[Map] Operation Dragonforce (4km) [WIP]

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Amok@ndy
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Re: [MAP] Operation Dragonforce

Post by Amok@ndy »

nice start keep it going
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Rudd
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Re: [MAP] Operation Dragonforce

Post by Rudd »

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Rudd
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Re: [MAP] Operation Dragonforce

Post by Rudd »

not played bfbc ever yet.
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Rhino
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Re: [MAP] Operation Dragonforce

Post by Rhino »

Seems to be a lot of random stuff in the map just for the sake of it being there... Cargo containers in a plane? a cargo ship in the middle of a desert, even if it was a dried up lake, a cargo ship wouldn't be anywhere near it before it was anywhere near at that level. Missile Silo + bunkers everywhere, why would they be built out here, in the middle of a dried up lake that if the rains return could be flooded?

You need to put more thought into what's going into your map and why its there, not just slapping down stuff for the sake of it.
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Scot
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Joined: 2008-01-20 19:45

Re: [MAP] Operation Dragonforce

Post by Scot »

It's got a big ol' ship in the desert in it.

Good start, keep it up!
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: [MAP] Operation Dragonforce

Post by Cheditor »

But ships go on water...not sand...brain hurts.

Anyway i like the map like that it's not just endless desert but lots of urban or semi-urban areas. But imo having a wrecked plane and ship on the same map seems a bit wierd.
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Wicca
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Joined: 2008-01-05 14:53

Re: [MAP] Operation Dragonforce

Post by Wicca »

[R-CON]Rudd wrote:not played bfbc ever yet.
Its a desert ship rudd. GOSH!

Keep up the good work ;)

Infantry hideouts are good in tank maps!
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DankE_SPB
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Re: [MAP] Operation Dragonforce

Post by DankE_SPB »

google Aral sea for ships in desert :razz:
'[R-CON wrote:Rudd;1345809']http://img35.imageshack.us/img35/7118/48217659.jpg
ehhh?!
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Operation Dragonforce (4km) [WIP]

Post by BloodBane611 »

^^^
Yes, but none of them are very large cargo ships. Needs a more reasonable ship model.
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The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: [Map] Operation Dragonforce (4km) [WIP]

Post by The_MDexs »

its an nice map en the ship is funny
Rhino
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Re: [Map] Operation Dragonforce (4km) [WIP]

Post by Rhino »

[R-COM]BloodBane611 wrote:^^^
Yes, but none of them are very large cargo ships. Needs a more reasonable ship model.
Your missing the main point I was making which is either that the entire map is developed around the idea of a dried up lake/sea or not. ie, putting in lots of grounded fishing boats etc and no bunkers, villages etc on the lake/sea bed or have the bunkers etc on the desert and no random ships.
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myles
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Joined: 2008-11-09 14:34

Re: [Map] Operation Dragonforce (4km) [WIP]

Post by myles »

jsut get the ship out it looks kinda stupid the town looks pretty basic but good
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Rudd
Retired PR Developer
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Re: [Map] Operation Dragonforce (4km) [WIP]

Post by Rudd »

http://unimaps.com/aral-sea/aral-pic.gif

there is a much better rusty ship static he could use if he wants to pursue a dry river bed.
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VapoMan
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Re: [Map] Operation Dragonforce (4km) [WIP]

Post by VapoMan »

Looking really good there. That battlefield looks like it might cause some performance issues with older computers because of all the smoke.

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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [Map] Operation Dragonforce (4km) [WIP]

Post by Sniper77shot »

http://unimaps.com/aral-sea/aral-pic.gif

That is because the soviet forces started draining water for the soviet forces and they tried to dig a canal to the water so they could feed there people but they got stuck.
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sharpie
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Joined: 2009-11-08 03:41

Re: [Map] Operation Dragonforce (4km) [WIP]

Post by sharpie »

Sniper77shot wrote:http://unimaps.com/aral-sea/aral-pic.gif

That is because the soviet forces started draining water for the soviet forces and they tried to dig a canal to the water so they could feed there people but they got stuck.
NOW IT MAKES SENSE!!!
thanks for clearing that up :D
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