Scared_420 wrote:well to me it seems one squad cant hold the docks as it is so big and can be flanked from all sides, enemy can supress from hills to west, pier to east/northeast and drive right up the middle, unless the road entrances get mined its game over for usa and even still the btrs can go in the water
All sides? Incorrect. As shown in the image below there are only a few places it can be attacked from. Even then, the ramp entrances are used by infantry once in a blue moon since the infantry that would be attacking docks almost ALWAYS are attacking from north city, as they had just been taking it.
I for one have never
ever seen any infantry move in from the north. There is one break in the fence, and there is a high chance that a LAV can see you moving in as it is the main route they take from the carrier.
The BTR's almost always take route
Greenbut even then it isn't hard to stop them coming up with a well placed TOW, HAT or even LAT (just found out today an AT-4 to the top rear of the BTR can kill it instantly)
For big success an infantry squad taking a BTR up route
Red or Purple usually can take docks from two different angles. Its all dependent on CAS support as well.
At the moment I personally see no problems with Muttrah. When the AAV comes on we might see some balance issues but until then Rhino has done an excellent job at balancing the map asset wise. For the moment its quite symmetrical in terms of ground warfare, and a tank or BMP for that matter would throw it off on both sides. Tank warfare in the city is absolute hell, already its very very rare to see a LAV or BTR live more than 15 minutes when fighting in the city, and imagine a tank doing that with its inability to fire up more than 30 or so degrees.