Enginer
My suggestion is to make two kind of enginer, like witch IS, and scope.
Enginer 1
1.Knife 2.Entrenching Tool 3.Main weapon(ironsights) 4.Wrench 5.2*AT Mine 6.Sometcnig to build(like radio) 7.Binoculars 8.Field Dressing 9.Phosphorus grenade
Enginer 2
1.Knife 2.Entrenching Tool 3.Main weapon(ironsights) 4.Wrench 5.2*C4 6.Sometcnig to build(like radio) 7.Binoculars 8.Field Dressing 9.Phosphorus grenade
Why
1.Ability to build FB witchout Oficer kit was good, I think so.
2.On INS maps when you have enginer to defuse mines, you risking losing C4 for enemy(and then everytching can be jichad)
Foxholes and Wires
In past there was notching difficult in destroying them, and now notching changed(only artillery cant destroy them). So my suggestion is that they can be destroyed only by Bomb, C4, and Tank(BMP) HE (Phosphorus grenade can't).
Why
1.Make them much more usefull.
That is mean normal SQ cant destroy wires and foxholes, so make enginer to be SQkit(in past he was spawnable).
One more suggestion, give to enginer ability to place assest witchout beeing SL(some times SLs have sometching more important then placeing Foxholes).
Enginer and stationary assest suggestion
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Damian(>>>PL
- Posts: 130
- Joined: 2008-12-31 09:12
Enginer and stationary assest suggestion
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
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supahpingi
- Posts: 1921
- Joined: 2007-05-29 14:10
Re: Enginer and stationary assest suggestion
No,just no for the whole buildign without officer thing,its simply too important to have an officer for teamplay,and requiring it for even more things is only better
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Enginer and stationary assest suggestion
Agreed, Giving a C4, mines and equipiment that insurgents gonna love it's just be way stupidness.
Giving some extra eginers to hadle whicht explosives will be good at all in insurgency, i don't thick the bluefor is stupid at all, kwoning they will face so much explosives and don't bringing extra Sappers in this case.
I suport this sugestion.
but maybe 4 eginers whichtout explosives will be fine, in insurgency maps of course. instead of 2 that carry valuable things to Insurgents.
kicked out the eginer 1 out, will prevent people from doing stupid things, like die and give up they kits
Giving some extra eginers to hadle whicht explosives will be good at all in insurgency, i don't thick the bluefor is stupid at all, kwoning they will face so much explosives and don't bringing extra Sappers in this case.
I suport this sugestion.
but maybe 4 eginers whichtout explosives will be fine, in insurgency maps of course. instead of 2 that carry valuable things to Insurgents.
kicked out the eginer 1 out, will prevent people from doing stupid things, like die and give up they kits
Last edited by HAAN4 on 2010-05-20 15:25, edited 1 time in total.
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Damian(>>>PL
- Posts: 130
- Joined: 2008-12-31 09:12
Re: Enginer and stationary assest suggestion
I forgot, If enginer isn't SL then he cant build FB, or mabey enginer just cant place FB(only officer can).supahpingi wrote:No,just no for the whole buildign without officer thing,its simply too important to have an officer for teamplay,and requiring it for even more things is only better
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
