No spawn caches

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

No spawn caches

Post by JohnnyTheIED »

No more spawn point caches.

Simple, and solves the problem of noobs firing RPGs straight from unknown caches.

It will require little minimum time and experience to get to the cache and get the RPG or PKM.

Spawns could be pre-installed inside cities for insurgents. Would also promote the use of firebase.

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This would also make it more realistic for bluefor, instead of setting a siege on the building where the rpg's are coming from.

Search & destroy, and intel.


Let me know what you think, I know alot of guy INS guys are tired of those firing from caches noobs. So am I.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: No spawn caches

Post by PatrickLA_CA »

Yeah that is good but the Noobs still can do it, because in order to take the RPG they need to go to cache...
In-game: Cobra-PR
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: No spawn caches

Post by 0331SgtSpyUSMC »

Spawn camping? what about that
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Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: No spawn caches

Post by samogon100500 »

Hello ninja jihad =)
I think noobs never changes! :(
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: No spawn caches

Post by Dev1200 »

I think it would work well. =)


Also, maybe make perma-spawn points inside locations such as mosques to increase mobility. After all, the insurgents control the city, so they should be able to spawn inside.
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