Molotov or Knife for Collaborators
-
Unarmed Civilian
- Posts: 135
- Joined: 2010-04-10 08:51
Molotov or Knife for Collaborators
I was wondering if the Civilian Collaborator could have his Cellphone changed to the 9 key(since he has no patches to give away) and on the 1# slot grant him a knife or single molotov, so using either of those would mean that the Collaborator would lose his ROE protection, same rules as with the epipen and ressurect. Your thoughts?
-
Unarmed Civilian
- Posts: 135
- Joined: 2010-04-10 08:51
Re: Molotov or Knife for Collaborators
Just an add: I know we are talking about Civilians here but... Civilians can be arrested by receiving a shotgun blast on their butts, why can't they have a minor defensive capability other than stones, using a molotov to cover their escape would be a good deal since they already sprint LESS than the evarage classes.
-
dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Molotov or Knife for Collaborators
This is not the suggestions forum. You should post that stuff there.
Molotovs are extremely harmful, using one IRL would make a civilian free bait to be shot under BLUFOR ROE I'm sure.
A knife would not stop a guy rampaging with a shotgun at all lol.
In conclusion, the civilian is a non-combat asset for a reason. Giving it stuff to kill with would defeat its purpose.
Molotovs are extremely harmful, using one IRL would make a civilian free bait to be shot under BLUFOR ROE I'm sure.
A knife would not stop a guy rampaging with a shotgun at all lol.
In conclusion, the civilian is a non-combat asset for a reason. Giving it stuff to kill with would defeat its purpose.
-
PaveHawk
- Posts: 240
- Joined: 2005-10-28 08:09
Re: Molotov or Knife for Collaborators
Give him a jar of acid that if hit with temporarily blinds people. Doing this causes lose of ROE protection temporarily , but allows them to get away hopefully.
-
Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Molotov or Knife for Collaborators
Naw, civilian rioters use molotovs all the time, the Aus Army had them thrown at us in East Timor for example.
That's not grounds to gun a civilian down. But hey, we do that in PR anyway and the Civie isn't even armed.
If he's a collaborator, he should be armed. Simple.
That's not grounds to gun a civilian down. But hey, we do that in PR anyway and the Civie isn't even armed.
If he's a collaborator, he should be armed. Simple.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
-
XxxGrANdmA
- Posts: 187
- Joined: 2009-08-17 05:30
Re: Molotov or Knife for Collaborators
yeah why should blufor have the peace of mind that because the person that they're looking at doesn't have a towel on their head, they must not have a weapon cuz they're just a harmless little civi. Anyone could be carrying a weapon. Looks can be decieving. Maybe even a pickup kit at main that is the civi kit but also has a pdw. This way most civis out the are actually just civis but there's also dangerous ones too that could pull a gun on you. It would make blufor troops more caitious when aproaching what looks to be a civilian
-
kf_reaper
- Posts: 369
- Joined: 2007-08-08 19:08
Re: Molotov or Knife for Collaborators
i said this in the past but i still think that there should be a pick up kit for the civi an Bomb vest. make the blufor really keep on there tows about running down any civis they see out there
"put some ball bearings in his bomb vest to give more of a kill zone to ware he looking."
"put some ball bearings in his bomb vest to give more of a kill zone to ware he looking."
Ich will Munition, auf der Stelle!
Nein nein, Ihr macht alles falsch, feuert einfach weiter!
"is that is wrong please let me know the right spelling"
lets give the commander a 500ft air burst 15K tactical nuke. COME ON IT WILL BE FUN!
SEE ----->
Xfire: srreaper0016
Nein nein, Ihr macht alles falsch, feuert einfach weiter!
"is that is wrong please let me know the right spelling"
lets give the commander a 500ft air burst 15K tactical nuke. COME ON IT WILL BE FUN!
SEE ----->
Xfire: srreaper0016
-
mistryx
- Posts: 62
- Joined: 2007-04-28 07:37
Re: Molotov or Knife for Collaborators
JaratePaveHawk wrote:Give him a jar of acid that if hit with temporarily blinds people. Doing this causes lose of ROE protection temporarily , but allows them to get away hopefully.

