Trijicon ACOG 6x

Project Reality announcements and development highlights.
kaufman_23
Posts: 115
Joined: 2010-02-01 09:03

Re: Trijicon ACOG 6x

Post by kaufman_23 »

wow, just wow. it looks amazing

and yeah, i would love to see those nube tube improvements ingame. iron sights on top of ACOG :33_love:
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ayteking
Posts: 25
Joined: 2010-05-07 22:39

Re: Trijicon ACOG 6x

Post by ayteking »

hi guys, i always read about new maps and new weapons here. HOW will they be released? with a patch or is it on the forum only for download?

thanks for answers
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Trijicon ACOG 6x

Post by motherdear »

new weapons etc is always released through a patch. this might be incremental or not depending on the amount of updates going into the release.

one of the advantages being on the forums is that we are in contact with the community and you get info that the ingame players do not.

for instance be ready for an opfor weapon overhaul coming soon. ;)
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Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: Trijicon ACOG 6x

Post by Megagoth1702 »

Combo-scope action will take away the strategic choice - scope or no scope? Now you can switch in a second.
Gameplay would change. On Fallujah and Karbala ofc a lot of ppl will take the scope to have the distance-advantage sometimes (when not fighting in close combat), die and give the kit to the enemy giving them the advantage to fight over big range.

I love the model, seems to high-poly though, love the textures although the camera angle we have as players wont show off all the nice details.
But wow, lots of good work there. Looking forward to pay for PR2.
Last edited by Megagoth1702 on 2010-05-22 16:14, edited 1 time in total.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Trijicon ACOG 6x

Post by Arnoldio »

Megagoth1702 wrote:Combo-scope action will take away the strategic choice - scope or no scope? Now you can switch in a second.
Gameplay would change. On Fallujah and Karbala ofc a lot of ppl will take the scope to have the distance-advantage sometimes (when not fighting in close combat), die and give the kit to the enemy giving them the advantage to fight over big range.

I love the model, seems to high-poly though, love the textures although the camera angle we have as players wont show off all the nice details.
But wow, lots of good work there. Looking forward to pay for PR2.
Not really, it would still take those 2 seconds to switch + your field of viev is not so empty if you can see half of the scope. So yeah, it has some perks but in real ironsights vs backup ironsights, real would win.
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Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: Trijicon ACOG 6x

Post by Megagoth1702 »

ChizNizzle wrote:real ironsights vs backup ironsights, real would win.
Not if we do the good old spray n pray. ;D Then its 50/50.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Trijicon ACOG 6x

Post by Arnoldio »

In that case, you're right.
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TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: Trijicon ACOG 6x

Post by TomDackery »

[R-DEV]motherdear wrote:new weapons etc is always released through a patch. this might be incremental or not depending on the amount of updates going into the release.

one of the advantages being on the forums is that we are in contact with the community and you get info that the ingame players do not.

for instance be ready for an opfor weapon overhaul coming soon. ;)
Does that mean we can finally be rid of the G3? :razz: ?
mrnothing
Posts: 75
Joined: 2008-04-30 03:43

Re: Trijicon ACOG 6x

Post by mrnothing »

Looks great ! Would definitely look great in-game. But what i'm wondering is what platform would it be integrated on. Because the 6x would be used on a .308, does that mean you'd be replacing sniper scopes with this ? Also, is there plans to see the docter sight on 4x acogs ?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Trijicon ACOG 6x

Post by gazzthompson »

mrnothing wrote:Looks great ! Would definitely look great in-game. But what i'm wondering is what platform would it be integrated on. Because the 6x would be used on a .308, does that mean you'd be replacing sniper scopes with this ? Also, is there plans to see the doctor sight on 4x acogs ?
Well one of them would be the new british marksman , the L129A1, as pictured in the OP. as for snipers, well that wouldnt be all that realistic would it?
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Trijicon ACOG 6x

Post by lucky.BOY »

TomDackery wrote:Does that mean we can finally be rid of the G3? :razz: ?
How you dare! 8-) I learned to love G3, you should too. Dont take away my old good G3 :grin:
f1tzg3r4ld
Posts: 22
Joined: 2009-10-04 21:17

Re: Trijicon ACOG 6x

Post by f1tzg3r4ld »

Awesome let me know if you need a model tester! Lol. Can't wait. Will you actually be able to use both sights the reflex and the 6x?
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: Trijicon ACOG 6x

Post by Megagoth1702 »

Guys, I am confused.

Is the ACOG atm. 4x? Do all factions have 4x zoom?

Is 6x gonna replace the normal 4x scope? Or is it just gonna be on Marksman Rifle?
What kits and factions will use it?
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Trijicon ACOG 6x

Post by Chuc »

At the moment, this is just for the L129A1 which is the future British marksman rifle.
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Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: Trijicon ACOG 6x

Post by Megagoth1702 »

Ah, finally. THX
xXbrick84Xx
Posts: 90
Joined: 2008-12-18 16:18

Re: Trijicon ACOG 6x

Post by xXbrick84Xx »

:crazy:

Thats me jizzing in mah pants. 8)

"Nuke 'em till' they glow and use there a$$es for runway lights"
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Trijicon ACOG 6x

Post by L4gi »

xXbrick84Xx wrote: :crazy:

Thats me jizzing in mah pants. 8)
Just make sure you dont get any on the ACOG. :P
StiffyMagnum
Posts: 45
Joined: 2009-01-04 18:17

Re: Trijicon ACOG 6x

Post by StiffyMagnum »

nice job!
-------- =]H[= StiffyMagnum --------

-------- How much gun are YOU packing? --------
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Trijicon ACOG 6x

Post by samogon100500 »

HardCandy wrote: IIRC Mosquill has developed a system for PR that allows you to switch between the two with the click of a button, so you could use both in undeployed or deployed modes, the video is below incase you have not seen it.

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Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
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