MEDIC: Field dressing before revive!

KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

MEDIC: Field dressing before revive!

Post by KingKong.CCCP »

For the love of God, please throw that field dressing before you revive people!
I'm tired of saying this over and over and over again.

You got the thing covered with Fuzzhead squad leading training IIRC (ancient history), and please don't argue with me on this, it's the same story way back from 0.5 (or even before that).

DROP A FIELD DRESSING ON THE WOUNDED GUY BEFORE YOU REVIVE HIM!


ADDENDUM

More details... I see we're gonna need it:
1. while running to revive a guy, switch to the field dressing
2. drop it on his body - the effect is the same as using "the hands"
3. use epipen to revive
EDIT (I thought the 4th step is obvious):
4. heal the guy with the medic bag

Benefits:
1. the guy is revived with initial boost from the field dressing (he gets like 20% right there)
2. there is no black-white effect so the person can sprint as soon as he is revived, and can aim and shoot efficiently
3. the person will not die if trips on the stairs, like he would if you don't use the field dressing
4. also he will not die in the next 30 secs if he gets separated from you
5. because the body "jumps" (gets separated from the texture), you will be able to revive every guy on mumble with the first try

- Use the field dressing even when you just need to heal a guy, like if he has 80% health - just switch to the field dressing while running to him, and drop it on him, and do something else. Don't waste your and his time on healing with a medic pack.
- Also, when a squad member (LMG/Grenadier/etc) has a stationary position, it's a nice thing to drop one field dressing at his spot, so that he receives a insta-heal if he gets hit.

Save the field dressing only when you're low on ammo as a squad.
Last edited by KingKong.CCCP on 2010-06-02 10:26, edited 7 times in total.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: MEDIC: Field dressing before revive!

Post by sweedensniiperr »

well, i've did perfectly well as a medic and never did that. not even once.
i don't think this is something crucial, just a little faster-heal-tip/hint
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KingKong.CCCP
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Re: MEDIC: Field dressing before revive!

Post by KingKong.CCCP »

@sweedensniiperr,
would you rather be revived with or without that field dressing?
WhatMan
Posts: 128
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Re: MEDIC: Field dressing before revive!

Post by WhatMan »

Thanks

I've learned something new today
goguapsy
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Re: MEDIC: Field dressing before revive!

Post by goguapsy »

KingKong, you make all this stuff sound like an exploit.

I mean, you are a MEDIC what ELSE will you be doing instead of healing a guy?

Number 2 is clearly an exploit.

Number 3: say wut?

Second "-": Exploit right there -- if a guy gets HIT he must get to cover to heal, not just act like a bee stung him or something.

In my opinion, there should be a 5 second delay between patch drop and patch heal -- to prevent exploits, while still being able to revive with the field dressing (super-resurrecting-hands), and encorage medic-bag healing.


(NOTE: No aggressivety intended, I don't know how I sounded).
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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sweedensniiperr
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Re: MEDIC: Field dressing before revive!

Post by sweedensniiperr »

acctually i rather see my medic to revive me, get me to a safe position, drop patch then heal.
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KingKong.CCCP
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Re: MEDIC: Field dressing before revive!

Post by KingKong.CCCP »

@goguapsy,
Number 3: say wut?
if you're revived without a patch, and you follow the medic with like 1% health the smallest amount of damage can kill you. So if you can't see (black/white screen), you can make a small drop on the steep hill, or even stairs and get killed.

I agree it's a bit of an exploit. But you can say, if you drop a patch, before a revive, that's like treating the wound, fixing the bleed before a revive. If you just hit him with an epipen (without patching him first), that's like bringing someone to a conscience state with massive open wounds.
To my surprise I found out many veteran players do not practice the use of field dressing when reviving, not because of the exploit issue, but because they think it's not that efficient.

One more thing, if you're a medic on a mumble populated server - get mumble asap. If you don't use mumble, you probably missed dozens of friendly calls for heal, or revive.
Last edited by KingKong.CCCP on 2010-06-02 10:11, edited 2 times in total.
Jarryd_455495
Posts: 175
Joined: 2009-02-19 06:20

Re: MEDIC: Field dressing before revive!

Post by Jarryd_455495 »

I've seen many things like this, little things people can do more effective but don't, for example i see hugh amounts of people trying to throw the rope to grapple down a building from half way into the buildings roof and finally get it on the 3-5 time.
When they could have just walked over to the edge, look at the edge and just tapped the Right Mouse Button so the rope falls onto the edge and hangs down.

