yes, it sorta represents pointing. The most important part though, is the part that just makes the game run more smoothly. It reduces the amount of annoying unless radio chat when you really dont need it. Plus, trying to communicate a enemy position can get annoying without it. It also, sorta represents the fact that you have a map that you can place marks on. If you have a reason why not to have it, im all ears.
No I just like it when it's as realistic as it gets. But I guess it will interfer with the smooth game play you're talking about but so did the rally points and it's removal too. Dont you think? We just need to adapt and get used to the new game play.
I think it would be great to get rid of the markers and have the squad actually communicate more like in real life.
The SL markers serve more purposes than pointing the way for the SMs. They are useful when placing assets; quick references for COs if they need to know what a squad is doing; a finger when your SMs can't understand what you're describing on the map. Breaching the language barrier is often solved by a simple click.
I agree with you, however, that markers are a bit too easy.
I think if i would have to explain everything i would go like.
Eereee.. Ok so, hold on guys... Were going to attack... where is that... over there? Yeah were going to bravo.. No alpha, yeah alpa.... Screw that follow me!
So basicly they're just there because we all speak different languages and have a hard time describing positions in another language?
How about if the 3D markers were removed and there were only markers on the map without the line between the player and the actuall marker? What do you think about that?
Then you want to explain in detail where does your guy need to shoot with the LMG? You know screaming the degrees over comms is useless if your squad is not bunched up next to you.
Lemon wrote:How do they solve this in real life then? :
In my world a squad member should always know where his squad mates are and especially where the squad leader is.
Its solved in real life using field formations and the ability to look around without pointing your rifle in that direction.
In PR its impossible to constantly know where everyone is without a minimap, those little green arrows around the centre of your screen don't cut the mustard.
Think about it, you're in Korengal and say 'rally up on that tree'
Keep markers +1
Markers are just too valuable, especially as a trans chopper pilot. Are they supposed to look at their map midflight ?
Or armor Squad leading, I often mark targets with my Marker because its quicker, more efficient, and it keeps my armor alive while cutting out radio chatter.
I'm not talking about the map markers here. Just the 3D markers. You could still put a map marker on that tree your gonna rally up on. Get what I mean?
Markers are for the morons who play on PR...like me. If the SL says "enemy at bearing blah blah blah next to the tower with the blah blah blah" I just say over voip "maaaarrkerrr plz..."
But seriously. Sometimes I'd sacrifice a little bit of realism so that I can get more coordinated teamwork. Markers drastically improve coordination and cooperation. You're down and the medic can't find you, marker up. You're pinned down by an lmg on a building but your grenadier can't seem to find his range, marker up. You want to tell your lmg to setup at a specific place, marker up. You're suppressing the enemy with smoke all around them/you so you can't see anything, attack marker up. Where are the bloody crates?! marker up. And on and on and on and on and on. a marker will make just about every action done in PR more efficient and smooth.
You could always press Alt, which makes the 3d markers disappear.
Seriously, though, I believe that 3D markers are simply an annoyance-remover. And I use it most for pointing (and especially as a reminder of where people need to go. It happens awfully often that a squad member (or me) head in a different direction because I didn't notice the marker. Imagine without the 3D marker now.)
kanonator wrote:Markers are for the morons who play on PR...like me. If the SL says "enemy at bearing blah blah blah next to the tower with the blah blah blah" I just say over voip "maaaarrkerrr plz..."
While I tend to put markers as a SL, you are the annoying type. Really, can't you look at your compass and shoot? Damn it!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
I've suggested a couple things, one being a version of vehicle warfare mode in which tanks could be 1 manned, for a total of 6 tanks per squad. This was shot down mainly by people saying that the coordination by the tank crews makes the game more fun. I don't really agree, but, I feel that way about the 3d marker.(so maybe their right) If we removed it, the coordination of the infantry players would become more stressful, but I believe it would make the game more fun in the end.
Another thing I suggested was an audible tone for tank crews, something for the driver and gunner to use, to signal each other. This got shot down because it would support the non-mic players agenda, and I got a lecture about using proper radio protocols.
So I ask, should these things not also apply to the infantry and 3d markers? Should the infantry not practice proper radio protocols, and rely more on the communication with those around him? Would this not force infantry into tighter more realistic infantry units, rather than a 6 man cyborg team which gets instant target locations via a neural implant?
The ONLY thing I could see being problematic with the loss of the on-screen 3d marker, is that you would lose the range to the marker. The other "advantages" just take away from the immersion.
People already don't follow the markers on the HUD. Why are they going to go to a marker they can't really see.
It's a good idea, but in the interests of practicality and game play it doesn't really work imo.
New players will be especially put off by it I think, they aren't familiar with the maps, where cover is etc and you won't probably won't see many posting here because they are new to the community so you're only getting support from the regular players.
One solution would be to keep the minimap markers as it is and limit 3d markers to max 100m. In PR they fade out at 2500m if im not mistaken. If they faded out before, you would still have that posibility to point out things in closer range but not point out things behind 9 mountains and valleys.