IED kits on Op Archer

General discussion of the Project Reality: BF2 modification.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

IED kits on Op Archer

Post by badmojo420 »

So every time I go to get an artillery IED kit at the Taliban main on Operation Archer, there is usually no kits missing. So, I would assume that people simply don't know about them, or had forgotten they were added last patch. They're in a harder to find place, so people aren't stumbling across them like other maps, so I figured I would mention them again in the hopes that people will make good use of them.

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They're all insurgent kits, not Taliban combat engineer. So, you get the Skorpion SMG instead of the shotgun, and there is no field dressing. But, on the plus side, you get some snazzy headwear that the Taliban don't normally use.
scope
Posts: 133
Joined: 2009-02-19 14:26

Re: IED kits on Op Archer

Post by scope »

I actually did not know of these...thanks a lot. I love that kit. Where exactly are they? I assume in the main somewhere.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: IED kits on Op Archer

Post by badmojo420 »

In the main, in the most southern building.
scope
Posts: 133
Joined: 2009-02-19 14:26

Re: IED kits on Op Archer

Post by scope »

fanfreakingtastic
Coolio
Posts: 55
Joined: 2009-02-06 22:45

Re: IED kits on Op Archer

Post by Coolio »

Now you tell me! :evil:
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: IED kits on Op Archer

Post by nedlands1 »

It is possible to get 8 demo experts and 2 combat engineers for a grand total of 50 placed arty IED's, 300 land mines, 32 grenade traps and 8 claymore mines!
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octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: IED kits on Op Archer

Post by octo-crab »

Thanks.....now my endless supply of arty IEDs is gone :(
Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: IED kits on Op Archer

Post by Haji with a Handgun »

[R-CON]nedlands1 wrote:It is possible to get 8 demo experts and 2 combat engineers for a grand total of 50 placed arty IED's, 300 land mines, 32 grenade traps and 8 claymore mines!
Oh Jesus.
In Game: Marxman
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: IED kits on Op Archer

Post by badmojo420 »

[R-CON]nedlands1 wrote:It is possible to get 8 demo experts and 2 combat engineers for a grand total of 50 placed arty IED's, 300 land mines, 32 grenade traps and 8 claymore mines!
Then we just sit back and watch the teamkills roll in. :twisted:
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: IED kits on Op Archer

Post by Trooper909 »

[R-MOD]octo-crab wrote:Thanks.....now my endless supply of arty IEDs is gone :(

Lol.


good to know as i was under the impression that the last patch was just bug fixes and minor tweaks that i wouldnt notice so never bothered to read the manual (agian) :roll:
Total_Overkill
Posts: 144
Joined: 2007-07-24 19:26

Re: IED kits on Op Archer

Post by Total_Overkill »

[R-CON]nedlands1 wrote:It is possible to get 8 demo experts and 2 combat engineers for a grand total of 50 placed arty IED's, 300 land mines, 32 grenade traps and 8 claymore mines!
And thus it was... blufor never won Archer again... :twisted:
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: IED kits on Op Archer

Post by ComradeHX »

I find myself using rifleman AP more...

Claymore + cache building = 360 degree coverage of IED and claymore around the building for two consecutive circle of destruction.

When the VW stops near cache building, they all die.

I only used that as a self-destruct button kind of thing...
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: IED kits on Op Archer

Post by alberto_di_gio »

Arty IED's definitely being ignored since the last update I guess. Personally I love that kit and love to use arty IED but have to confess that mostly I really scare to use them. This thing is a real monster and you have to be very careful where you place it.

BTW... as subject came here can some1 please tell me the effective range/area of the Arty IED. I really want to use them on INS defense lines but don't wanna destroy my own cache by it.
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: IED kits on Op Archer

Post by snooggums »

[R-CON]nedlands1 wrote:It is possible to get 8 demo experts and 2 combat engineers for a grand total of 50 placed arty IED's, 300 land mines, 32 grenade traps and 8 claymore mines!
Isn't there a team wide limit on mines and other placeables to keep the server from crashing?

:P
Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: IED kits on Op Archer

Post by Haji with a Handgun »

snooggums wrote:Isn't there a team wide limit on mines and other placeables to keep the server from crashing?

:P
I don't know....I've never tried to place that many mines, but I guess that makes sense that the game would have that built in.
In Game: Marxman
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iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: IED kits on Op Archer

Post by iwillkillyouhun »

[R-CON]nedlands1 wrote:It is possible to get 8 demo experts and 2 combat engineers for a grand total of 50 placed arty IED's, 300 land mines, 32 grenade traps and 8 claymore mines!
ZOOOMG 300 land mines xD FTW
As my name shows....... I will kill y'all if you are screwing with me 8-) 8-) 8-)

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PLAYING SINCE Project Reality v0.5 :P
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: IED kits on Op Archer

Post by PatrickLA_CA »

[R-MOD]octo-crab wrote:Thanks.....now my endless supply of arty IEDs is gone :(
<LOL>, that is a good one </LOL>
In-game: Cobra-PR
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: IED kits on Op Archer

Post by badmojo420 »

snooggums wrote:Isn't there a team wide limit on mines and other placeables to keep the server from crashing?

:P
It's a player limit. 30mines per person. 4 grenade traps, 5(i think?) arty ieds.
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