-
Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Molotov or Knife for Collaborators
So people can kill even more civilians?kf_reaper wrote:i said this in the past but i still think that there should be a pick up kit for the civi an Bomb vest. make the blufor really keep on there tows about running down any civis they see out there
"put some ball bearings in his bomb vest to give more of a kill zone to ware he looking."
I mean if I see a civilian and you had a suicide vest in the game I would shoot him in the head long before he even got to me vest or not.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
-
Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Molotov or Knife for Collaborators
Let the suicide bomb kit spawn at main, and if not possible in the BF2 engine, place it in later versions of the Arma II Mod (Or PR2).
And give the civilian a knife, maybe not from a AKM Bayonet, but a normal "House and Kitchen" knife.
Molotovs sounds great, but since the 0.9 we got lots of new guys being trigger happy, and shooting civilians for no reason.
And give the civilian a knife, maybe not from a AKM Bayonet, but a normal "House and Kitchen" knife.
Molotovs sounds great, but since the 0.9 we got lots of new guys being trigger happy, and shooting civilians for no reason.
We are staying up!
-
dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Molotov or Knife for Collaborators
This isn't actually that hard, could be an interesting and realistic addition to the kit.Lutefisk wrote:I think you should have a smoke bomb in the civi kit. So like when you are running down the streets of karbala you just swing out your smoke bomb (same as grenadier, pops immedeatly) throw it at the ground and ninja your way out of there!
I'm not sure how they go about substance control in Iraq, but in western countries, Potassium Nitrate (Saltpetre) is very easy to obtain legally.
-
Skull
- Posts: 268
- Joined: 2010-02-05 19:25
Re: Molotov or Knife for Collaborators
since the bf2 engine fucked knifing up so big times it would make arresting civis without shotguns even worse.ghost-recon wrote:And give the civilian a knife, maybe not from a AKM Bayonet, but a normal "House and Kitchen" knife.
and thats is 1 out the main ideas of using civis: first is gathering intelligence, 2nd is deniing intelligence to the blufor. and whenever i get shot with a normal rifle as a civi im happy, because i know theyve just lost 10 int points and that hurts pretty badly...Molotovs sounds great, but since the 0.9 we got lots of new guys being trigger happy, and shooting civilians for no reason.
concerning arming civis: i dont like that idea at all, the civi is perfect as it is now. arming would make them combatants which isnt the point of them at all, besides that would be damn overpowered, cause he could just walk up on them in an open field, throw the molotov, or kill some guys and then being shot with just 1 kill and +1 int for the blufor.

Pain is Temporary, Pride stays forever. - Unknown
-
Foxxy
- Posts: 349
- Joined: 2010-04-27 00:47
Re: Molotov or Knife for Collaborators
i think we should just leave it as is. I dont want the civilian having "extra abilities"
[TMP] FoxxyFrost
|TG-Irr| FoxxyFrost
|UO|FoxxyFrost
-
Unarmed Civilian
- Posts: 135
- Joined: 2010-04-10 08:51
Re: Molotov or Knife for Collaborators
Okay then, they should remain unarmed.
BUT, whoever gun downs a "Martyr" should be granted an instant DEAD DEAD, not wounded. I mean, whoever shoots a civilian protected by ROE should die OR receive one point at his deaths counter. This would be only for shooting not for driving them with a vehicle, which would be very imba, civs would just stay on the corner waiting to run in front a vehicle and bang, I've done that myself. The civilian gameplay experience is not fun since BLUEFOR, most of the time, don't give a damn about the penalties. More suffering is needed to those infidels!
BUT, whoever gun downs a "Martyr" should be granted an instant DEAD DEAD, not wounded. I mean, whoever shoots a civilian protected by ROE should die OR receive one point at his deaths counter. This would be only for shooting not for driving them with a vehicle, which would be very imba, civs would just stay on the corner waiting to run in front a vehicle and bang, I've done that myself. The civilian gameplay experience is not fun since BLUEFOR, most of the time, don't give a damn about the penalties. More suffering is needed to those infidels!
-
Unarmed Civilian
- Posts: 135
- Joined: 2010-04-10 08:51
Re: Molotov or Knife for Collaborators
Another thing, the knife isn't completly useless. Since the civilian has a hook, I missed a good opportunities of killing careless enemy snipers because all I could do was spot them. Not that there's something wrong about that, and the civilian is meant to do that, but when the team doesn't care, you have to do it yourself sometimes.
-
BlackwaterSaxon
- Posts: 361
- Joined: 2009-07-11 00:02
Re: Molotov or Knife for Collaborators
A suicide civi kit would be interesting, as long as it was identical to the normal civi kit, with the epipen removed, would make people alot more cautious and perhaps the score penalty and intel penalty could be increased, to make the blufor team actually think before they gun down a civi with an AR.

-
Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Molotov or Knife for Collaborators
Maybe two different kits? The origonal, unchanged civi, and a regular insurgent? Both kit geometries could look the same, making it more difficult for the blufor.
-
Haji with a Handgun
- Posts: 443
- Joined: 2010-05-09 06:18
Re: Molotov or Knife for Collaborators
Imchicken1 wrote:Maybe two different kits? The origonal, unchanged civi, and a regular insurgent? Both kit geometries could look the same, making it more difficult for the blufor.
I like. The unintended consequences would be steep though. I imagine since the insurgents look the same, BLUFOR will often mistake civis for insurgents and kill the civi, which doesnt accomplish much for either side. Right direction though.




