I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
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LeChuckle
- Posts: 664
- Joined: 2007-02-09 13:53
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
doubt it would help, but heres a 4gb patcher if anyones testing http://www.ntcore.com/4gb_patch.php
- bad_nade
- Support Technician
- Posts: 1499
- Joined: 2008-04-06 18:26
- Location: Finland
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
You're right, it won't helpLeChuckle wrote:doubt it would help, but heres a 4gb patcher if anyones testing NTCore's Homepage
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Zoors
- Posts: 32
- Joined: 2007-11-05 02:00
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
R.J.Travis wrote:editbin.exe /LARGEADDRESSAWARE BF2.exe
type it just like that should work
This sticky fix generated a punkbuster kick, MDF type. (tampered exe file...)
Last edited by Zoors on 2010-05-21 01:57, edited 1 time in total.
/Zoors
- bad_nade
- Support Technician
- Posts: 1499
- Joined: 2008-04-06 18:26
- Location: Finland
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
BF2 1.5 patch made this fix obsolete:Zoors wrote:This sticky fix generated a punkbuster kick, MDF type. (tampered exe file...)
http://blogs.battlefield.ea.com/bf2_214 ... -here.aspx
- Allowed BF2.exe to use more than 2Gb RAM
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thisaint
- Posts: 1
- Joined: 2009-11-26 20:45
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
Tried everything but it does not help much.LeChuckle wrote:doubt it would help, but heres a 4gb patcher if anyones testing NTCore's Homepage
Then tried - decreasing TEXTURE FILTERING from HIGH to MEDIUM and its work fine. No bsod and desktop.
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Gev
- Posts: 7
- Joined: 2008-12-13 15:54
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
I have Vista 32bit and this is still a problem when I turn textures on High which sucks cause I have to keep them on medium.
Anyone know of anything else I could try?
Anyone know of anything else I could try?
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nidja96
- Posts: 3
- Joined: 2011-03-09 19:08
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
i can't navigate to game folder because my game is installed in D:
any help????
any help????
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byn124
- Posts: 18
- Joined: 2011-05-08 07:19
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
just type cd D:\
But as u can read above..this fix is obsolete(outdated) and will get punkbuster to kick you
But as u can read above..this fix is obsolete(outdated) and will get punkbuster to kick you
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cham888
- Posts: 2
- Joined: 2011-09-27 05:26
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
So yeah I have completed all of the following up to par, and for a while it worked without a hitch. Of course that was just Coop. When I eventually moved to deployment, I began getting kicked via punkbuster because of the modded bf2.exe. Any idea if I did anything wrong and how i can fix it or Anyway to revert it... I foolishly deleted my backup thinking it was junk 
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cham888
- Posts: 2
- Joined: 2011-09-27 05:26
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
Hahahah, oh lordy I did not see your post. Anyway to revert it still?byn124 wrote:just type cd D:\
But as u can read above..this fix is obsolete(outdated) and will get punkbuster to kick you![]()
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canihitdat
- Posts: 4
- Joined: 2009-10-23 00:30
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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: I found a fix for the "memory .dll error" for vista 32 & 64 bit user's.
i doesnt work you get md5 kickscanihitdat wrote:windows 7 too?
https://www.realitymod.com/forum/f27-pr ... crash.html
this is pretty much the same, but its applied to windows so you wont get the kicks
only for 32bit systems though
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