So i agree with you but it's all and good to say something on a forum but to remember to do it while under fire is another thing and then share it with people more than just the forum members. I for sure forget to drop a field dressing before reviving.
Hope this didn't come across as angry, it's good people are sharing their tips/knowledge.

Ps. just wondering how many people know something the majority of the community doesn't?

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gazzthompson
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Re: MEDIC: Field dressing before revive!

Post by gazzthompson »

goguapsy wrote:Number 2 is clearly an exploit.
Before we had the "CPR hands" dropping the field dressing was standard procedure for most if not all medics, in no way shape or form an exploit.
sakils2
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Re: MEDIC: Field dressing before revive!

Post by sakils2 »

He meant this:
2. there is no black-white effect so the person can sprint as soon as he is revived, and can aim and shoot efficiently
.
sweedensniiperr
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Re: MEDIC: Field dressing before revive!

Post by sweedensniiperr »

KingKong.CCCP wrote:One more thing, if you're a medic on a mumble populated server - get mumble asap. If you don't use mumble, you probably missed dozens of friendly calls for heal, or revive.
this however is crucial.
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DankE_SPB
Retired PR Developer
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Re: MEDIC: Field dressing before revive!

Post by DankE_SPB »

sakils2 wrote:He meant this: .
it is still there actually, just goes away faster

lack of that effect happens from time to time without any fielddressings
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ebevan91
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Re: MEDIC: Field dressing before revive!

Post by ebevan91 »

I have NOT ONCE seen a medic drop a field dressing before reviving someone, I've never done it myself either.
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: MEDIC: Field dressing before revive!

Post by Cavazos »

KingKong.CCCP wrote: I'm tired of saying this over and over and over again.

it's the same story way back from 0.5 (or even before that).
Interesting. Where have you said this?

Sources?

Send me the links.

Good information to have nevertheless. Knowledge is power.
Rudd
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Re: MEDIC: Field dressing before revive!

Post by Rudd »

I don't really have a problem with this, you're sacrificing ammo for this tactic, making the CPR still relevant :)
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KingKong.CCCP
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Re: MEDIC: Field dressing before revive!

Post by KingKong.CCCP »

MiamiHeat87 wrote:Interesting. Where have you said this?

Sources?

Send me the links.

Good information to have nevertheless. Knowledge is power.
I believe fuzzhead mentioned it in Squad Leader Training sessions (find it on youtube)
DenvH
Posts: 208
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Re: MEDIC: Field dressing before revive!

Post by DenvH »

I was medic on NATO1 PRT C7 and 8, never used a field dressing to do this kind of thing..
Still successful at reviving almost 75% off the time on the first try, that is without hands..

It only failed on slopes, but even with the CPR that sometimes doesn't work.

This tactic might work, but I rather save some patches for when they are needed.
SnipeHunt
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Re: MEDIC: Field dressing before revive!

Post by SnipeHunt »

I only use patches when there are multiple victims that I have revived. I'll cpr, revive and get the 2 or 3 of them toghether, then start ripping patches.. Then use the med bag to top them off.
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goguapsy
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Re: MEDIC: Field dressing before revive!

Post by goguapsy »

SnipeHunt wrote:I only use patches when there are multiple victims that I have revived. I'll cpr, revive and get the 2 or 3 of them toghether, then start ripping patches.. Then use the med bag to top them off.
Yeah, true. But that's why I suggest this...
goguapsy wrote:King
In my opinion, there should be a 5 second delay between patch drop and patch heal -- to prevent exploits, while still being able to revive with the field dressing (super-resurrecting-hands), and encorage medic-bag healing.
+ Preventing bleeding.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Murkey
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Re: MEDIC: Field dressing before revive!

Post by Murkey »

OK here's my take on this. I play medic a whole lot. I also don't drop patches on critically wounded people, although I do use them regularly after revive.

From the top of my head, on revive the wounded man has 9% health. A patch gives an instant 25%. So as the OP said that would help the revived man move and defend himself better in a tight spot.

The way I prefer to use the patches, when I know ammo is available is to encourage the wounded man to move to where I want him after revive. So I'll say "OK, Sniper_Dave, on revive move N/E to behind the bins" I revive him, then run ahead, drop a patch and then get the medic bag out to heal him the rest of the way. This way Sniper_Dave has to move to me and isn't going to stay in a hot area.

Saying that, with 0.9 it doesn't seem to take that long to heal a guy to full health so it may be worth saving the patches for when you have multiple patients.

Finally as for using the patches as a mega-CPR, I agree it does work for the very rare occasions when the CPR fails.

I guess at the end of the day it just depends on what method you prefer yourself and what the situation is like on the ground.

Goguapsy's 5 second delay idea sounds reasonable enough to me too.
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