Permanent Rally
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Permanent Rally
Noticed when playing on Gaza yesterday, the tank squad put their rally down near a fob my squad was building and defended for a safe spawnpoint closer to the city. We noticed that the rally did not vanish untill an enemy took it out. Plus everyone on the team could spawn on the rally, we figured it was a random instance untill we tried replicating this with our own rally on another fob.
Sorry id have screenshots, but the rally was taken down sometime after I took the first one, was planning to wait twenty minutes between them to show the times.
Our guess though is that the rally keeps rearming itself while in proximity to a fob and stays up untill moved or taken down, dont know if that was intentional or not, though the fact that everyone on our team could spawn on it assumes it wasnt intended.
Sorry id have screenshots, but the rally was taken down sometime after I took the first one, was planning to wait twenty minutes between them to show the times.
Our guess though is that the rally keeps rearming itself while in proximity to a fob and stays up untill moved or taken down, dont know if that was intentional or not, though the fact that everyone on our team could spawn on it assumes it wasnt intended.
MA3-USN Former
クラナド ァフターストーリー
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iwillkillyouhun
- Posts: 337
- Joined: 2009-10-15 15:52
Re: Permanent Rally
that is a really awesome bug then help full isn'it ?'= wrote:H[=Rissien;1342502']Noticed when playing on Gaza yesterday, the tank squad put their rally down near a fob my squad was building and defended for a safe spawnpoint closer to the city. We noticed that the rally did not vanish untill an enemy took it out. Plus everyone on the team could spawn on the rally, we figured it was a random instance untill we tried replicating this with our own rally on another fob.
Sorry id have screenshots, but the rally was taken down sometime after I took the first one, was planning to wait twenty minutes between them to show the times.
Our guess though is that the rally keeps rearming itself while in proximity to a fob and stays up untill moved or taken down, dont know if that was intentional or not, though the fact that everyone on our team could spawn on it assumes it wasnt intended.
As my name shows....... I will kill y'all if you are screwing with me
PLAYING SINCE Project Reality v0.5
PLAYING SINCE Project Reality v0.5
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M4TsE91
- Posts: 11
- Joined: 2009-01-23 12:37
Re: Permanent Rally
the will stay forever until knifed, even if the FoB is destroyed the rally will not vanish. happend on muttrah near an MEC FoB at docks
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octo-crab
- Posts: 389
- Joined: 2008-06-01 22:08
Re: Permanent Rally
What server was this and when was it?
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: Permanent Rally
Was our Insurgency/AAS server yesterday on Gaza Beach, the one in my sig.
MA3-USN Former
クラナド ァフターストーリー
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ret1
- Posts: 34
- Joined: 2008-06-25 20:53
Re: Permanent Rally
I have seen this happen on multiple ocassions. Most likely on the Hardcore servers. SL's have placed a RP near a FOB for a fallen squadmate, while the others build, but the RP never dies. I figured it was already reported, I guess not until now.
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LudacrisKill
- Posts: 262
- Joined: 2008-05-15 19:20
Re: Permanent Rally
Ive seen this very often....would be a lot more often if people used rallies more, usually its no need.
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Phantom2
- Posts: 195
- Joined: 2009-04-04 01:27
Re: Permanent Rally
It's unintentional, on beriut my squad leader put a rally down to have me spawn in, it stayed throughout the round until Russia got to our rally.
Also on Silent Eagle, we had a rally that won't go away.
Also on Silent Eagle, we had a rally that won't go away.
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: Permanent Rally
It's a known issue, we will release a server-side hotfix for it.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Myru
- Posts: 137
- Joined: 2009-01-29 12:53
Re: Permanent Rally
I was playing on a server with the new hotfix today, and still had this bug:
Kashan Desert AAS-64
New Era Warfare [NEW] PR 0.91 (80.86.84.144:16567)
I set an RP close to a Firebase. I got "RP rearmed message" ~3 sec after placing, but the RP didn't expire after 30 sec.
After 3 min I was able to place another RP close to an other fob on the map, without destructing the old one. That RP didn't expire on its own as well, so i had 2 permanent RPs.
Kashan Desert AAS-64
New Era Warfare [NEW] PR 0.91 (80.86.84.144:16567)
I set an RP close to a Firebase. I got "RP rearmed message" ~3 sec after placing, but the RP didn't expire after 30 sec.
After 3 min I was able to place another RP close to an other fob on the map, without destructing the old one. That RP didn't expire on its own as well, so i had 2 permanent RPs.
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dunem666
- Posts: 559
- Joined: 2009-06-02 13:04
Re: Permanent Rally
you can replicate this bug even still after the hotfix2 just yesterday.
Get your hand on 3 officer kits. Go on kashan (doesnt seem to work on other maps).
Place a rally somewhere in radius of south bunkers, Swap kits, place a rally (it will say try again later).
now get your 3rd officer kit and place a rally. You should now get 2 rally points. You can knife either one of them and make the remainding rally permanent. Ive had this is game where even enemy are close to it and not making it overrun!
pyton fault?
Get your hand on 3 officer kits. Go on kashan (doesnt seem to work on other maps).
Place a rally somewhere in radius of south bunkers, Swap kits, place a rally (it will say try again later).
now get your 3rd officer kit and place a rally. You should now get 2 rally points. You can knife either one of them and make the remainding rally permanent. Ive had this is game where even enemy are close to it and not making it overrun!
pyton fault?
dunem






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J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
