Hello all PR players,
This is not a remake of the PR Rally Point Poll thread, this thread is simply made for further discussions and debates with legitimate evidence and experiences.
Before you post, answer the following?
1. Why do you support or disagree with the Rally Point System
2. Has this improved gameplay as a squad or hindered squad gameplay?
3. Is there positive change to MACRO gameplay? Are more players or squads committed to undertaking the objective?
To start this discussion, I would like to present my analysis of the New Rally Point System:
1. The reason that I saw the DEVs changing the Rally Point system is to limit the unexpected respawns on heavily wooded maps and urban settings.
2. I personally and honestly saw more teamwork in .87, my experience or evidence would be that players are more oriented towards staying together with their squad, they can respawn at their squad's designated rally point and quickly regroup with their squad in effort to accomplish the objective as a squad. Having to respawn back at the FOB simply renders this situation very difficult to overcome, the likelihood that FOB will be running distance from your squad is very unlikely.
3. The primary reason why pre-.9 developers implemented the permanent rally point is to have the effect of perpetual reinforcement. Since 64 players fully occupies a standard Project Reality Server. A squad consists only of 6 players in the BF2 mods, having that rally point enforces a feel of a larger force presence.
4. FOB's encourages FOB defense, not entirely saying that it inhibits teamwork, but this will stimulate occasions where nearly half of the team full-heartedly sits at the FOB and make no effort to attack. I see this most often in insurgency maps, that BLUFOR teams have most of their engagements via TOW or HMGS rather than urban close quartered combat.
5. Rally Point system balances the TOW/FOB abuse, having a correctly situated Rally Point can result in a potential effective FOB engagement. Insurgents in this manner have more of a feasible chance to counter act against BLUFOR team, although maintaining that odd/chance more favored towards BLUFOR.
These are my points, I encourage you to support, fix, and negate my proposals with a legitimate answer. Answers such as ,"i luv it, plz keep the FOB!" will be regarded especially by me and legitimate PR players as invalid responses.
Addition the RP thread.
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Wo0Do0
- Posts: 103
- Joined: 2009-03-23 22:04
Additions to the RP thread.
Last edited by Wo0Do0 on 2010-06-01 18:56, edited 4 times in total.
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the_ganman
- Posts: 151
- Joined: 2009-07-27 21:00
Re: Additions to the RP thread.
dumbest thing Ive ever heard, how in any is it bad to be defending the FOB?yujie900 wrote:Hello all PR players,
4. FOB's encourages FOB defense, not entirely saying that it inhibits teamwork, but this will stimulate occasions where nearly half of the team full-heartedly sits at the FOB and make no effort to attack. I see this most often in insurgency maps, that BLUFOR teams have most of their engagements via TOW or HMGS rather than urban close quartered combat.
5. Rally Point system balances the TOW/FOB abuse, having a correctly situated Rally Point can result in a potential effective FOB engagement. Insurgents in this manner have more of a feasible chance to counter act against BLUFOR team, although maintaining that odd/chance more favored towards BLUFOR.
If your killing enemy from there keep doing it ur saving tickets and gaining intel.
If you have not noted, the rally still exist its just alot more limited, thus, its use is more rescrited and alot better. As i see it, the rallies use remains if say one of ur squad mates die, or a new guy joins ur squad u can have him join you alot easier,
As its now rally system is perfect
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Wo0Do0
- Posts: 103
- Joined: 2009-03-23 22:04
Re: Additions to the RP thread.
How does that make it easier to join yours squad? Where as the rally point exists for only 10 minutes upon spawn?the_ganman wrote:dumbest thing Ive ever heard, how in any is it bad to be defending the FOB?
If your killing enemy from there keep doing it ur saving tickets and gaining intel.
If you have not noted, the rally still exist its just alot more limited, thus, its use is more rescrited and alot better. As i see it, the rallies use remains if say one of ur squad mates die, or a new guy joins ur squad u can have him join you alot easier,
As its now rally system is perfect
With the whole team defending the FOB? What is the point of insurgency? Fighting with FOB against insurgents isn't what the mode was made for. Originally in PR players find unknown caches by searching around the map, if there is heavy enemy contact, they know where to go next.
The likelihood if you being able to place that rally in the situation is somehat low, if you haven't tried so already.
Oh a reminder, perhaps you haven't read the whole post, maybe you might wanna do that next time and try not to start your post that way, losing your credibility.
Last edited by Wo0Do0 on 2010-05-30 18:09, edited 3 times in total.
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the_ganman
- Posts: 151
- Joined: 2009-07-27 21:00
Re: Addition the RP thread.
