Some objects that don't render past 200 meters.

Making or wanting help making your own asset? Check in here
Post Reply
X1 Spriggan
Retired PR Developer
Posts: 427
Joined: 2007-08-31 04:24

Some objects that don't render past 200 meters.

Post by X1 Spriggan »

Sorry if there is a thread made already to organize and track PR objects that don't render past certain distances but I'd like to point out a few that I wanted to use that should at least render past 500 meters.

Here are a few that don't even render past 216 meters in the the bf2 editor:

Vegetation/pr/
birch_green_1/2
bush_deciduous_2
deciduous_bush_1/v1 ( these little guys doesn't render past like 50 meters)
fir15m_v2
fir20m_v2
grassfield_50m ( 50 meters)
hedgedrow_10m/_v2//_20m/_v2
largebush
pinebush_20m/_5m
pine_dead
branches ( v1 is working great)
tree_deciduous_1/2/3a/3b/4
wildgrass_50m ( 50 meters)

Those are just objects under the PR vegetation folder and I bet that there are a tooonnnn more objects elsewhere. Feel free to post any objects you'd like to see with increased view distance including objects that are already ingame. Maybe someone would be nice enough to fix them. 0.o
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Some objects that don't render past 200 meters.

Post by Rudd »

the bf2 editor sometimes doesn't render stuff at distance properly, don't worry about it, just reload the editor and this usually fixes it.

they should be fine ingame afaik.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Some objects that don't render past 200 meters.

Post by Rhino »

Overgrowth placed with the overgrowth tool will render upto the distance that you set your overgrowth to draw to on the map.
Image
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: Some objects that don't render past 200 meters.

Post by J.F.Leusch69 »

Fixed/checked for problems:

Vegetation/pr/
birch_green_1/2
bush_deciduous_2
deciduous_bush_1/v1
fir15m_v2
fir20m_v2
grassfield_50m
hedgedrow_10m/_v2//_20m/_v2
largebush
pine_dead
pinebush_5m/_20m
tree_branches_2
tree_deciduous_1/2/3a/3b/4
wildgrass_50m
X1 Spriggan
Retired PR Developer
Posts: 427
Joined: 2007-08-31 04:24

Re: Some objects that don't render past 200 meters.

Post by X1 Spriggan »

Holy freaking hell JF. That was insanely fast. I guess I have to wait for the next build to get the new configurations of those objects? Can I place those objects and in the next version, I dont have to replace them?

I made a quick vid showing what I see maybe to clear up any confusion. I assume ingame, there is no differentiation. I plan to only use manually placed objects and almost never use the overgrowth tool if I can get away with it. In this video I used both methods. As you can see, the same object made by those two different methods still dont render at a distance. Those happy little set of firs at the end of the video do. I'm assuming that it may be very easy to fix these problems as JF did fix the problem INSANELY fast.

YouTube - This video does not exist.

Like I said, I hope it helps if people can just plop down different objects in this thread that dont render at a far distances. I'll be sure to keep looking those for those kinds of objects.
Last edited by X1 Spriggan on 2010-05-17 05:23, edited 1 time in total.
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Some objects that don't render past 200 meters.

Post by AFsoccer »

tree_branches_1 has the same problem. I was having to bump up my draw distance on all overgrowth just to get them to render at 150m.

Thanks for the quick fixes JF!
Post Reply

Return to “PR:BF2 Community Modding”