Freelance_Commando wrote:Watching as two crewmen bail from their damaged tank, drop their kits and raise their hands.
"Aw look, they're surrendering!" BAM
More like they were distracting us for their friends
In the first days of Beirut, I'm having fun with my RPG in a building by the highway.
Suddenly an unarmed APC pops out, I shoot it, starts smoking heavy so I empty an AK mag into it as well as it starts flaming, crewman bails.
Next thing you know he's dropping his kit ASAP and runs into the nearest building, starting to negociate his surrender. LOL.
The funniest in all is that he didnt seem to realise I was ALONE in that vicinity. LOL.
I just screamed to my team "I CAPTURED ONE!!!" and there was 20 guys in that house around the poor dude. I ended up having the pleasure to slice him up, under direct orders of C.O.
I was ready to let the little f'er walk back home, lol, hey if a guy's ready to be non-violent and walk an hour back to a kit I'm all for letting him have it, the walk I mean.
I think we should have an even larger system for civilians and surrendering/dropping kits.
Imagine an insurgency map where you have like a dozen REAL civilians walking around, driving or just Chillin. Only 1 or 2 squads of actual "mujaheddin". The civilians could grab weapons only if they get to find the few weapons laying around the map. On the other side bluefor loose tickets if they shoot unarmed civilian.
Mission could be to capture say the King of Clubs or whatever, some VIP insurgent. He's got like a palace or something he can use for fortress but can also just decide to go into any other house of the city. He's got an armored Benz and escort (the 2 sqs of muj).
I think the civies in that scenario could add alot of realism and fun. Civies could exchange intel for money, and then use that "money" to buy a kit. Gun, bombs or... Ghetto blaster sound system. LOL.