If you have 5 memebers in ur squad, and ur in the middle of the map, #6 joins in, you place a rally and #6 is now with you alot easier and withough having a heli drop reveling you....etc thats what the rally is for,
and if the intire team is defending the fob, giving unlimited rallies back wont fix that and B) who the hell is the commander and have him fired and get something orgasnised.
BTw yes i did play a good while pre .9 if i remeber correctly it was .8 actually that i joined
and if the intire team is defending the fob, giving unlimited rallies back wont fix that and B) who the hell is the commander and have him fired and get something orgasnised.
BTw yes i did play a good while pre .9 if i remeber correctly it was .8 actually that i joined
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Wo0Do0
- Posts: 103
- Joined: 2009-03-23 22:04
Re: Addition the RP thread.
being in the middle of the map gives also the chance of having a nearby FOB, the rally point system excels where engagements are being held.the_ganman wrote:If you have 5 memebers in ur squad, and ur in the middle of the map, #6 joins in, you place a rally and #6 is now with you alot easier and withough having a heli drop reveling you....etc thats what the rally is for,
and if the intire team is defending the fob, giving unlimited rallies back wont fix that and B) who the hell is the commander and have him fired and get something orgasnised.
BTw yes i did play a good while pre .9 if i remeber correctly it was .8 actually that i joined
When did i mentioned about pre.9, you obviously assumed things.
Unlimited rallies will fix it, as a matter of fact, rally points was more commonly used that FOB's before, I will like to add that in public server gaming, you probably will never see commanders that do their job right.
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=]H[= JakCurse
- Posts: 227
- Joined: 2009-07-14 10:38
Re: Addition the RP thread.
Yuji, you make an incredibly compelling point. I know the intention was for squads to take it upon themselves to break contact and regroup at the FOB, but it's true that more often than not we still end up with the "Reinforcement Train" that the abolition of rally points was intended to overcome. Iunno. Both the .8 method and the .9 method have merits.
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the_ganman
- Posts: 151
- Joined: 2009-07-27 21:00
Re: Addition the RP thread.
yujie900 wrote:
, you probably will never see commanders that do their job right.
ask the TG peeps about the game yesterday on yamalia
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Wo0Do0
- Posts: 103
- Joined: 2009-03-23 22:04
Re: Addition the RP thread.
There again you made an half-hearted statement, I am sure TG have an organized teamplay on their server, but the truth is, as much as you wanted it not to be, is that the fact the other servers cannot embellish the teamwork TG has put effort into.the_ganman wrote:ask the TG peeps about the game yesterday on yamalia![]()
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: Addition the RP thread.
The rally situation before made it way too easy to lead a 'squad' as anyone and their dog could poop a rally down and have 5 more men to run head long into the enemy ala world war 1.
The squad leader didn't even have to say anything to his squad mates to win an engagment, they just have to spawn on the magical teleporting bag and follow the leader, if they ran into the enemy, rinse and repeat until the round ended.
The picture you posted is an example of what I mean, it is a 'demotivational' after all, it is an example of what teamwork Isnt. It isn't a bunch of guys acting as meat sheilds for one of them who will end up behind the enemy, eventually.
The squad leader didn't even have to say anything to his squad mates to win an engagment, they just have to spawn on the magical teleporting bag and follow the leader, if they ran into the enemy, rinse and repeat until the round ended.
The picture you posted is an example of what I mean, it is a 'demotivational' after all, it is an example of what teamwork Isnt. It isn't a bunch of guys acting as meat sheilds for one of them who will end up behind the enemy, eventually.

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Wo0Do0
- Posts: 103
- Joined: 2009-03-23 22:04
Re: Addition the RP thread.
What is with the negative connotations? The squad leader who does not say anything would not do any better for his squad than those who does, perhaps he does not need to say much when the squad already knows what to do, such as sticking with the squad and working as a squad. It is not demotivational, if that's a word, it is allowing squads to perform as a squad on more accessible basis.Teek wrote:The rally situation before made it way too easy to lead a 'squad' as anyone and their dog could poop a rally down and have 5 more men to run head long into the enemy ala world war 1.
The squad leader didn't even have to say anything to his squad mates to win an engagment, they just have to spawn on the magical teleporting bag and follow the leader, if they ran into the enemy, rinse and repeat until the round ended.
The picture you posted is an example of what I mean, it is a 'demotivational' after all, it is an example of what teamwork Isnt. It isn't a bunch of guys acting as meat sheilds for one of them who will end up behind the enemy, eventually.
Additionally, for those who operate in such a pattern, they will find themselves being slaughtered time after time, because the enemy squad will have not only position but an accurate detail of where they could be located. It is merely by choice that these squads function that way, any logical squad leader would ask the squad to spawn at main and try a different route, the the odds seem impossible.
And since you value dearly on that picture rather than my message, I am going to remove the picture, I was more driven to inputing a comical message.


