Suggestion: Napalm.

Suggestions from our community members.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Suggestion: Napalm.

Post by Hunt3r »

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Self explanatory.
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wood_badger
Posts: 65
Joined: 2010-03-28 22:56

Re: Suggestion: Napalm.

Post by wood_badger »

YES! Napalm LOTS OF NAPALM!

maybe some agent orange?
"I smuggled her into the country. I think I've earned my cockamole on her faceadilla."




Perhaps if we built a large wooden badger....
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Suggestion: Napalm.

Post by bosco_ »

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-Prowler-
Posts: 169
Joined: 2010-03-10 15:06

Re: Suggestion: Napalm.

Post by -Prowler- »

I love how the title of the video has EoD mod in it...
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"Teamwork is essential; it gives the enemy other people to shoot at."
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Suggestion: Napalm.

Post by McBumLuv »

eod mod is just the nickname or PR:V. shhhhhhhhhh
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TrahnLee
Retired PR Developer
Posts: 475
Joined: 2006-12-30 05:26

Re: Suggestion: Napalm.

Post by TrahnLee »

McLuv wrote:eod mod is just the nickname or PR:V. shhhhhhhhhh

Shhhh... Don't spread such rumors. :shock:
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Suggestion: Napalm.

Post by AfterDune »

We couldn't get the Napalm in yet, hence you see none in the PR:V video..... ;)
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Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: Suggestion: Napalm.

Post by Hauteclocque »

wood_badger wrote:maybe some agent orange?
I don't think the round would last enough time before seeing the effects of the agent orange...
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Suggestion: Napalm.

Post by AncientMan »

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OMFGWTFLOLBBQ?!?
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TrahnLee
Retired PR Developer
Posts: 475
Joined: 2006-12-30 05:26

Re: Suggestion: Napalm.

Post by TrahnLee »

Colonelcool125 wrote:You teamkilling son of a *****!
Well ya know.. AncientMan sacrificed himself. You remember that scene from "Flight of the Intruder", where Morg called in the Sandies on his position.. That was AncientMan in that picture.. :-P
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vietkyle
Posts: 26
Joined: 2010-04-08 04:21

Re: Suggestion: Napalm.

Post by vietkyle »

i gotta say, NAPALM WOULD BE WICKED SICK! nuff said :D
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Suggestion: Napalm.

Post by Hitman.2.5 »

Do i see ZUNI rockets/LAU-10 pods on that A-7?
Derpist
SupaDupaMan
Posts: 38
Joined: 2010-02-06 18:24

Re: Suggestion: Napalm.

Post by SupaDupaMan »

NAPALM rolf!


Could be useful ,especially on the insurgents guarding the cache!

What is the difference between Napalm and Nuke (Napalm is smaller isn't it???)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Suggestion: Napalm.

Post by Rudd »

What is the difference between Napalm and Nuke (Napalm is smaller isn't it???)
napalm uses flammable liquid to spread fire on to a wide area, as well as being able to burn on water etc.

nuke = nuclear weapon, which is capable of destroying a city and more, dude use google because your starting to look a bit rediculous.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Suggestion: Napalm.

Post by rampo »

[R-CON]Rudd wrote:napalm uses flammable liquid to spread fire on to a wide area, as well as being able to burn on water etc.

nuke = nuclear weapon, which is capable of destroying a city and more, dude use google because your starting to look a bit rediculous.


http://crossfitoneworld.typepad.com/.a/ ... 970b-800wi

back on topic though i dont get why people keep suggesting this all now since its pretty clear were gonna have napalm in project reality vietnam
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K4on
Retired PR Developer
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Joined: 2009-05-08 19:48

Re: Suggestion: Napalm.

Post by K4on »

@SupaDupa Let me google that for you

@Topic:
isn't it easy to add some BF2 PR Molotov-effects to the bombs?
if yes, would be awsome to burn the opposing team out of their foxholes...
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Suggestion: Napalm.

Post by TheOldBreed »

SupaDupaMan wrote:What is the difference between Napalm and Nuke (Napalm is smaller isn't it???)
oh. good. god. :d uh:
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Suggestion: Napalm.

Post by goguapsy »

I'd love to get World in Conflict's style of Napalm - Just picture it - vietcongs in the woods, you can't see themBAM!!! Flames and people!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Suggestion: Napalm.

Post by Rudd »

K4on wrote: @Topic:
isn't it easy to add some BF2 PR Molotov-effects to the bombs?
if yes, would be awsome to burn the opposing team out of their foxholes...
imo the EoD napalm effect looks better than the molotov effect :)
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