HUMVEE armor and "health"
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-dEpRaVe-
- Posts: 42
- Joined: 2005-07-14 09:50
HUMVEE armor and "health"
Forgive me if this topic has been written about before, I did quick search and my query yielded no results, so here goes.
Whenever I play on an Insurgents map whether it be on Karbala or Basrah or what have you, I notice that Humvee's are extraordinarily resilient towards much of what the insurgents can throw against it. I'm not saying they're invincible, a stupid driver is all it takes for a decent ins. team to blow it to kingdom come, but I was just playing a game and saw a couple of things that quite honestly dropped my jaw.
First, on Karbala, I see a CROWs Humvee suppressing my fellows more or less on the main road. Having already been killed by this guy once before, I painstakingly flank him by myself by going into the western suburbs and running RIGHT behind him, and managed to get right on his butt without him being all the wiser. Grinning to myself, I pull out my RKG, line up my throw, and let fly. BOOM, direct hit on the rear, a spark, gunner immediately whips around and kills me, and the Humvee drives off for repairs. Now I realize Humvees do possess light armor so while upset that my RKG didn't do the trick, I pretty much accepted it. Another couple of rounds from a rifle would have ended it, I was just unlucky.
Next, about 20 minutes later, I'm waiting in ambush with an RPG and a humvee drives by (CROWs again) and I fire; again, direct rear hit. One would think that an RPG round, a dedicated, shaped-charge anti-armor warhead would simply outright destroy a Humvee but once again I was only greeted by black smoke, no fire. This time, however, my PKM gunner put a couple of rounds into the engine and the thing started to burn so all was well and good there.
The final straw, however, was when I was waiting on the main road in Karbala as a sapper with an IED placed in some bushes on the center divide. I was concerned about the range of the IED to the main road, but they soon proved groundless as a Humvee went racing by the center divide. I wait till he's right on it before I detonate. Now, the HUmvee was AT MOST a foot away from the IED, and at best right on top of it. I detonate...and the thing simply drives away. I didn't get one kill, not even the .50 cal gunner. It wasn't even burning, just black smoke. I was infuriated, and still am a little peeved quite honestly.
I know I'm no soldier, and that I have no direct military experience, but in all of my interest in the military and all things related to combat including armor and munitions, I would expect an RPG to do quite a bit of damage to a Humvee and a ground-zero IED detonation to be nothing short of CATASTROPHIC on a soft-skinned vehicle based on videos I've seen and what my army buddies say, yet ALL THREE Humvees simply drover away as if nothing happened. The IED incident is especially ridiculous to me. I really want the Humvee's "health" to be toned down just a little so that an RPG will set a Humvee on fire and an IED outright destroy it. But as always I could be wrong. Has Humvee armor improved dramatically since last I heard?
Thoughts? Disagreements? Similar experiences?
Whenever I play on an Insurgents map whether it be on Karbala or Basrah or what have you, I notice that Humvee's are extraordinarily resilient towards much of what the insurgents can throw against it. I'm not saying they're invincible, a stupid driver is all it takes for a decent ins. team to blow it to kingdom come, but I was just playing a game and saw a couple of things that quite honestly dropped my jaw.
First, on Karbala, I see a CROWs Humvee suppressing my fellows more or less on the main road. Having already been killed by this guy once before, I painstakingly flank him by myself by going into the western suburbs and running RIGHT behind him, and managed to get right on his butt without him being all the wiser. Grinning to myself, I pull out my RKG, line up my throw, and let fly. BOOM, direct hit on the rear, a spark, gunner immediately whips around and kills me, and the Humvee drives off for repairs. Now I realize Humvees do possess light armor so while upset that my RKG didn't do the trick, I pretty much accepted it. Another couple of rounds from a rifle would have ended it, I was just unlucky.
Next, about 20 minutes later, I'm waiting in ambush with an RPG and a humvee drives by (CROWs again) and I fire; again, direct rear hit. One would think that an RPG round, a dedicated, shaped-charge anti-armor warhead would simply outright destroy a Humvee but once again I was only greeted by black smoke, no fire. This time, however, my PKM gunner put a couple of rounds into the engine and the thing started to burn so all was well and good there.
The final straw, however, was when I was waiting on the main road in Karbala as a sapper with an IED placed in some bushes on the center divide. I was concerned about the range of the IED to the main road, but they soon proved groundless as a Humvee went racing by the center divide. I wait till he's right on it before I detonate. Now, the HUmvee was AT MOST a foot away from the IED, and at best right on top of it. I detonate...and the thing simply drives away. I didn't get one kill, not even the .50 cal gunner. It wasn't even burning, just black smoke. I was infuriated, and still am a little peeved quite honestly.
I know I'm no soldier, and that I have no direct military experience, but in all of my interest in the military and all things related to combat including armor and munitions, I would expect an RPG to do quite a bit of damage to a Humvee and a ground-zero IED detonation to be nothing short of CATASTROPHIC on a soft-skinned vehicle based on videos I've seen and what my army buddies say, yet ALL THREE Humvees simply drover away as if nothing happened. The IED incident is especially ridiculous to me. I really want the Humvee's "health" to be toned down just a little so that an RPG will set a Humvee on fire and an IED outright destroy it. But as always I could be wrong. Has Humvee armor improved dramatically since last I heard?
Thoughts? Disagreements? Similar experiences?
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Inca_Killa
- Posts: 107
- Joined: 2009-02-28 04:18
Re: HUMVEE armor and "health"
First off, I believe your experiences with RKG's were glitchy ones, because in my experience RKG's have always been an instant kill, even at full HP as long as it hit the vehicle Directly. They are not very accurate. RPG's do less damage now, but yeah that seems a bit rediculous. IED's(the pipe bombs) are for Anti Infantry, and thats how they should be used. They have very little effect on ANY vehicle, and thats just how it is in PR. However... I can tell you a curiously wierd tactic. Setup 3 grenade traps or more on a road where humvee's past by frequently. If the humvee runs over the grenade trap, it usually puts it on fire as long as 3 or more grenade traps hit. Very peculiar, that. I hope the devs fix that little quirk.

