Remove spawn time

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Remove spawn time

Post by nicoX »

or cut it down drastic. The game has turned to never-ending running around and never finding anyone to shoot at, getting plain boring. I don't find any joy more playing the game.
It's only 32 enemies on the new huge maps, let there be 32 all the time not, 10 and 22 spawning.

It's already realistic as it gets, and the player base play realistic, and I don't think it will be an impact on your own gameplay if there wouldn't be any spawn time.
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Remove spawn time

Post by alberto_di_gio »

Spawning times are not bothering me.
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kanonator
Posts: 57
Joined: 2009-05-08 07:19

Re: Remove spawn time

Post by kanonator »

The spawn time is no more than a couple of seconds, and hardly ever exceeds a minute. The reason why it takes so long is the distance between the spawn points and where the action is.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Remove spawn time

Post by Smegburt_funkledink »

Spawn times are perfect as they are.

Reckless players that just tard-rush in only to get mowed down are punished by decent spawn times. If the spawn times were shortened, people would tard-rush more.

Better solution - Die less.
Already Suggested Suggestions wrote:Reducing Spawn times.
Removing spawn times is a bit of a no-no methinx. Even EA realized that some spawn time was needed.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
yakuz
Posts: 92
Joined: 2008-01-29 17:06

Re: Remove spawn time

Post by yakuz »

nicoliani wrote: It's already realistic as it gets, and the player base play realistic,
I disagree given no spawn time I think most people would be lying to themselves if it didn't impact on their desire to stay alive (or revive) in game.
Also it would make blufor on insurgency impossible.
and attacking insta-spawn FOB? good luck.
Killer-Ape
Posts: 387
Joined: 2007-02-26 16:00

Re: Remove spawn time

Post by Killer-Ape »

nicoliani wrote:It's only 32 enemies on the new huge maps, let there be 32 all the time not, 10 and 22 spawning.
That’s the point; you only get 32 players per team one huge maps. Faster spawn times won’t change much. What you need is a new game or some legendary cracking skills that allows for more players.

I don’t want faster spawning as its really tricky do “kill” someone already.

Think about some points;
1. Unpredictable deviation
2. Jesus medics
3. Cyborg soldiers that don’t feel pain and don’t react to bullets, that red splatter don’t do squat when you still can sprint at full speed and aim at full accuracy even fractions after a scored injury.
John Connor: Does it hurt when you get shot?
The Terminator: I sense injuries. The data could be called "pain."
And you still want shorter spawn times? Cut us some slack.
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: Remove spawn time

Post by 0331SgtSpyUSMC »

nicoliani wrote: I don't find any joy more playing the game.
Perhaps you should play another game? Spawn times are perfectly normal imo
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Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Remove spawn time

Post by myles »

People would not be as careful in choppers or even as civis.
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Remove spawn time

Post by Dunehunter »

Locking.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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