battlefield2 MiniDump. Address: 00455181 (In Windbg type: .ecxr)
ASSERT INFORMATION:
[...]
C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\IO\Network\NetworkManager.cpp(842): Error: Network: Object xpak2_faav has to many statemasks (2and will crash the network. Please fix!
0 unique networkableObjectpak2_faav
1 unique networkableObjectpak2_FAAV_SteeringWheel
2 unique networkableObjectpak2_FAAV_Engine
3 unique networkableObjectpak2_FAAV_Wheel_RB
4 unique networkableObjectpak2_FAAV_Wheel_LB
5 unique networkableObjectpak2_FAAV_nav_RF
6 unique networkableObjectpak2_FAAV_Wheel_RF
7 unique networkableObjectpak2_FAAV_Wheel_RF
8 unique networkableObjectpak2_FAAV_Wheel_LF
9 unique networkableObjectpak2_FAAV_Wheel_LF
10 unique networkableObjectpak2_FAAV_Wheel_RB
11 unique networkableObjectpak2_FAAV_Wheel_LB
12 unique networkableObjectpak2_FAAV_Wheel_RF
13 unique networkableObjectpak2_FAAV_Wheel_RF
14 unique networkableObjectpak2_FAAV_Wheel_LF
15 unique networkableObjectpak2_FAAV_Wheel_LF
16 unique networkableObjectpak2_FAAV_Wheel_RB
17 unique networkableObjectpak2_FAAV_Wheel_LB
18 unique networkableObjectpak2_FAAV_Wheel_RF
19 unique networkableObjectpak2_FAAV_Wheel_RF
20 unique networkableObjectpak2_FAAV_Wheel_LF
21 unique networkableObjectpak2_FAAV_Wheel_LF
22 unique networkableObjectpak2_FAAV_Wheel_RB
23 unique networkableObjectpak2_FAAV_Wheel_LB
24 unique networkableObjectpak2_FAAV_Wheel_RF
25 unique networkableObjectpak2_FAAV_Wheel_RF
26 unique networkableObjectpak2_FAAV_Wheel_LF
27 unique networkableObjectpak2_FAAV_Wheel_LF
[EOF]'
Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path. *
* Use .symfix to have the debugger choose a symbol path. *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is:
Windows XP Version 2600 (Service Pack 3) MP (2 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Machine Name:
Debug session time: Sat May 1 01:08:13.000 2010 (GMT-5)
System Uptime: not available
Process Uptime: 0 days 0:19:32.000
................................................................
.........................
This dump file has a breakpoint exception stored in it.
The stored exception information can be accessed via .ecxr.
eax=00000006 ebx=00000000 ecx=0013f234 edx=00db0608 esi=00000738 edi=00000000
eip=7c90e514 esp=0013ed7c ebp=0013ede0 iopl=0 nv up ei pl zr na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000246
*** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll -
ntdll!KiFastSystemCallRet:
7c90e514 c3 ret
Any insight would be greatly appreciated!


