Remove the SL markers.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Remove the SL markers.

Post by Lemon »

Alright, a lot of people wont like this but I just can't see why the markers are in game. Should it represent the SL pointing at something?

What's wrong with saying "Alright, we're moving out to B3kp2" instead of "Lets go here *marker*"?

"Move over the road to that archway" instead of putting a marker and saying GO!

If anyone know what the markers are representing I'd be glad to hear. :-)

EDIT: I mean the line from the marker to the player and the markers in 3D space. Not on the map. If you know what I mean...
Last edited by Lemon on 2010-05-15 16:18, edited 2 times in total.
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Remove the SL markers.

Post by Ccharge »

yes, it sorta represents pointing. The most important part though, is the part that just makes the game run more smoothly. It reduces the amount of annoying unless radio chat when you really dont need it. Plus, trying to communicate a enemy position can get annoying without it. It also, sorta represents the fact that you have a map that you can place marks on. If you have a reason why not to have it, im all ears.
if you miss him... try, try again
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: Remove the SL markers.

Post by Lemon »

No I just like it when it's as realistic as it gets. But I guess it will interfer with the smooth game play you're talking about but so did the rally points and it's removal too. Dont you think? We just need to adapt and get used to the new game play.

I think it would be great to get rid of the markers and have the squad actually communicate more like in real life.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Remove the SL markers.

Post by doop-de-doo »

The SL markers serve more purposes than pointing the way for the SMs. They are useful when placing assets; quick references for COs if they need to know what a squad is doing; a finger when your SMs can't understand what you're describing on the map. Breaching the language barrier is often solved by a simple click.

I agree with you, however, that markers are a bit too easy.

:evil: B4TM4N :evil:
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Remove the SL markers.

Post by Wicca »

I think if i would have to explain everything i would go like.

Eereee.. Ok so, hold on guys... Were going to attack... where is that... over there? Yeah were going to bravo.. No alpha, yeah alpa.... Screw that follow me!
Xact Wicca is The Joker. That is all.
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: Remove the SL markers.

Post by Lemon »

So basicly they're just there because we all speak different languages and have a hard time describing positions in another language?

How about if the 3D markers were removed and there were only markers on the map without the line between the player and the actuall marker? What do you think about that? :-)
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Remove the SL markers.

Post by BroCop »

Then you want to explain in detail where does your guy need to shoot with the LMG? You know screaming the degrees over comms is useless if your squad is not bunched up next to you.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Remove the SL markers.

Post by dtacs »

Lemon wrote:How do they solve this in real life then? :? :

In my world a squad member should always know where his squad mates are and especially where the squad leader is.
Its solved in real life using field formations and the ability to look around without pointing your rifle in that direction.

In PR its impossible to constantly know where everyone is without a minimap, those little green arrows around the centre of your screen don't cut the mustard.

Think about it, you're in Korengal and say 'rally up on that tree' ;)
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Remove the SL markers.

Post by Inca_Killa »

Keep markers +1
Markers are just too valuable, especially as a trans chopper pilot. Are they supposed to look at their map midflight :P ?

Or armor Squad leading, I often mark targets with my Marker because its quicker, more efficient, and it keeps my armor alive while cutting out radio chatter.

I could go on.
Image
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: Remove the SL markers.

Post by Lemon »

I'm not talking about the map markers here. Just the 3D markers. You could still put a map marker on that tree your gonna rally up on. Get what I mean?
kanonator
Posts: 57
Joined: 2009-05-08 07:19

Re: Remove the SL markers.

Post by kanonator »

Markers are for the morons who play on PR...like me. If the SL says "enemy at bearing blah blah blah next to the tower with the blah blah blah" I just say over voip "maaaarrkerrr plz..."

But seriously. Sometimes I'd sacrifice a little bit of realism so that I can get more coordinated teamwork. Markers drastically improve coordination and cooperation. You're down and the medic can't find you, marker up. You're pinned down by an lmg on a building but your grenadier can't seem to find his range, marker up. You want to tell your lmg to setup at a specific place, marker up. You're suppressing the enemy with smoke all around them/you so you can't see anything, attack marker up. Where are the bloody crates?! marker up. And on and on and on and on and on. a marker will make just about every action done in PR more efficient and smooth.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Remove the SL markers.

Post by goguapsy »

You could always press Alt, which makes the 3d markers disappear.

Seriously, though, I believe that 3D markers are simply an annoyance-remover. And I use it most for pointing (and especially as a reminder of where people need to go. It happens awfully often that a squad member (or me) head in a different direction because I didn't notice the marker. Imagine without the 3D marker now.)
kanonator wrote:Markers are for the morons who play on PR...like me. If the SL says "enemy at bearing blah blah blah next to the tower with the blah blah blah" I just say over voip "maaaarrkerrr plz..."
While I tend to put markers as a SL, you are the annoying type. Really, can't you look at your compass and shoot? Damn it! :-D
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Remove the SL markers.

Post by badmojo420 »

I've suggested a couple things, one being a version of vehicle warfare mode in which tanks could be 1 manned, for a total of 6 tanks per squad. This was shot down mainly by people saying that the coordination by the tank crews makes the game more fun. I don't really agree, but, I feel that way about the 3d marker.(so maybe their right) If we removed it, the coordination of the infantry players would become more stressful, but I believe it would make the game more fun in the end.

Another thing I suggested was an audible tone for tank crews, something for the driver and gunner to use, to signal each other. This got shot down because it would support the non-mic players agenda, and I got a lecture about using proper radio protocols.

So I ask, should these things not also apply to the infantry and 3d markers? Should the infantry not practice proper radio protocols, and rely more on the communication with those around him? Would this not force infantry into tighter more realistic infantry units, rather than a 6 man cyborg team which gets instant target locations via a neural implant?

The ONLY thing I could see being problematic with the loss of the on-screen 3d marker, is that you would lose the range to the marker. The other "advantages" just take away from the immersion.
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: Remove the SL markers.

Post by Ford_Jam »

People already don't follow the markers on the HUD. Why are they going to go to a marker they can't really see.
It's a good idea, but in the interests of practicality and game play it doesn't really work imo.
New players will be especially put off by it I think, they aren't familiar with the maps, where cover is etc and you won't probably won't see many posting here because they are new to the community so you're only getting support from the regular players.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Remove the SL markers.

Post by anglomanii »

keep the markers, they fill a role that IRL is done by visual communication between troops, which is in possible to replicate ingame.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: Remove the SL markers.

Post by Unarmed Civilian »

People do follow the markers. At least a big part of the community does.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Remove the SL markers.

Post by myles »

its just a quicker easy way of team work because some times sms wont listen
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Remove the SL markers.

Post by Arnoldio »

One solution would be to keep the minimap markers as it is and limit 3d markers to max 100m. In PR they fade out at 2500m if im not mistaken. If they faded out before, you would still have that posibility to point out things in closer range but not point out things behind 9 mountains and valleys.
Image


Orgies beat masturbation hands down. - Staker
Post Reply

Return to “PR:BF2 Suggestions”