3D HUD, TrackIR and working gauges

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mati140
Posts: 123
Joined: 2009-06-01 14:35

3D HUD, TrackIR and working gauges

Post by mati140 »

As you can see on this video, they are as hardcoded and impossible as working GL sights were:

<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/nvnhPeIUsRU&hl=pl_PL&fs=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nvnhPeIUsRU&hl ... 1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>[/youtube]

Can we have it in PR? PLZ
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: 3D HUD, TrackIR and working gauges

Post by rampo »

Everyones seen this and its for Battlefield 2142

however IIRC its being worked on for bf2 engine?

edit: you might find this interesting

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Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: 3D HUD, TrackIR and working gauges

Post by Zimmer »

mati140 wrote:As you can see on this video, they are as hardcoded and impossible as working GL sights were:

<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/nvnhPeIUsRU&hl=pl_PL&fs=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nvnhPeIUsRU&hl ... 1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>[/youtube]

Can we have it in PR? PLZ
I dont know if its possible but to ruin your dreams a little that isnt BF2 engine but BF2142 afaik.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
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Narco
Posts: 707
Joined: 2009-04-16 18:22

Re: 3D HUD, TrackIR and working gauges

Post by Narco »

From the video description:
This was made for a bf2142 mod I'm working on. SUBSCRIBE if you want to see more.
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mati140
Posts: 123
Joined: 2009-06-01 14:35

Re: 3D HUD, TrackIR and working gauges

Post by mati140 »


Well this was originally made for BF2142, and the video was taken in 2142. But I've recently found a way to make it work in BF2 also.
It's neither PR nor CA. Though, hopefully, this will be in the next major PR release.

Don't be so pessimistic. BF 2142 uses Refractor 2 too, just a bit modified. Mosquill made many of his works in BF2 too, mabe this will be done for PR too.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: 3D HUD, TrackIR and working gauges

Post by Dev1200 »

Mosquill is jesus in code format. I'm sure he can do this. =)
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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: 3D HUD, TrackIR and working gauges

Post by HAAN4 »

another tabu broken, has i see this is possible, because we can get a few arquives from BF2142 after all, whict some modifications of course,

Hardcoded? ummmm, i guess if PR want to get better they will need to do some real shiet, or otherwise the will be just stuked in same place.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: 3D HUD, TrackIR and working gauges

Post by Dev1200 »

HAAN4 wrote:another tabu broken, has i see this is possible, because we can get a few arquives from BF2142 after all, whict some modifications of course,

Hardcoded? ummmm, i guess if PR want to get better they will need to do some real shiet, or otherwise the will be just stuked in same place.
People keep mixing up hardcoded (which means impossible to code in the BF2 engine, btw) with Hard-To-Code :P
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: 3D HUD, TrackIR and working gauges

Post by ReadMenace »

Major repost. Mosquil is a DEV here.

-REad
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 3D HUD, TrackIR and working gauges

Post by Rhino »

1. If you did a quick search for this you would have found this has come up lots of times before...

2. The guy who made that video is an R-DEV, we are fully aware of his work without you guys posting his videos as well thank you.


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