snooggums wrote:Isn't there a team wide limit on mines and other placeables to keep the server from crashing?
Yep. 30 mines per kit.
alberto_di_gio wrote:BTW... as subject came here can some1 please tell me the effective range/area of the Arty IED. I really want to use them on INS defense lines but don't wanna destroy my own cache by it.
For a single Arty IED:
80m blast radius
48m infantry kill radius (anyone within 48m is dead)
I think it was a one off occurrence. I just tried it an arty IED on a humvee from 10m away and it destroyed it. You can probably destroy it from further away.
alberto_di_gio wrote:Thanks mate. And lastly which one these are in the same category with INS caches?
I'd keep arty IED's at least 100m away from caches (80m blast radius + 20m safety factor). The blast is kinda weird because it doesn't hurt you through walls or terrain but it can destroy vehicles and caches. However I know of people who lay IED's around the cache and blow it when the cache is destroyed but that has the risk of someone grabbing your kit and setting them off prematurely.
[R-CON]nedlands1 wrote:I think it was a one off occurrence. I just tried it an arty IED on a humvee from 10m away and it destroyed it. You can probably destroy it from further away.
I'm sure you can, I destroyed a logi from about 15-17m on Fallujah.
If I may, my reaction now wiil be typing hugest OMFG.
I seriously thought the top picture is fake for moment.
Since its widely known now because of this post, Game play will be changing rapidly. We aught to see complaint soon, as no other map experienced such number of artillery IEDs.
I think this change was not announced widely on purpose.
Is other map with Taliban have this many IED kit too?
What other change isn't announced?
The other day my squad was using them, we split up and mined and ied'd the hell out of the roads leading from Canadian main. Had both ammo techies and we blew alot of logis and jeeps up lol.