To be fair, gazz, Cub, the British use it as anti personnel and in roles less substantial than anti-armor quite often, and gazz is speaking from a British point of view.
[Server Option] Disallow HAT and CE in Insurgency mode
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=]H[= JakCurse
- Posts: 227
- Joined: 2009-07-14 10:38
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: [Server Option] Disallow HAT and CE in Insurgency mode
agree on all parts except the not knowing English. they definitely know enough to read and understand instructions. we arn't fighting cave men, they have cities and homes which have had working infrastructure for a while. its not hard to learn english and english is a language many people learn as soon as they get the chance. as an added bonus if they only understand half of it all instructions in the army these days also come with pictures (lol for the lowest common denominator)Hotrod525 wrote:i would ban HAT for a simple reason, insurgent arent qualifie on such an advance weapon, ever seen a Taliban shoot a SRAAW ? and even if the instruction are wrote on it, i dont think they speak english enought to understand it.
but yeah no ammo, no proper training they still shouldn't get it. with the insturctions it'll still take practice to hit anything, just trying to show that they arn't idiots over there. if they were the war would be over by now.
remember that these insurgents tap our radio frequencies, monitor our movements and have even found ways to overcome our most advanced countermeasures. i think english is something they can surely figure out
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: [Server Option] Disallow HAT and CE in Insurgency mode
HAT, AA, debatable.
But, you want to remove the only source of a mine removal tool, from the mode that sees the most usage of landmines? OVER MY DEAD STRYKER!
Why does the C4 stick to vehicles anyway? Seems simple enough to fix.
But, you want to remove the only source of a mine removal tool, from the mode that sees the most usage of landmines? OVER MY DEAD STRYKER!
Why does the C4 stick to vehicles anyway? Seems simple enough to fix.
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MAC$DRE
- Posts: 62
- Joined: 2008-08-29 09:01
Re: [Server Option] Disallow HAT and CE in Insurgency mode
The insurgents should not be able to reload sticky c4, SRAW, AT-4. Even reloading 5.56 belts for a saw is not too realistic.
this is a REALISM issue, not a noob issue, not an admin issue, not a server rule issue.
I thought we were playing project REALITY
this is a REALISM issue, not a noob issue, not an admin issue, not a server rule issue.
I thought we were playing project REALITY
Last edited by MAC$DRE on 2010-05-30 03:35, edited 1 time in total.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: [Server Option] Disallow HAT and CE in Insurgency mode
MAC$DRE wrote:
SIZE="BIG"I thought we were playing project REALITY/SIZE
We're not, and that mod was done away with some time ago.
It's been transitioned into Project Balance between gameplay and realism.
Remember that if a change has to be made, it's far more likely to be towards balance than realism.
Not that it's a bad thing, just saying. I do agree it's a tad silly to be able to reload a HAT or AT4, definitely less so with the C4. I'm sure that while not easy to get C4 or Semtex, it certainly wouldn't be impossible in a war zone. As for sticking to dirt bikes? That's a simple matter of double sided tape, a confounding contraption invented by western scientists for the sole purpose of confusing innocent insurgents.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: [Server Option] Disallow HAT and CE in Insurgency mode
everything i have said is pretty much about gameplay and not reality. i care more about gameplay first. anybody who plays this alot probably does.mat552 wrote:We're not, and that mod was done away with some time ago.
It's been transitioned into Project Balance between gameplay and realism.
Remember that if a change has to be made, it's far more likely to be towards balance than realism.
Not that it's a bad thing, just saying. I do agree it's a tad silly to be able to reload a HAT or AT4, definitely less so with the C4. I'm sure that while not easy to get C4 or Semtex, it certainly wouldn't be impossible in a war zone. As for sticking to dirt bikes? That's a simple matter of double sided tape, a confounding contraption invented by western scientists for the sole purpose of confusing innocent insurgents.
i think everybody agrees its stupid to take off the ce kit entirely. just unstick c4.
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MAC$DRE
- Posts: 62
- Joined: 2008-08-29 09:01
Re: [Server Option] Disallow HAT and CE in Insurgency mode
I agree 100% with balance being the most important factor in making an enjoyable game play experience. yes, balance > realism
My main point here is that the game is designed to be balanced from the round start, how does an insurgent being able to reload a SRAW or endless sticky C4 make the game more balanced? By the same logic, an insurgent should be able to drive an APC/repair it in their main, no?
There are ways too keep balance and improve realism at the same time benefiting EVERYONE... After many valid and arguable points in this very controversial topic, I think we could at least agree on some middle ground here.
my compromise for the situation in keeping balance and realism
An insurgent might not have A spare/unlimited SRAW in their cache, however i would think it is perfectly reasonable that if an insurgent had access to Blufor supplies (logi crate) in the field, why not? The same applies for Blufor picking up an AK-47 or RPG-7, the only reasonable place to reload those is off an insurgent ammo supply (cache).
this solves the endless sticky c4 in insurgent main, unrealistic supply of SRAW ammunition from a cache, Coallition forces reloading 5.45x39mm and 7.62X39mm from their supplies, and Insurgents still being able to exploit (with limitations) resources left in the field by blufor forces. Blufor will now have to be more careful leaving crates wherever and destroying the weapons before they leave the combat area, this means that the team as a whole can damage control one asshats (or inexperienced player) mistake by leaving a SRAW in the field.
My main point here is that the game is designed to be balanced from the round start, how does an insurgent being able to reload a SRAW or endless sticky C4 make the game more balanced? By the same logic, an insurgent should be able to drive an APC/repair it in their main, no?
There are ways too keep balance and improve realism at the same time benefiting EVERYONE... After many valid and arguable points in this very controversial topic, I think we could at least agree on some middle ground here.
my compromise for the situation in keeping balance and realism
Team Specific crates reload team-specific weapons/kits
An insurgent might not have A spare/unlimited SRAW in their cache, however i would think it is perfectly reasonable that if an insurgent had access to Blufor supplies (logi crate) in the field, why not? The same applies for Blufor picking up an AK-47 or RPG-7, the only reasonable place to reload those is off an insurgent ammo supply (cache).
this solves the endless sticky c4 in insurgent main, unrealistic supply of SRAW ammunition from a cache, Coallition forces reloading 5.45x39mm and 7.62X39mm from their supplies, and Insurgents still being able to exploit (with limitations) resources left in the field by blufor forces. Blufor will now have to be more careful leaving crates wherever and destroying the weapons before they leave the combat area, this means that the team as a whole can damage control one asshats (or inexperienced player) mistake by leaving a SRAW in the field.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: [Server Option] Disallow HAT and CE in Insurgency mode
MAC$DRE It's easy to lay out a plan for a realistic system, where everyone gets their own ammo from their own supply, etc. But, do you have a working example of this system? Can that even be done in BF2?
My point is that we shouldn't be getting our hopes up that the devs will introduce such a system, if it's not even possible in the engine.
My point is that we shouldn't be getting our hopes up that the devs will introduce such a system, if it's not even possible in the engine.

