and not possible (hardcoded)iwillkillyouhun wrote:belt fed????? wooooowww really awesome idea that be epic![]()
squad support weapon?
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: squad support weapon?
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SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
Re: squad support weapon?
IF there's only 2 M60's allowed for the US team I'll cry, I sadly dont think Im kidding about that
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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Eat Uranium
- Posts: 24
- Joined: 2010-05-12 20:10
Re: squad support weapon?
How is a belt feed on a weapon impossible? Its been done on many weapons before. Unless you are on about clipping belts together or something like that.Maxfragg wrote:and not possible (hardcoded)

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DevilDog812
- Posts: 491
- Joined: 2010-01-26 22:22
Re: squad support weapon?
what about BARs? ive seen lots of footage with them in it:


ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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FLOZi
- Posts: 66
- Joined: 2008-02-12 14:37
Re: squad support weapon?
BARs were pretty uncommon by the time VN rolled around, even less common than M14A1 I would imagine. (BAR was never successfully re-chambered to 7.62 NATO so while there were some kicking around, they didn't form a major part of the equipment)
I guess the main question is; are kits going to be fixed to a set TO&E representing a fixed period in the war, across all maps, or will we see an FH-2 like system where kit availability is per-map based on the time period the map represents?
Obviously that's mainly a question for the long term, I imagine the first release will focus on one set of assets for obvious reasons.
I guess the main question is; are kits going to be fixed to a set TO&E representing a fixed period in the war, across all maps, or will we see an FH-2 like system where kit availability is per-map based on the time period the map represents?
Obviously that's mainly a question for the long term, I imagine the first release will focus on one set of assets for obvious reasons.
Stop the fascist BNP
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: squad support weapon?
Sooooo...a platoon made of a minimum of 2 squads had 2x M60? So surely that would be 1 xM60 per squad, like an auto rifleman right?[R-DEV]Eddie Baker wrote:so on average there were two of them to an infantry platoon under standard TO&E.
It will be in game, but it will not be as frequent as 1 per squad.
...mongol...
Military lawyers engaged in fierce legal action.
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: squad support weapon?
Think of the whole team in PR as a platoon, thus the M60 would be a specialist kit.
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iwillkillyouhun
- Posts: 337
- Joined: 2009-10-15 15:52
Re: squad support weapon?
lol nvm than xDMaxfragg wrote:and not possible (hardcoded)
As my name shows....... I will kill y'all if you are screwing with me
PLAYING SINCE Project Reality v0.5
PLAYING SINCE Project Reality v0.5
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: squad support weapon?
Or, think of two squads as a platoon and that there are other roles on the PR battlefield that need to be taken into account, when addressing manpower. Transport, logistics, command, armour and air support, recon.spawncaptain wrote:Think of the whole team in PR as a platoon, thus the M60 would be a specialist kit.
On some maps, a team can only afford to field 2 infantry squads at a time, e.g maps such as Kashan Desert.
If you play an entire team as a single platoon in PR, in most cases, you will be making heavy sacrifices to your defensive or offensive capabilities; so that is why I personally see a platoon as two squads, not 3-9.
...mongol...
Military lawyers engaged in fierce legal action.
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: squad support weapon?
With two squads representing an infantry platoon, you'd still be fine having the GPMG (possibly the M240 once the model is complete for regular PR) as a specialist kit (one for each squad in that case).
Otherwise you could have a maximum of nine (more if you add stolen kits) on each team, which is clearly too much. Imagine the SRAW becoming an unlimited kit because the Javelin and SMAW teams which it represents are usually attached to a platoon in the USMC.
Otherwise you could have a maximum of nine (more if you add stolen kits) on each team, which is clearly too much. Imagine the SRAW becoming an unlimited kit because the Javelin and SMAW teams which it represents are usually attached to a platoon in the USMC.