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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: HUMVEE armor and "health"
Isn't the CROWs Humvee the up armoured version?
XM101 Common Remotely Operated Weapon Station (CROWS)
XM101 Common Remotely Operated Weapon Station (CROWS)
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Brummy
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Vision_16
- Posts: 210
- Joined: 2009-05-10 13:03
Re: HUMVEE armor and "health"
Yeah, I don't know if you're totally confused on the vehicle but the only real CROWs vehicle in the game is the Stryker...The HMMWV has to be manned in the turret with a soldier.

|TG| MagnumPI : "Well that was a fun march of pwnage."
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: HUMVEE armor and "health"
there is also CROWs version of it ingameOhais wrote:Yeah, I don't know if you're totally confused on the vehicle but the only real CROWs vehicle in the game is the Stryker...The HMMWV has to be manned in the turret with a soldier.
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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nater
- Posts: 489
- Joined: 2009-01-07 19:35
Re: HUMVEE armor and "health"
As far as I know, the hummer is treated as armored, even though it visually is not. The model's a placeholder.PLODDITHANLEY wrote:Isn't the CROWs Humvee the up armoured version?
XM101 Common Remotely Operated Weapon Station (CROWS)
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Rico
- Retired PR Developer
- Posts: 1345
- Joined: 2004-08-06 16:28
Re: HUMVEE armor and "health"
Hopefully the new Humvee will be added soon, as Im pretty sure it was close to being done. Wonder if we can get an update on it 
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Vision_16
- Posts: 210
- Joined: 2009-05-10 13:03
Re: HUMVEE armor and "health"
Where is the CROWs HMMWV in PR?

|TG| MagnumPI : "Well that was a fun march of pwnage."
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Snyltebiter
- Posts: 33
- Joined: 2009-08-15 23:49
Re: HUMVEE armor and "health"
In Karbala and possibly Kashan at least.Ohais wrote:Where is the CROWs HMMWV in PR?
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: HUMVEE armor and "health"
id like to get an update on that up armored hmmwv..
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Wh33lman
- Posts: 667
- Joined: 2008-07-16 23:30
Re: HUMVEE armor and "health"
exactly. its kinda embarassing because i should know this stuff, but when the hell did we get a CROWS humvee? I remember seeing "Beach Party" humvees during one of the tournaments with CROWS, but i havent seen it ingame.Ohais wrote:Where is the CROWs HMMWV in PR?
to respond to the topic. i would assume that humvees on Insurgency would have an armor count to match that of an up-armored humvee, despite the fact that its model isnt up-armored.
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Deadpool2894
- Posts: 162
- Joined: 2008-12-18 02:08
Re: HUMVEE armor and "health"
Sadly the m1114 humvee is being replace as we speak so let them put a the crows on the m1151 humvee that cool or if its christmas let the mrap rool in 
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-dEpRaVe-
- Posts: 42
- Joined: 2005-07-14 09:50
Re: HUMVEE armor and "health"
No they do not. I've confirmed this on several different maps, both with the Taliban and insurgent RPG's. Hitting a Humvee with full health with an RPG does NOT set them on fire. You either need a second rocket or about half a mag of 5.56 to set them on fire after the initial hit. You probably hit a humvee that was already damaged through terrain wear or small arms fire or what have you, but I can ASSURE you that I've hit full health Humvee's time and time again and they simply do not catch fire after 1 shot and I think that needs to be changed (IMHO).Brummy wrote:RPGs do set a Humvee on fire.
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DankE_SPB
- Retired PR Developer
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Re: HUMVEE armor and "health"
aim at the doors
this should set it on fire in one hit
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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dtacs
- Posts: 5512
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Re: HUMVEE armor and "health"
It isn't so bad, but its unrealistic considering an RPG to the engine block would fuck up a Humvee pretty bad, not to mention spray the crew with bits of shrapnel or burning fuel or whatnot.Ghost1800 wrote:Well if you can put half a magazine of small arms into it to finish the job it isn't so bad, just saying.
Unless this 2-shot deal is to be a placeholder of sorts for the uparmored Humvee being developed.
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alberto_di_gio
- Posts: 534
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Re: HUMVEE armor and "health"
[R-CON]DankE_SPB wrote:aim at the doorsthis should set it on fire in one hit

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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: HUMVEE armor and "health"
Humvee > m113. Same weaponry, much more speed and mobility, SAME armor. I dont really know how armored a humvee is IRL, but, can the crew survive a direct RPG hit? U hit it with RPG, the crew bails out, kills u and goes on on foot. >.>
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Heikkine
- Posts: 57
- Joined: 2008-08-29 22:29
Re: HUMVEE armor and "health"
Luckly they lose tickets, speed and alot of firepower by only one RPG hit.Nebsif wrote:Humvee > U hit it with RPG, the crew bails out, kills u and goes on on foot. >.>
Life is cruel, if you choose to see it that way.




